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RE: Leader Bug

 
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[Poll]

Leader Bug


I have not experianced the leader bug.
  9% (34)
Have using Windows 98
  0% (3)
Have using Windows XP
  17% (66)
Have using Windows ME
  1% (5)
Playing as Japanese
  6% (24)
Playing as Allied
  17% (66)
Matrix Scenario
  17% (66)
Modified Scenario
  4% (17)
PBEM
  8% (32)
AI
  14% (54)


Total Votes : 367


(last vote on : 1/5/2005 7:00:33 PM)
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RE: Leader Bug - 12/31/2004 11:30:51 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
quote:

I play nothing but the Japanese side. I am using ver 1.4 and running it using WinME.

2 PBEM games are fresh starts under 1.4 using Lemurs 4.0
1 PBEM game continued from 1.21 using Lemurs 3.1 Beta

The fresh games are with Ron and Pzb
Continued game with Panzer Hortland.

Ron has seen the leader bug already, both Ron and Pzb report wild differences in playback
Have heard nothing from Panzer on anything wrong yet.

I have had units vanish with Ron and Panzer.


2nd ACR,

I'm not sure that this is the same or not, but your missing unit may just have teleported somewhere else. I had a Japanese unit (China) teleport into the bay off Port Arthur (for a turn) and a Manchurian command unit teleport into Russia (which of coarse activated the Red Bear).

(in reply to jwilkerson)
Post #: 31
RE: Leader Bug - 12/31/2004 11:37:59 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Nope. The units are not even listed as reinforcements or on the find all LCU list anymore.

They are just gone.

(in reply to scout1)
Post #: 32
RE: Leader Bug - 12/31/2004 11:41:46 PM   
Zeta16


Posts: 1199
Joined: 11/20/2002
From: Columbus. Ohio
Status: offline
I have had the problem in my PBEM with Dude. The game was started under 1.21 and now we are playing 1.4. I never really checked the leaders for a long time, but in mid 43 I looked and a lot of my ships had Jap leaders or the WO. Also a ton of ground units had the WO leading them.

_____________________________

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(in reply to jwilkerson)
Post #: 33
RE: Leader Bug - 1/2/2005 5:39:20 PM   
BPRE

 

Posts: 624
Joined: 10/16/2000
From: Stockholm,Sweden
Status: offline
Win ME
Playing as Allies against the AI.
Scenario 15 started on 1.10c (I think). Original save is from 1.30 but since I upgraded to 1.40 I've been rerunning the execution phase and it happens every time (2 out of 2).

I've disbanded a TF with two AKs in Karachi. One of them is AK Siantar with LCDR Aarsen R. as commander. The save is from immediately before I end the phase. After the AI phase and execution AK Siantar has a new commander with a Japanese name and the grade CDR. Different names each time. Ship is still in the port of Karachi.

Let me know if you want the saves even though it's from before 1.40.

/BPRE

(in reply to mogami)
Post #: 34
RE: Leader Bug - 1/3/2005 5:14:48 AM   
Zorfwaddle

 

Posts: 263
Joined: 3/16/2001
From: Pensacola, FL
Status: offline
Ive just started checking. Windows XP, Non-pbem, allies. It doesnt bother me that much, as the leaders seem to have good stats. Ran a check today, I have 21 vessels in TF's who have "bad" leaders. Tried running down where they changed up, got a good fix, but it isnt repeatable.

George

_____________________________

"AK-47. When you absolutely, positively got to kill every m****rf****r in the room. Accept no substitutes." Ordell Robbie - "Jackie Brown"

(in reply to BPRE)
Post #: 35
RE: Leader Bug - 1/3/2005 5:24:09 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
But George, how do you know if those "stats" have any meaning? The leaders are stated to be qualified for something other than what they are doing. There is no guarantee (and I have asked repeatedly for an explanation) that the ratings for these "substitute" leaders affect, or are even applied to, the units and TFs to which the leaders are assigned.

