ChezDaJez
Posts: 3436
Joined: 11/12/2004 From: Chehalis, WA Status: offline
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House rules that cover gamey issues are fine but I dislike the ones that try to enforce play balance. War isn't balanced. The war was very unbalanced towards the Japanese early and towards the Allies late. I want to be free to try any operations that were historically possible (but not necessarily historically attempted). House rules can cover the historical impossibilities that the game allows such as the rearming of BBs at size 3 ports. The biggest problem with house rules is that the majority are virtually unenforceable and can be ignored when out of sight. Obviously, a player who would do that isn't one worth playing. And sometimes the game will prevent you from doing anything about it. For example the BB that pulls into a size 3 port for fuel automatically gets rearmed. Can't very well say a player can't refuel. I would also like to see the idea of "restricted units" removed. I think the best way to handle Dutch and US units in the SRA and Philippines is to have the game give the Jap player Victory Points based on the size of the unit being withdrawn. Withdraw too many units and you've dug a deep hole. But anyways, any rules that 2 players agree to are between them, just don't expect everyone to agree. Chez
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Ret Navy AWCS (1972-1998) VP-5, Jacksonville, Fl 1973-78 ASW Ops Center, Rota, Spain 1978-81 VP-40, Mt View, Ca 1981-87 Patrol Wing 10, Mt View, CA 1987-90 ASW Ops Center, Adak, Ak 1990-92 NRD Seattle 1992-96 VP-46, Whidbey Isl, Wa 1996-98
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