ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
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I wouldn't say that an ai has to win any certain amount of games, but, present a tough challenge, so when the player finishes a scenario or campaign against it, he surely feels satisfied he's been in a fight and not just a one sided checkers game. That's what I get out of the Combat Mission Series. I'd say I beat it on average 90% of the time giving it perks, but, I definitely feel I have to pull out every trick in the book to do so. I used to could roll up the flanks in Combat Mission Overlord, but, in Barbarossa and Afrika Korp both, they have started planting ai units on the map edges, mainly heavy anti tank guns or infantry guns and sometimes a handful of infantry. This plays hell on my map edge maneuvers and those AT guns are pretty darn accurate with the perks. It's not the win or lose for me, it's the challenge, how hard it is to win or lose if the case may be. I don't expect an expert player on the other side of the table, just a fairly good challenging one that isn't predictable every single game. RTW has a predictable combat AI, that's why it suffers as a great game to me. Combat Mission doesn't have a predictable ai on defense, though it does on offense. It's not hard to beat the CM ai on offense outnumbered 2 to 1 because it just tries to use always the best means of approach and I just mass up my troups where I know it's coming from and it's like a massacre, fun to watch for a couple of games, after that, it's just too predictable. I can understand programming the ai to use the best terrain as it approaches a defensive position, but, if it always uses this tactic, it's predictable and easily overcome by just massing the defense units in one spot. So, if anything the offensive approaches of the AI need to be randomized and perhaps sliced into three or more different approaches on a combined assault. Yes, the AI might lose some units to heavy damage in the open, but, losing some is better than losing them all to just "one" approach that is camped out for. Makes it too easy for me to use off board artillery to pound it to death in one spot than if I had to worry about 3 or more.
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