The red flag for me is the "WO 0/0" phenomenon. These worthless (and worse) leaders get assigned to your ships and units and, if leadership has any tangible effect in the game, adversely affect the performance of whomever and whatever they command.

Somebody needs to step up and take responsibility for this whole mess. In particular, that person needs to make a thorough explanation to customers of what the situation is, and what is going to be done about it.

If not, just fix the goddamned thing and be done with it . But stop pretending that somehow it's my fault because I can't produce a "repeatable save."

(in reply to Zorfwaddle)
Post #: 36
RE: Leader Bug - 1/3/2005 5:29:52 AM   
Zorfwaddle

 

Posts: 263
Joined: 3/16/2001
From: Pensacola, FL
Status: offline
Who knows. I havemt seen any effect of those leaders (most of them are in transport units, going on their way). Ihave saved about 12 days of saves and I went thru each one to try to find where they started. It might take a total restart with all saved games deleted.

George

_____________________________

"AK-47. When you absolutely, positively got to kill every m****rf****r in the room. Accept no substitutes." Ordell Robbie - "Jackie Brown"

(in reply to pasternakski)
Post #: 37
RE: Leader Bug - 1/3/2005 5:49:58 AM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
What in the world would the OS be significant for a bug like this? The code is compiled as a 32 bit WIN32 app no matter what OS is used, isn't it??? I remember the sizeof(int) being a problem back in the Win 3.1 (16bit)-Win95 (32bit) days because variables declared as type int in 'C' were 16 bit values in Win3.1 but 32bit values in Win95 and later? But all supported OS's are now all 32 bit and all use 32bit defaults for common datatypes???? If someone has a technical reason as to why the OS has any bearing, whatsoever, on a bug of this type I'd love to hear it!!

(in reply to pasternakski)
Post #: 38
RE: Leader Bug - 1/3/2005 5:51:26 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
quote:

ORIGINAL: pasternakski



If not, just fix the goddamned thing and be done with it . But stop pretending that somehow it's my fault because I can't produce a "repeatable save."


But pasternakski, there simply is NOT any way to fix it without a repeatable save. Mike has got to have something to work with. I have not seen any thread where a dev or mod has said or implied that this is a customer's fault; even Mr Frag just comes across as frustrated because he can't give Mike anything to work with.

(in reply to pasternakski)
Post #: 39
RE: Leader Bug - 1/3/2005 5:53:20 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
quote:

ORIGINAL: ZOOMIE1980

What in the world would the OS be significant for a bug like this? The code is compiled as a 32 bit WIN32 app no matter what OS is used, isn't it??? I remember the sizeof(int) being a problem back in the Win 3.1 (16bit)-Win95 (32bit) days because variables declared as type int in 'C' were 16 bit values in Win3.1 but 32bit values in Win95 and later? But all supported OS's are now all 32 bit and all use 32bit defaults for common datatypes???? If someone has a technical reason as to why the OS has any bearing, whatsoever, on a bug of this type I'd love to hear it!!


ZOOM: are you saying that is is not possible for the OS to be a factor in this bug?

(in reply to ZOOMIE1980)
Post #: 40
RE: Leader Bug - 1/3/2005 6:05:22 AM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: pompack

quote:

ORIGINAL: ZOOMIE1980

What in the world would the OS be significant for a bug like this? The code is compiled as a 32 bit WIN32 app no matter what OS is used, isn't it??? I remember the sizeof(int) being a problem back in the Win 3.1 (16bit)-Win95 (32bit) days because variables declared as type int in 'C' were 16 bit values in Win3.1 but 32bit values in Win95 and later? But all supported OS's are now all 32 bit and all use 32bit defaults for common datatypes???? If someone has a technical reason as to why the OS has any bearing, whatsoever, on a bug of this type I'd love to hear it!!


ZOOM: are you saying that is is not possible for the OS to be a factor in this bug?


