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Almost there - 9/21/2004 5:05:23 AM   
siRkid


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From: Orland FL
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Here are the last few items to check before getting out the next patch.

Features:



1) The targeting routines have been rewritten. Fires onboard no longer increase the chances of a ship being selected as a target in the day time, as much.

This should reduce the over targeting issue.

2) Motor Torpedo Boats (PT Boats) are now much more likely to attack and be attacked by screening ships, than the ships being screened.

This should take care of the PT boats killing off your BBs and CVs all the time.

3) Anti-submarine warfare (ASW) routines have been rewritten. Allied ASW vessels should not be quite as effective before the middle of 1943 and American submarines should be a bit more resistant to Japanese ASW attacks after the middle of 1943.

What can I say you talked me into it.

_____________________________

Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

Post #: 1
RE: Almost there - 9/21/2004 5:07:08 AM   
Montbrun


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From: Raleigh, NC, USA
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Sounds great!

Brad

(in reply to siRkid)
Post #: 2
RE: Almost there - 9/21/2004 5:09:39 AM   
plaxx

 

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"tents fingers"
Excellent!

Can't wait, thanks for the update Kid!

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Post #: 3
RE: Almost there - 9/21/2004 5:12:59 AM   
tabpub


Posts: 1019
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Great, that should quiet some of the jungle drums, bwana....

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Post #: 4
RE: Almost there - 9/21/2004 5:17:26 AM   
Twotribes


Posts: 6929
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From: Jacksonville NC
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Sure wish I could have seen the super PT boats and the super ASW before it gets redone. I am up to April 1942 and can say I have seen no such creature. I have lost more ships on ASW patrols then I have sunk subs with them.

(in reply to tabpub)
Post #: 5
RE: Almost there - 9/21/2004 5:29:04 AM   
WiTP_Dude


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Good work.

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Post #: 6
RE: Almost there - 9/21/2004 5:33:48 AM   
Ron Saueracker


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Yabba dabba doooooooooooooooooo

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 7
RE: Almost there - 9/21/2004 6:16:28 AM   
Caltone


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Awesome, looking forward to it. Thanks for the great support all around.

_____________________________

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Post #: 8
RE: Almost there - 9/21/2004 6:29:44 AM   
Nikademus


Posts: 25684
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From: Alien spacecraft
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quote:

ORIGINAL: Ron Saueracker

Yabba dabba doooooooooooooooooo




_____________________________


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Post #: 9
RE: Almost there - 9/21/2004 6:31:43 AM   
Ron Saueracker


Posts: 12121
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quote:

ORIGINAL: Nikademus

quote:

ORIGINAL: Ron Saueracker

Yabba dabba doooooooooooooooooo





Well, had to do it seeing I'm alot like the "Frogmouth" around here sometimes.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 10
RE: Almost there - 9/21/2004 6:32:32 AM   
Nikademus


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keep the faith.....

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Post #: 11
RE: Almost there - 9/21/2004 2:30:41 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
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Hi all,

quote:

ORIGINAL: Kid

Here are the last few items to check before getting out the next patch.

Features:



1) The targeting routines have been rewritten. Fires onboard no longer increase the chances of a ship being selected as a target in the day time, as much.

This should reduce the over targeting issue.

2) Motor Torpedo Boats (PT Boats) are now much more likely to attack and be attacked by screening ships, than the ships being screened.

This should take care of the PT boats killing off your BBs and CVs all the time.

3) Anti-submarine warfare (ASW) routines have been rewritten. Allied ASW vessels should not be quite as effective before the middle of 1943 and American submarines should be a bit more resistant to Japanese ASW attacks after the middle of 1943.

What can I say you talked me into it.


Great news - thanks !!!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to siRkid)
Post #: 12
RE: Almost there - 9/21/2004 4:06:41 PM   
jhdeerslayer


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From: Michigan
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Bring it on!

