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RE: Dev. Answer needed: Invading in no base hex...

 
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RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 12:41:21 AM   
2ndACR


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I hate house rules. Yes, over the beach or in a non base hex landings should be more costly in terms of disruption/disabled than landing in a undefended base hex. And I hope it is fixed. Unloading in a undefended base hex should be very painless, but as it stands now, it is almost as painful as landing in a defended base.

Should the player be denied the ability to use this tactic though.......NO.

(in reply to Halsey)
Post #: 31
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 12:47:31 AM   
Halsey

 

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You have come to an agreement with your gaming partners though. That's OK.

It's the newer gamers to this system that are not forewarned. I don't want to see potential adversaries bug out because of some quirks that they weren't aware of.
Quirks that can be adjusted by negotiations or extra guidelines.

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RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 12:51:37 AM   
2ndACR


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The only agreement we have is after it occurs. Ron may gripe about it, but the gripe is landing 20 guys to block a retreat path. Even I feel that is gamey. I land brigade/division size forces.

In none of my 3 games have we ever said that landings in non base hexes are not allowed. I would not agree to that anyway.

(in reply to Halsey)
Post #: 33
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 1:11:08 AM   
mogami


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Hi, I land at Lammon Bay. Yet in more then 1 PBEM game these forces establish the road block that results in Allied units being trapped and destroyed at Naga.
My opponenets have landed where I move to and yet I have never had a unit cut off (and I threw 2 landings at Legaspi back into the sea)
To know it can happen is to lose the excuse when it does happen(and lets face it it should be allowed only it should trigger reaction and face gunfire and suffer disruption same as other hexes)

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I'm not retreating, I'm attacking in a different direction!

(in reply to 2ndACR)
Post #: 34
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 1:18:34 AM   
2ndACR


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Oh, you can land at Lamon Bay. But I find the trail to suck. I land right next to and north of Naga. Right on the rail line with a division.

Ron has seen me do it enough, that he knows it is coming every time. He got lucky last time though. I screwed up and moved that force down to Naga. That allowed him to break and run.

Pzb, IIRC, placed a PI division there and I got chewed up a little on landing though. I think I was landing right as he was pulling back for Manila. So if a unit is in the hex when you land, you do face fire.

(in reply to mogami)
Post #: 35
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 1:23:01 AM   
Halsey

 

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The Lammon Bay and Lingayen gambit are legit in my eyes. I've been playing Andrew Brown's LCU movement mod and it has slowed the land movement. Forcing units to pay for entering a hex instead of leaving it. This at least gives the defender time to react to some landings if he wants to.

Out of curiosity. Can anyone give documentation of any landings made in the Pacific that are not dot/base hexes in this game? If so, how many and where?

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Post #: 36
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 1:40:03 AM   
Ron Saueracker


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quote:

ORIGINAL: Mogami

Setting a TF to react has no effect because TF only react when enemy TF enters a friendly BASE hex. I'm not going to spend too much time on this subject. The question was asked is this intentional and the answer is "No"
I agree with Ron. 5 or 6 more years of testing might have caught this. And I'll take the blame for not testing it. I see many things that never occured to me.


It has been caught already, Mogami, just by playing the darn thing. No need to be flippant about it, I was there too. Frankly, I consider these first months since release as a BETA period as well considering the size of the game.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 37
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 1:55:42 AM   
witpqs


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quote:

ORIGINAL: 2ndACR
I land brigade/division size forces.


The allies have lots of Para and Raider battalions. I think these are fine (legit) for the purpose too. What do you think?

(in reply to 2ndACR)
Post #: 38
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 1:55:45 AM   
mogami


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Hi, Who was being flippant? I should have thought of this while testing. I seem to have been rather naive and missed a lot of things that now brought to my attention cause me to just say "duh"

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I'm not retreating, I'm attacking in a different direction!

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Post #: 39
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 3:19:49 AM   
Halsey

 

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Carlson's Raiders in reality got spanked on the Makin raid. All it did was tip the Japanese off as to how vulnerable their island defenses were. Consequently, Tarawa was strengthened and the landings there were almost repulsed.

The old movie about Carlson's Raiders is really an entertaining piece of propaganda.

For the raiders, use them to take ungarrisoned bases. Then get them the flock out as soon as you can. They're not strong enough to hold what they take. Be sure to do a good recon first.

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Post #: 40
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 6:05:38 AM   
2ndACR


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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: 2ndACR
I land brigade/division size forces.


The allies have lots of Para and Raider battalions. I think these are fine (legit) for the purpose too. What do you think?


Any FULL unit is legit in my eyes. No landing a sub load with 3 rifle squads to block a retreat path. I use the larger units ie: brigade/division, just to prevent my opponent from destroying them easily. It is a little harder to kick around a unit that big than a small unit.

(in reply to witpqs)
Post #: 41
RE: Dev. Answer needed: Invading in no base hex... - 12/29/2004 9:12:58 AM   
Ron Saueracker


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quote:

ORIGINAL: Mogami

Hi, Who was being flippant? I should have thought of this while testing. I seem to have been rather naive and missed a lot of things that now brought to my attention cause me to just say "duh"


Sorry, thought ya were with the 5-6 year reference.I feel silly too but at least we only missed things due to lack of a realistic timeframe.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to mogami)
Post #: 42
RE: Dev. Answer needed: Invading in no base hex... - 12/31/2004 7:45:35 AM   
Mr.Frag


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quote:

But having a port-size of zero, offloading units and supply will be extremely slow


Just want to clear this up ...

All Landings at hostile locations are size 0 beaches. Period.

(in reply to byron13)
Post #: 43
RE: Dev. Answer needed: Invading in no base hex... - 12/31/2004 7:47:52 AM   
mogami


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Hi, Well Bosun just began landing above Naga in a new PBEM game and guess what? My units are shooting at his landing.

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I'm not retreating, I'm attacking in a different direction!

(in reply to Halsey)
Post #: 44
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