Not unless they are accessing Ring 0 level calls. In that case, a lot of the Win9x series (that includes ME) still have a lot of 16bit DOS remenants in the kernel. In those cases, if you are making kernel level calls for something or even calling DX or other routines that in turn make calls into the kernel at Ring 0 (like driver calls) then you can, theoretically get some data corruption if you don't know what you are doing or you aren't being very careful.

This kind of a bug though doesn't seem to have anything at all to do that sort of thing. Bugs that involve OS specifics are usually system level bugs, like sound errors and video traps. This is a programming logic bug (Ring 3), which means it is very doubtful it has anything at all to do with the OS as all pointers and standard ints (int/long) are 32bit values.

(in reply to pompack)
Post #: 41
RE: Leader Bug - 1/3/2005 6:10:39 AM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: pompack

quote:

ORIGINAL: pasternakski



If not, just fix the goddamned thing and be done with it . But stop pretending that somehow it's my fault because I can't produce a "repeatable save."


But pasternakski, there simply is NOT any way to fix it without a repeatable save. Mike has got to have something to work with. I have not seen any thread where a dev or mod has said or implied that this is a customer's fault; even Mr Frag just comes across as frustrated because he can't give Mike anything to work with.


It appears users and testers are at least beginning to narrow it down to the this auto-leader facility. Mog doesn't ever see it because he never uses the feature. It is also one of those things that is extrememly hard to catch precisely when it happens. past's point is that he doesn't feel it should be up to users to meticulously examing every TF/ship to try and catch the exact occurance of a bug, that is the dev's job. We can help narrow something down like this, but we shouldn;t have to expend valuable play time to try and pin it down exactly. Our job is to play, not test/debug. But I suppose if you have major heartburn over the problem you might be more motivated in helping them pin it down.....

(in reply to pompack)
Post #: 42
RE: Leader Bug - 1/3/2005 6:11:37 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
quote:

ORIGINAL: ZOOMIE1980

quote:

ORIGINAL: pompack

quote:

ORIGINAL: ZOOMIE1980

What in the world would the OS be significant for a bug like this? The code is compiled as a 32 bit WIN32 app no matter what OS is used, isn't it??? I remember the sizeof(int) being a problem back in the Win 3.1 (16bit)-Win95 (32bit) days because variables declared as type int in 'C' were 16 bit values in Win3.1 but 32bit values in Win95 and later? But all supported OS's are now all 32 bit and all use 32bit defaults for common datatypes???? If someone has a technical reason as to why the OS has any bearing, whatsoever, on a bug of this type I'd love to hear it!!


ZOOM: are you saying that is is not possible for the OS to be a factor in this bug?


Not unless they are accessing Ring 0 level calls. In that case, a lot of the Win9x series (that includes ME) still have a lot of 16bit DOS remenants in the kernel. In those cases, if you are making kernel level calls for something or even calling DX or other routines that in turn make calls into the kernel at Ring 0 (like driver calls) then you can, theoretically get some data corruption if you don't know what you are doing or you aren't being very careful.

This kind of a bug though doesn't seem to have anything at all to do that sort of thing. Bugs that involve OS specifics are usually system level bugs, like sound errors and video traps. This is a programming logic bug (Ring 3), which means it is very doubtful it has anything at all to do with the OS as all pointers and standard ints (int/long) are 32bit values.


Interesting, just learned something here

(in reply to ZOOMIE1980)
Post #: 43
RE: Leader Bug - 1/3/2005 6:43:57 PM   
PeteG662