(in reply to Apollo11)
Post #: 13
RE: Almost there - 9/21/2004 4:27:50 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Day Time Surface Combat, near Satawal at 60,74

Japanese Ships
AO Hayasui, Shell hits 18, Torpedo hits 1, on fire, heavy damage
TK Choran Maru
TK Gen'yo Maru, Shell hits 16, Torpedo hits 2, and is sunk
TK Kyokuto Maru, Shell hits 13, on fire, heavy damage
TK Nihon Maru, Shell hits 6, on fire
TK San Pedro Maru, Shell hits 5, Torpedo hits 2, and is sunk
AK Genoa Maru
AK Getuyo Maru, Shell hits 16, and is sunk
AK Glasgow Maru, Shell hits 1, on fire
AK Gosyu Maru, Shell hits 5, on fire
AK Goyo Maru
AK Hague Maru, Shell hits 19, and is sunk
AK Hakkai Maru, Shell hits 7, on fire, heavy damage
AK Hakodate Maru
AK Hakonesan Maru
AK Hakubasan Maru, Shell hits 3
AO Medan Maru, Shell hits 24, on fire, heavy damage
TK Kyokuho, Shell hits 22, on fire, heavy damage

Allied Ships
CA Indianapolis
CA Louisville, Shell hits 1
CA Salt Lake City, Shell hits 1
CA Baltimore
DD Anthony
DD Aulick
DD Charles Ausburne
DD Charles Badger
DD Beale

(notice that every single sighted ship got some luv!)




Attachment (1)

(in reply to jhdeerslayer)
Post #: 14
RE: Almost there - 9/21/2004 4:28:23 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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The remains of the above luv fest:




Attachment (1)

(in reply to Mr.Frag)
Post #: 15
PT Sampler - 9/21/2004 4:30:24 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
AFTER ACTION REPORTS FOR 05/03/42

--------------------------------------------------------------------------------
Night Time Surface Combat, near Munda at 64,95

Japanese Ships
BB Kongo, Shell hits 3
BB Haruna
CA Maya
CA Chokai
CA Haguro
CA Nachi
CL Jintsu
DD Yugumo, Shell hits 1, on fire
DD Akigumo
DD Kazegumo
DD Makigumo
DD Makinami, Shell hits 2, on fire
DD Takanami
DD Naganami
DD Tamanami
DD Suzunami
DD Onami, Shell hits 4, Torpedo hits 2, and is sunk

Allied Ships
PT PT-250
PT PT-251
PT PT-252
PT PT-253
PT PT-254
PT PT-255

--------------------------------------------------------------------------------
Night Time Surface Combat, near Munda at 64,95

Japanese Ships
BB Kongo
BB Haruna
CA Maya
CA Chokai
CA Haguro
CA Nachi
CL Jintsu
DD Yugumo, on fire
DD Akigumo
DD Kazegumo
DD Makigumo
DD Makinami, on fire
DD Takanami
DD Naganami
DD Tamanami
DD Suzunami

Allied Ships
PT PT-256
PT PT-257
PT PT-258
PT PT-259
PT PT-260
PT PT-261

--------------------------------------------------------------------------------
Night Time Surface Combat, near Munda at 64,95

Japanese Ships
BB Kongo
BB Haruna
CA Maya
CA Chokai, Shell hits 1
CA Haguro
CA Nachi
CL Jintsu
DD Yugumo, on fire
DD Akigumo
DD Kazegumo, Shell hits 3
DD Makigumo
DD Makinami, on fire
DD Takanami
DD Naganami
DD Tamanami
DD Suzunami

Allied Ships
PT PT-262, Shell hits 1, and is sunk
PT PT-263
PT PT-264
PT PT-277, Shell hits 6, and is sunk


PT's are now mixing it up more with the escorts (assuming adequate #'s of course) .....sometimes with good results, sometimes not so good.

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Post #: 16
RE: Almost there - 9/21/2004 4:37:14 PM   
steveh11Matrix


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Goldarn it, I'm going to have to wait until this comes out before starting a new game...and the question is, will I want to continue my current one, knowing that this is coming? Oh, the dilemma!

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"Nature always obeys Her own laws" - Leonardo da Vinci

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Post #: 17
RE: Almost there - 9/21/2004 4:49:44 PM   
Nikademus


Posts: 25684
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From: Alien spacecraft
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Since these are changes in the executable and not the OOB, it would be possible for you to continue a current game with the upcoming patch.

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Post #: 18
RE: Almost there - 9/21/2004 5:06:00 PM   
Montrose


Posts: 72
Joined: 8/30/2003
From: Gloucstershire UK
Status: offline
quote:

ORIGINAL: Kid

Here are the last few items to check before getting out the next patch.

Features:

1) The targeting routines have been rewritten. Fires onboard no longer increase the chances of a ship being selected as a target in the day time, as much.

This should reduce the over targeting issue.


