Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Sub Refeuling at Sea

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Sub Refeuling at Sea Page: [1]
Login
Message << Older Topic   Newer Topic >>
Sub Refeuling at Sea - 10/4/2004 12:36:48 AM   
DJAndrews

 

Posts: 305
Joined: 1/26/2003
From: Toronto, ON, CA
Status: offline
I'm not sure whether I missed a rule change or what, but in UV you could refuel subs at sea using other vessls (subs, transports, etc)as a "milch cow". In my current game my subs are unable to refuel at sea, even from a replenishment TF.

Did I miss something?
Post #: 1
RE: Sub Refeuling at Sea - 10/4/2004 2:46:57 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
I have no problem in refueling subs at sea in WITP using replenish or AK's
when operating far from base I send an AO for them to refuel from keeping it out air range of course.

Cobra Aus

(in reply to DJAndrews)
Post #: 2
RE: Sub Refeuling at Sea - 10/4/2004 5:27:36 AM   
DJAndrews

 

Posts: 305
Joined: 1/26/2003
From: Toronto, ON, CA
Status: offline
Thanx, I guess I'll repeat this over in the bug section then. I've got three subs sitting in a mid ocean hex and they won't refuel. What's even odder is that I can refuel a PG that's in the same TF as the oiler, just not the subs.

(in reply to CobraAus)
Post #: 3
RE: Sub Refeuling at Sea - 10/4/2004 3:36:11 PM   
Pier5

 

Posts: 141
Joined: 2/6/2004
From: Portsmouth, Virginia
Status: offline
I have been able to refuel subs with no problem. What I find really strange is that AO's run out of fuel with 20,000 (barrels?) of fuel in cargo tanks. They won't refuel themselves. I haven't tried putting each AO in a separate task force. Maybe they can refuel from another AO.

Pier5

(in reply to DJAndrews)
Post #: 4
RE: Sub Refeuling at Sea - 10/4/2004 4:38:59 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
Yep, oilers running out of fuel while full, seen it been there bought the t-shirt

(in reply to Pier5)
Post #: 5
RE: Sub Refeuling at Sea - 10/4/2004 6:30:36 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
quote:

ORIGINAL: Pier5

I have been able to refuel subs with no problem. What I find really strange is that AO's run out of fuel with 20,000 (barrels?) of fuel in cargo tanks. They won't refuel themselves. I haven't tried putting each AO in a separate task force. Maybe they can refuel from another AO.

Pier5

It's kinda like pulling into a gas station, parking at the pump, getting out, and discovering that the fuel door is on the opposite side of the car.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Pier5)
Post #: 6
RE: Sub Refeuling at Sea - 10/5/2004 9:39:52 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
My subs refuse to refuel from AOs
Not sure how to get around this.

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Admiral DadMan)
Post #: 7
RE: Sub Refeuling at Sea - 10/5/2004 9:48:40 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: kaleun

My subs refuse to refuel from AOs
Not sure how to get around this.


Not done operationally anyway. You are not sending out unescorted AOs to keep your subs on station year round are you? LOL This game could use some more operational restrictions for units so the game resembles a sim abit more. Poor electronic sailors. No beer, muff, fresh fruit, sun, anything for the duration! If they manage to survive the insane missions the high command thows at them!

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to kaleun)
Post #: 8
RE: Sub Refeuling at Sea - 10/5/2004 10:07:48 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
No way would I send a Repl TF out to refuel subs. That's what forward bases are for. Top off going on station and refuel for the trip home.

If you run out of fuel, put another sub in the hex. They will share their fuel won't they?

< Message edited by Halsey -- 10/5/2004 2:09:34 PM >


_____________________________


(in reply to Ron Saueracker)
Post #: 9
RE: Sub Refeuling at Sea - 10/5/2004 10:10:43 PM   
Wilhammer

 

Posts: 449
Joined: 5/24/2002
From: Out in the Sticks of Rockingham County, North Caro
Status: offline
Yeah, I do the nuclear sub force thing - AOs with AVDs or CS task forces. The IJN CS carry a lot of fuel, so I make a transport TF of them, all AC on ASW, and some low life DDs and PGs along with them, an ASW TF taging along, and a couple of AOs in the rear.

