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RE: Allied Oil - 11/11/2004 9:21:38 PM   
madflava13


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Supply most certainly IS a concern in Oz. Sure you have enough to run defensive ops, but try keeping PM supplied while running Heavy Bombers out of Darwin or some other Oz base... Your supply will evaporate in no time. A fun trick is to check the daily consumption at a base before setting B-17s to attack... Then check the daily consumption for the first day of attacks. Where'd the supply go?!

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RE: Allied Oil - 11/11/2004 10:03:33 PM   
Nikademus


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quote:

ORIGINAL: Feinder

true. [S N I P]
-F-


head hurtin.......pressure building.......too much information to process...........


Relieves pressure by booting up DOOM 3 for some logistically free senseless violence.....

< Message edited by Nikademus -- 11/11/2004 8:03:42 PM >


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RE: Allied Oil - 11/11/2004 10:11:03 PM   
Ron Saueracker


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quote:

ORIGINAL: Bradley7735

Someone else came up with this reasoning, but I'll repeat it here.

Oz doesn't produce enough supply or fuel on its own to support offensives. So, you need to ship in supply and fuel from US. However, if you ship oil, then the HI in Oz will produce supply AND Fuel. So, it's much more efficient to ship oil to Oz than it is to just ship in fuel.

I ship it all in. Supply, fuel and oil. You're bringing in 100 ship task forces anyway. Why not have 5 or 6 tankers full of oil too?


100 ship convoys. We could really use daily operations maximums for ports guys.

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RE: Allied Oil - 11/11/2004 10:13:50 PM   
Ron Saueracker


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By July 42 in my PBEM game I've been running convoys to Oz since 41. Loads of supply and fuel everywhere in OZ. Have not shipped a drop of oil.

< Message edited by Ron Saueracker -- 11/11/2004 3:14:08 PM >


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RE: Allied Oil - 11/11/2004 10:14:09 PM   
madflava13


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I agree, but I just don't know how you code that sort of thing...

When the Allies ran super-big convoys to Europe, how many ships could Portsmouth handle? Or Murmansk for that matter? I know we ran big groups over, but I don't know how long it took to unload them. Anyone have numbers?

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RE: Allied Oil - 11/11/2004 10:17:17 PM   
Ron Saueracker


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quote:

ORIGINAL: madflava13

I agree, but I just don't know how you code that sort of thing...

When the Allies ran super-big convoys to Europe, how many ships could Portsmouth handle? Or Murmansk for that matter? I know we ran big groups over, but I don't know how long it took to unload them. Anyone have numbers?


I'm sure someone does. Historically, this was a big problem. Even with the shipping shortage, Aukland had queues of ships lined up waiting for berthing space, and literally tons of perishable cargo was destroyed on the docks when it rained.

They have operations points for ships, they know how.

< Message edited by Ron Saueracker -- 11/11/2004 3:18:09 PM >


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Post #: 36
RE: Allied Oil - 11/11/2004 10:26:06 PM   
Bradley7735


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Yes, I'd like to see port logistics modeled accurately, but my example is 100 ships from LA to Sydney. I'm not trying to be gamey. But, I'm not going to set up dozens of smaller task forces just to send supply and fuel to Oz. And, if LA or Sydney can't handle 100 ship task forces then the designers should have made the limit smaller.

Duh, Oz doesn't need oil. But, if you ship 1000 oil to Oz, you will eventually get 1000 fuel AND 1000 supply. You still have to ship in more fuel and supply, but it doesn't hurt to ship in oil. For those of you who don't want to deal with oil, HI, resources and everything else involved with production, then play the allies and don't worry about it. The ONLY thing I ever do with Allied production is ship 50,000 oil to Sydney every 6 months. If I forget, then so what. There's still so much fuel and supply that it doesn't make any difference.

sheeesh.

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RE: Allied Oil - 11/11/2004 10:34:51 PM   
freeboy

 

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Bradley,
Why not just ship the supplies into Oz, I ship tons from India?
btw sorry about the name, you "b" guys all look the same

< Message edited by freeboy -- 11/12/2004 6:25:22 AM >

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Post #: 38
RE: Allied Oil - 11/11/2004 10:44:47 PM   
Bradley7735


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Hey, I'm not Brady! I think he's down in Oregon.

I do ship supplies to Oz. I also ship Fuel. In fact, if I ever got to 1943, then I'd stop bothering with Oil.

Here's the deal. In 1941 the US doesn't have very many ships to send stuff to all the points on the compass. If I take one TK and load it up with 18,000 oil and send it to Sydney, then I will have shipped 18,000 supply AND 18,000 fuel (the HI produces both over time). That took me ONE ship. If I sent supply and fuel, it would have taken me FOUR ships. (three AK's and one TK)
Yes, I still have to ship in supply and fuel because Oz can't convert oil that fast. But, I've saved 3 AK's that can now send supplies to Alaska, Midway, Noumea, wherever..................................

By mid 42, the allies have enough ships that its no big deal. Once you have enough ships to do what you want, then forget about sending oil to Oz. The only other benefit you get from this is that you get to see cargo numbers in pretty pink font. The allies just never get to see that. Damn fuel just shows up as white font.

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Post #: 39
RE: Allied Oil - 11/11/2004 10:46:56 PM   
Nikademus


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only one problem with that. I hit 1/15/42 and up till that point, you were right...shipping scarce...then in one day San Fran got something like 90AK and 96 TK as reinforcements. Suddenly there was no dearth of shipping. Thats in fact how i was able to form my first 30-35 ship tanker CS for Oz.

Took me by suprise.....i kept expecting the "reinforcements arriving" to stop but it just kept going and going. Thats alot of ships!

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RE: Allied Oil - 11/11/2004 11:09:26 PM   
RUPD3658


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While we are on this topic, is there a way to set a TF to go to a base, refuel, and then go to it's destination?

Currently to avoid Jap air power I set my convoys from San Francisco to go to Suva, not unload then return to Sydney. I set the opposite for the return trip.

I see that when the AI hijacks my ships it sets them to refuel at a base then go to another base. Is there a way I can do this?

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Post #: 41
RE: Allied Oil - 11/11/2004 11:13:25 PM   
Nikademus


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dont think it can be manually selected. player toggable options include changing from human to computer control, which if its a transport TF with a destination will revert to CS. You can also toggle the refuel/Do not refuel toggle.

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Post #: 42
RE: Allied Oil - 11/11/2004 11:37:28 PM   
Bradley7735


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Didn't I just read that your KB sank a ton of Kid's shipping at Brisbane? Maybe he's short on shipping and would benefit from my threads?

Hey, all I'm saying is that the benefit of shipping oil to oz is that you get both supply and fuel from it. If you don't want to deal with it, then it will probably not affect your game in the slightest. It's just another option in a vast game. (plus you get to see the cool pink font)

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Post #: 43
RE: Allied Oil - 11/12/2004 12:04:29 AM   
Nikademus


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yep, that was the one. Managed to suprise him there. Dont recall how many i got. Probably not alot given they were in a large port and that really makes it hard to sink Allied ships but plenty of damage to make numerous ships unservicable.

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