Posts: 1263
Joined: 6/7/2004
Status: offline
OK.....here is a synopsis of what I have seen in many hours hunting this puppy down. I play new 1.4 scenario 15 allied vs Jap AI. I have windows XP. Auto leaders is OFF. Non historical, non surprise. The bug starts on turn 1! You can save the turn before execution and all is well. After running the turn, there will be leaders that have changed. Check the AKs, APs, and PTs in the area of India. Check all ships around in and around PH and Hawaii. Check the ships in Australia. I would be willing to bet you find some leaders have changed, normally I have between 3 and 10 leaders that have changed during the turn execution. Turn 1 is not repeatable due to the random number generator so all the leader changes here have not beenable to be reproduced but if you run turn 1 over and over again you will see many different leaders change each time. I do not assign admirals to my TFs early on due to the leader loss issue. The senior ship captain is in charge of the TF. If the TF is attacked and a ship is split off, the likelihood of a leader changing to a Japanese officer increases however this is not a deciding factor in the leaders being changed. They change randomly it appears as ships at sea will change from an allied leader to a japanese leader with no combat or no orders issued. It happens even with warships. When it comes to LCUs, the same thing happens starting on turn 1 but less frequently. Open scenario 10 and look at the Chinese LCUs. As many as one third will have "staff officers" in command. The staff officer designation was one that was changed from 1.3 to 1.4. These would have been the WOs or replaced entirely with a Japanese officer in previous patches. Air units I have not found too many leader changes yet since I try to nail the ones I do find early on and have not progressed very far in the game with the restarts and testing.

I would ask that each of you take some time and run a stock scenario 15 versus the AI and check every leader every turn for the first 10 turns with saves before execution and after execution of each of these game turns. Yes, this takes some time but I am sure you will see the prevalence of the issue and maybe we could get the saves in for fixing!

< Message edited by Tallyman662 -- 1/3/2005 11:46:19 AM >

(in reply to pompack)
Post #: 44
RE: Leader Bug - 1/3/2005 7:25:04 PM   
Ol_Dog


Posts: 317
Joined: 2/23/2003
From: Southern Illinois
Status: offline
I am using Windows XP, started new game in 1.40. I do not use auto disband.

2 Lt Hyakutake is in command of TF 1006, CV Enterprise and escorts. He is rated leadership 65 and inspiration 60. The Enterprise was in action at Wake Island in early December 1941, then returned to PH.

I found him as TF commander when the TF was in Pearl. I have not tried to replace him. It is 13 Jan 1942 now. I have saves 12/8/41, 12/31/41 and 10 Jan - 13 Jan 1941.

Ol' Dog

_____________________________

Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.

(in reply to mogami)
Post #: 45
RE: Leader Bug - 1/3/2005 8:21:10 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
quote:

ORIGINAL: pompack

quote:

ORIGINAL: pasternakski



If not, just fix the goddamned thing and be done with it . But stop pretending that somehow it's my fault because I can't produce a "repeatable save."


But pasternakski, there simply is NOT any way to fix it without a repeatable save. Mike has got to have something to work with. I have not seen any thread where a dev or mod has said or implied that this is a customer's fault; even Mr Frag just comes across as frustrated because he can't give Mike anything to work with.

Well, all I can say is take a look at Tallyman662's post, which is just about exactly what I am seeing, as well (although at some later point, it begins happening to LCUs too). BTW, I do not use the autoleader assignment feature. Ever.

I don't see why it is so impossible for someone on "the other side" to experiment and come up with the same phenomena we players are seeing.

I also don't know why nobody will explain what the effect is on game play. If WO 0/0 can run a submarine just as well as the original commander he replaced, I'm prepared to shut up, go away, and forget about even looking at who's leading what. If, on the other hand, there is a practical effect ...

(in reply to pompack)
Post #: 46
RE: Leader Bug - 1/4/2005 12:01:27 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi, The manual says that rank has no effect.

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I'm not retreating, I'm attacking in a different direction!

(in reply to pasternakski)
Post #: 47
RE: Leader Bug - 1/4/2005 12:33:07 AM   
Ol_Dog


Posts: 317
Joined: 2/23/2003
From: Southern Illinois
Status: offline
On 12/8/41 Halsey was commander of Enterprise TF. On 12/31/41, it was 2Lt Hyakutake. Hyakutake was still in command on 1/13/42. While sailing from Pago Pago to Normeu(sp)on 1/14/42, the Task Force commander lost his name - was blank - but was a 2Lt. On 1/15/42, WCDR Wright became Task Force commander of Enterprise Task Force.

