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Game slow after running a turn

 
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Game slow after running a turn - 11/8/2004 12:28:08 PM   
rendell

 

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Joined: 11/3/2004
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Not always, but often after I run a move it seems that every action starts to have a couple second delay, selecting task forces, moving ships between task forces, even scrolling the map, etc. It’s not a real big deal since if I quit the game and restart, it is back to normal, but I am curious if anyone else has the game slow down after executing turns.
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RE: Game slow after running a turn - 11/8/2004 2:08:56 PM   
WhoCares


Posts: 653
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Copy that! Makes me always restarting the game after one turn...

This is new for me with 1.3

(in reply to rendell)
Post #: 2
RE: Game slow after running a turn - 11/8/2004 4:04:58 PM   
2ndACR


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From: Irving,Tx
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Try renaming the SOUND directory to NOSOUND and see if that cures the delay. Run it for 2 or so turns.

I had the same problem when the game first came out and that cured it. I have since gotten used to having no sound.

(in reply to WhoCares)
Post #: 3
RE: Game slow after running a turn - 11/8/2004 9:24:30 PM   
Ron Saueracker


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Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
Incoming PBEM turns do it to me as well. My AMD Thunderbird was great when I bought it but now she is an old hen.

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(in reply to 2ndACR)
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RE: Game slow after running a turn - 11/8/2004 11:10:08 PM   
dtravel


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Joined: 7/7/2004
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After applying the 1.3 patch and continueing an existing game, I was having god-awful slow downs. Turn execution that used to take twenty minutes was taking ninety, ten second delays between clicking destination button on TF screen and the map coming up, etc. I ran virus and spyware scans, cleaned up the hard drive and defragged and tried again. Everything seemed to be back to normal the first turn, then noticed that it was getting slower on the second. I had never had any problems with sound prior to 1.3 but I applied the comprehensive patch anyways. Guess I will have to try NOSOUND unless someone can tell me how to get the original sound files back.

Oh, and one more thing. When I was having the worst slow downs, during the combat animations I would hear the bomb or torpedo sounds, a pause, then the explosion animation would start half-way thru. Very strange.

< Message edited by dtravel -- 11/8/2004 1:12:11 PM >


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This game does not have a learning curve. It has a learning cliff.

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Any bugs I report are always straight stock games.


(in reply to Ron Saueracker)
Post #: 5
RE: Game slow after running a turn - 11/9/2004 3:33:16 AM   
dtravel


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Okaaay, someone please explain to me why renaming the sound directory would speed up the writing of save game files?

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to dtravel)
Post #: 6
RE: Game slow after running a turn - 11/12/2004 9:07:34 AM   
dtravel


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I didn't mean that to be rhetorical question. I am honestly confused by the change in file writing speed caused by renaming the sound directory.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to dtravel)
Post #: 7
RE: Game slow after running a turn - 11/12/2004 10:38:03 AM   
WhoCares


Posts: 653
Joined: 7/6/2004
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Me too, but the workaround works for me... Never had this problem before

(in reply to dtravel)
Post #: 8
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