grumbler
Posts: 214
Joined: 12/4/2000 From: Falls Church VA USA Status: offline
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Chanman, you are correct in that commanders did look for expanded opportunities for subordinates whom they noticed had some potential. However, they also took care of their buddies even when it was clear that this would result in suboptimal performance for their forces (as in Fletcher getting far more chances than he deserved to foul things up, and Nimitz's extreme reluctance to sack Ghormley even after his messages made it clear he was in way over his head as COMSOPAC).
I guess I am not one of the believers in the differences between typical commanders: I don't think there was a great deal to choose from between the typical commanders in any given job. There were some very influential leaders on both sides who SHOULD be represented in the game, as I have alwys argued, because they COULD make a difference in a critical situation. Nimitz as COMSOPAC and Spruance at Midway are two examples, as is Tanaka and the Tokyo Express. These leaders were rare, however. Portraying the typical leaders is a waste of time, IMO, because they simply would not make enough of a difference to be reflected in a game of this scale.
Ed wrote:
hrow out SPWAW, PAC, WIR,WEST FRONT, most of the later CIV II clones, and a lot of operational games like TOAW. Most gamers want that level of detail regardless of their perspective, and Matrix, and especially 2BY3, know that.
I am not sure players WANT that level of detail, or whether they are willing to tolerate that level of detail. I tend to agree with you, however, that most players don't want what I want. If you want to give players what they want, then the game has to be real-time and be a web-based multiplayer game.
If, on the other hand, you want to carve out (or perhaps preserve) a niche in the market that doesn't cater to most gamers, then you need not add in the chrome that slows the game down just because you can, or just because "most gamers' would want that chrome.
Remember that every detail has its price in programming and debugging time, and ask yourself if it is worth it in terms of a game that is later, more expensive, and/or more "buggy" to add details and decisions that are of little practical consequence. In the case of leaders, I say "no." In the case of aircraft performance versus other aircraft based on altitude, I might say "yes."
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