The AOs keep the CS/AVD TF's fueled, and the CS/AVDs keep the subs fueled.

Works like a charm...

(in reply to Ron Saueracker)
Post #: 10
RE: Sub Refeuling at Sea - 10/5/2004 11:08:29 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
Cheese, anyone?




Attachment (1)

< Message edited by irrelevant -- 10/5/2004 4:09:13 PM >


_____________________________

Fear the kitten!

(in reply to Wilhammer)
Post #: 11
RE: Sub Refeuling at Sea - 10/6/2004 1:29:26 AM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
quote:

Not done operationally anyway. You are not sending out unescorted AOs to keep your subs on station year round are you? LOL This game could use some more operational restrictions for units so the game resembles a sim abit more. Poor electronic sailors. No beer, muff, fresh fruit, sun, anything for the duration! If they manage to survive the insane missions the high command thows at them!


Actually, I have a forward base, size 1, with an AO unit in it. The AO is fully loaded with fuel (House rule, no refueling from port <size 3 without an AO or TK in it) I want the subs that do not need torps to refuel in that base, and I haven't gotten around to sending an AS to it yet.

I am obviously not sending unescorted AOs to refuel subs in the middle of the China sea

To my PBEM opponent: The AO is TOTALLY defenseless, there are no mines BBs PT boats or aircraft in the base

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Ron Saueracker)
Post #: 12
RE: Sub Refeuling at Sea - 10/6/2004 1:42:56 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: kaleun

quote:

Not done operationally anyway. You are not sending out unescorted AOs to keep your subs on station year round are you? LOL This game could use some more operational restrictions for units so the game resembles a sim abit more. Poor electronic sailors. No beer, muff, fresh fruit, sun, anything for the duration! If they manage to survive the insane missions the high command thows at them!


Actually, I have a forward base, size 1, with an AO unit in it. The AO is fully loaded with fuel (House rule, no refueling from port <size 3 without an AO or TK in it) I want the subs that do not need torps to refuel in that base, and I haven't gotten around to sending an AS to it yet.

I am obviously not sending unescorted AOs to refuel subs in the middle of the China sea

To my PBEM opponent: The AO is TOTALLY defenseless, there are no mines BBs PT boats or aircraft in the base


Who screwed the pooch to get assigned to that AO!

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to kaleun)
Post #: 13
RE: Sub Refeuling at Sea - 10/6/2004 5:53:50 AM   
madflava13


Posts: 1530
Joined: 2/7/2001
From: Alexandria, VA
Status: offline
Subs shouldn't be able to refuel at sea. If they do, it's "gamey" - No one ever did it except the Germans, AFAIK, and even they weren't all that successful at it. You can refuel them from the side of a ship anchored or docked in port, but at sea? I don't think so - not a chance in hell you could manage it. Ever been on a WW2 era US Sub? You'd have men overboard every 30 seconds trying to handle the gear on deck, and thats still assuming the gear would fit and work properly - something I highly doubt.

_____________________________

"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."

(in reply to Ron Saueracker)
Post #: 14
RE: Sub Refeuling at Sea - 10/6/2004 6:11:58 AM   
Platoonist


Posts: 1342
Joined: 5/11/2003
From: Kila Hana
Status: offline
Hey! That's what the USN needs. The American equivalent of the German Type 14 Milchkuh. Even the lousy Japanese ASW couldn't miss a target that fat.



_____________________________


(in reply to madflava13)
Post #: 15
RE: Sub Refeuling at Sea - 10/6/2004 6:16:32 AM   
sadja

 

Posts: 299
Joined: 8/1/2004
Status: offline
refueling at sea on subs is pretty easy, its the transfer of food, torps,and just staying out that long. 60 days in that little not very seaworthy(ie they bounce around a lot. But the short range RO subs can use this refueling. The big I boats have long enough range and time on station.

_____________________________

Your never Lost if you don't care where you are.

Tom Massie GPAA

(in reply to madflava13)
Post #: 16
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Sub Refeuling at Sea Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734