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Transport TF Management

 
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Transport TF Management - 12/16/2004 9:51:22 PM   
newbie101

 

Posts: 15
Joined: 8/24/2003
Status: offline
I am confused. I created a number of transport TF's in several base hexes with instructions to load supplies. I then indicated a destination hex for another base hex. I had read, I believe in the manual and in this forum, it was important to do this in that, otherwise, the TF would repeatedly load and unload but never get out of port. The next turn, when reviewing the status of my TF's I notice that several transport TF's had left port but with only partially filled holds. Did I do something wrong and, if so, what?

I appreciate your help. Thanks in advance.
Post #: 1
RE: Transport TF Management - 12/16/2004 9:53:37 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
A ship will never take more then 90% of whats available in the port. If there was not enough, they will finish loading and immediately leave.

< Message edited by Mr.Frag -- 12/16/2004 2:54:08 PM >

(in reply to newbie101)
Post #: 2
RE: Transport TF Management - 12/16/2004 10:22:38 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
If what Frag mentions is not the problem, try setting the destination first, then giving the load order.

(in reply to newbie101)
Post #: 3
RE: Transport TF Management - 12/16/2004 10:24:54 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Should not matter anymore ... the only case a location is needed prior to clicking load is with fast transport TF's since they control how much they load based on their destination to make sure they don't get stuck there during daylight by being overloaded.

(in reply to pasternakski)
Post #: 4
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