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RE: How can you guys stand PBEM?

 
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RE: How can you guys stand PBEM? - 1/3/2005 4:17:49 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
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quote:

ORIGINAL: Reiryc
Who said the player has to upgrade his equipment?

Yeah, that's what sophisticated game design is all about.
quote:


Seems like a bunch of whining over nothing when your complaint can be easily solved by a house rule.

Thanks for respecting, then responding intelligently to, my post.

(in reply to Reiryc)
Post #: 151
RE: How can you guys stand PBEM? - 1/3/2005 4:33:54 AM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
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quote:

ORIGINAL: Reiryc

There are plenty of abstractions in this game. Just because your comfortable with abstraction A doesn't mean abstraction B is wrong. If it's optional, then what difference does it make?


The question is whether the abstraction makes sense in terms of making a simulation covering the War in the Pacific. I just don't see how having both sides load up with super aircraft advances the simulation.

(in reply to Reiryc)
Post #: 152
RE: How can you guys stand PBEM? - 1/3/2005 4:46:58 AM   
Reiryc

 

Posts: 4991
Joined: 1/5/2001
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quote:

ORIGINAL: pasternakski

quote:

ORIGINAL: Reiryc
Who said the player has to upgrade his equipment?

Yeah, that's what sophisticated game design is all about.
quote:


Seems like a bunch of whining over nothing when your complaint can be easily solved by a house rule.

Thanks for respecting, then responding intelligently to, my post.


Np, glad to help.

_____________________________


(in reply to pasternakski)
Post #: 153
RE: How can you guys stand PBEM? - 1/3/2005 4:47:58 AM   
Reiryc

 

Posts: 4991
Joined: 1/5/2001
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quote:

ORIGINAL: WiTP_Dude

quote:

ORIGINAL: Reiryc

There are plenty of abstractions in this game. Just because your comfortable with abstraction A doesn't mean abstraction B is wrong. If it's optional, then what difference does it make?


The question is whether the abstraction makes sense in terms of making a simulation covering the War in the Pacific. I just don't see how having both sides load up with super aircraft advances the simulation.


If it's optional, then can people agree to not do this if desired?

If they both agree to not do this, then where is the problem?

_____________________________


(in reply to WiTP_Dude)
Post #: 154
RE: How can you guys stand PBEM? - 1/3/2005 4:55:04 AM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
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quote:


....We've been playing monsters since the early 90's. You just have to stop looking at it as playing a game and more as a way of life. LOL


What a truely sad statement....

(in reply to emorbius44)
Post #: 155
RE: How can you guys stand PBEM? - 1/3/2005 5:08:08 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
Yeah. This is what I need:

1. Design the game
2. Publish the game
3. Sell the game
4. Shut up and play the game

All this self-important "gee, I know it all, and if I would have designed it, it would have been like this, so here's my mod and here are my cute little suggestions, so now we're all going to putz around and enjoy each other's company, because PBEM and modding are SO good when shared among US and the game will be so much better when OUR fantasies (known to us as ideas) are incorporated ..."

I think I'll fire up my C64 emulator for a round of "Carrier Force."

This show's so good, it ought to be on television.

(in reply to ZOOMIE1980)
Post #: 156
RE: How can you guys stand PBEM? - 1/3/2005 5:13:49 AM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
quote:

ORIGINAL: Reiryc

If it's optional, then can people agree to not do this if desired?

If they both agree to not do this, then where is the problem?


Good points, something to think about.

(in reply to Reiryc)
Post #: 157
RE: How can you guys stand PBEM? - 1/19/2005 1:09:11 AM   
CaptDave

 

Posts: 659
Joined: 6/21/2002
From: Federal Way, WA
Status: offline
Personally, the only problem I find with the AI is that there are too many forum threads where people reveal what the AI is going to do (or not do). After some time it may not be the most intelligent opponent on the face of the planet, but neither will I be.

That said, I'm definitely looking forward to some good PBEM at some point, too. That's the only way to guarantee a lack of advance knowledge of the enemy's plans! In the meantime, since I have very little time available to play (besides my 9½-hour-per-day paying job, I'm the corporate secretary of a not-for-profit organization and I'm working on my MBA), the AI is good for learning the game. I've been playing the same scenario since mid-August and I'm only up to mid-January 1942 in the war; how many PBEM opponents would put up with that (any volunteers out there?)? When I do get a chance to play, I find out how little I know about such things as supply, command structure, and so on (I'm doing all right on the combat side of things, aside from forgetting to put CAP over the Enterprise, with the result it's now the first resident of Iron Bottom Sound, and sending a bombardment TF straight into the face of a Japanese TF with five undetected carriers!). But, as hard as I try, I can't get out of my head some things I know to expect from the AI (I won't reveal them here). As I say, though, it's a much better tutorial than the actual tutorial is.

(in reply to WiTP_Dude)
Post #: 158
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