You beauty. I'm gonna have to go and order BIN now as a thanks to Matrix for listening. Cheers!

_____________________________

I spend my time building castles in the air, but in the end all of them, and I, blow away in the wind.

- Don Juan

(in reply to siRkid)
Post #: 19
RE: Almost there - 9/21/2004 5:12:33 PM   
Caltone


Posts: 651
Joined: 9/5/2001
From: Raleigh, NC USA
Status: offline
quote:

ORIGINAL: Ron Saueracker

quote:

ORIGINAL: Nikademus

quote:

ORIGINAL: Ron Saueracker

Yabba dabba doooooooooooooooooo





Well, had to do it seeing I'm alot like the "Frogmouth" around here sometimes.


OK Ron, Is the "Frogmouth" quote along with the "Yabba dabba dooo", a reference to the Flintstones episode in which Fred is chosen to play the "Frogmouth" ???

If so, not only am I amazed that I remember details about an episode of the Flintsones, but equally awed that someone else remembers it too.

_____________________________

"Order AP Hill to prepare for battle" -- Stonewall Jackson

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Post #: 20
RE: Almost there - 9/21/2004 7:06:20 PM   
dday


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I think Ron spent more time watching cartoons than playing WITP, so there!

(in reply to Caltone)
Post #: 21
RE: Almost there - 9/21/2004 7:15:30 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: Caltone

quote:

ORIGINAL: Ron Saueracker

quote:

ORIGINAL: Nikademus

quote:

ORIGINAL: Ron Saueracker

Yabba dabba doooooooooooooooooo





Well, had to do it seeing I'm alot like the "Frogmouth" around here sometimes.


OK Ron, Is the "Frogmouth" quote along with the "Yabba dabba dooo", a reference to the Flintstones episode in which Fred is chosen to play the "Frogmouth" ???

If so, not only am I amazed that I remember details about an episode of the Flintsones, but equally awed that someone else remembers it too.


Yep. Scary, eh? "Rocks on rocks...in a dirty glass."

< Message edited by Ron Saueracker -- 9/21/2004 12:16:33 PM >


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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 22
RE: Almost there - 9/21/2004 7:17:36 PM   
Ron Saueracker


Posts: 12121
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quote:

ORIGINAL: dday

I think Ron spent more time watching cartoons than playing WITP, so there!


Well, I leave the combat cartoons on in WITP.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 23
RE: Almost there - 9/21/2004 7:19:09 PM   
Nikademus


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whats wrong with Cartoons? as long as it isn't Yugi-OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!

Damn...you have placed down the card of Battleship boogie......but i hold one final card....the card of PT Petulance......ATTACK!

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Post #: 24
RE: Almost there - 9/21/2004 7:29:36 PM   
dday


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Hate to ask, what's the timeline for 1.3?

(in reply to Nikademus)
Post #: 25
RE: Almost there - 9/21/2004 7:33:07 PM   
Nikademus


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Dont have a definate timeframe i'm afraid. We are still testing some of the bug fixes and the new features. There will probably be a couple more tweaks (i.e. release versions) before it's certified for an official patch.

We are moving along at a good clip though.

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Post #: 26
RE: Almost there - 9/21/2004 7:38:57 PM   
dday


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ok, thanks and keeping us posted.

Ron, keeping watching those cartoons (watch out for Betty) hehehehe.

(in reply to Nikademus)
Post #: 27
RE: Almost there - 9/21/2004 7:43:29 PM   
Bandkanon

 

Posts: 155
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From: Hengchun, Taiwan
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quote:

ORIGINAL: Nikademus

whats wrong with Cartoons? as long as it isn't Yugi-OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!

Damn...you have placed down the card of Battleship boogie......but i hold one final card....the card of PT Petulance......ATTACK!



Hahaha LOL Yu-Gay-Ho

(in reply to Nikademus)
Post #: 28
RE: Almost there - 9/21/2004 7:46:25 PM   
Bosun


Posts: 136
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From: High Mountains
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Ron you sent me a frog picture once. Remember?

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ANONYMOUS

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Post #: 29
RE: Almost there - 9/21/2004 9:11:16 PM   
steveh11Matrix


Posts: 944
Joined: 7/30/2004
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quote:

ORIGINAL: Nikademus

Since these are changes in the executable and not the OOB, it would be possible for you to continue a current game with the upcoming patch.

Life...just gets better!

Steve.

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"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to Nikademus)
Post #: 30
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