Wright's stats are better than Hykutake's - 65, 82 as compared to 65, 60





_____________________________

Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.

(in reply to mogami)
Post #: 48
RE: Leader Bug - 1/4/2005 12:36:03 AM   
PeteG662


Posts: 1263
Joined: 6/7/2004
Status: offline
You lost it some time after 12/8 when Halsey changed to the Jap Cdr. You probably don't have Halsey any more either!

(in reply to Ol_Dog)
Post #: 49
RE: Leader Bug - 1/4/2005 12:48:06 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
quote:

ORIGINAL: Mogami

Hi, The manual says that rank has no effect.

Russ, fer chrissake, I'm not talking about rank. I swear, you are so different after your computer respawning, I think you must have stuck your finger in a light socket and burnt out some of your humor cells ... or something.

(in reply to mogami)
Post #: 50
RE: Leader Bug - 1/4/2005 1:19:29 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
quote:

I also don't know why nobody will explain what the effect is on game play. If WO 0/0 can run a submarine just as well as the original commander he replaced, I'm prepared to shut up, go away, and forget about even looking at who's leading what. If, on the other hand, there is a practical effect ...


Hi, I was just answering a question.

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to pasternakski)
Post #: 51
RE: Leader Bug - 1/4/2005 2:50:21 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
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quote:

ORIGINAL: Mogami

quote:

I also don't know why nobody will explain what the effect is on game play. If WO 0/0 can run a submarine just as well as the original commander he replaced, I'm prepared to shut up, go away, and forget about even looking at who's leading what. If, on the other hand, there is a practical effect ...


Hi, I was just answering a question.


Then you didn't understand the question.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to mogami)
Post #: 52
RE: Leader Bug - 1/4/2005 2:53:53 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Hi, Well that would be a first........

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I'm not retreating, I'm attacking in a different direction!

(in reply to dtravel)
Post #: 53
RE: Leader Bug - 1/4/2005 2:58:06 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
quote:

ORIGINAL: Mogami

Hi, Well that would be a first........




(Just on general principles.)

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to mogami)
Post #: 54
RE: Leader Bug - 1/4/2005 1:08:41 PM   
WhoCares


Posts: 653
Joined: 7/6/2004
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I can confirm the bug in 1.4 once a TF breaks up after battle, as Tankerace already described it.

w2k, Japan vs. AI, patched to 1.4, started as 1.1 (iirc, started on 7th Aug.), plain scen. 15, flagship (still) afloat (but now split off), saves (pre- and post-bug) are available.

(in reply to scout1)
Post #: 55
RE: Leader Bug - 1/4/2005 3:03:35 PM   
latosusi

 

Posts: 327
Joined: 6/2/2004
From: London/Kuopio
Status: offline
You can get "leader bug" even if you don't use "auto-leader" feature. My sub S-38 had Chapple
as a CO on 12/17/41 then Hickman on 12/18/41 and finally WO Hamano (Jap?) on 12/19/41!
It look like that this bug is not repeatable because it is totally random. Savegames sent to
witp@sympatico.ca

(in reply to ZOOMIE1980)
Post #: 56
RE: Leader Bug - 1/4/2005 5:31:24 PM   
PeteG662


Posts: 1263
Joined: 6/7/2004
Status: offline
WhoCares,

Please send your save game files in regarding that leader loss. The more we can send them the more they can see and hopefully fix!

Thanks

(in reply to latosusi)
Post #: 57
RE: Leader Bug - 1/4/2005 7:17:12 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
Why not just start from scratch? Scrap the current leader code (many have said this is a very obsolete approach) and add a more current one, is this impossible? Seems to me this bug is eating up more resources than rewriting would. Of course I'm no programmer.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to PeteG662)
Post #: 58
RE: Leader Bug - 1/4/2005 7:49:43 PM   
Ol_Dog


Posts: 317
Joined: 2/23/2003
From: Southern Illinois
Status: offline
I had Enterprise TF at sea under command of 2Lt I Hyakutake 65,60 on 1/13/41, then on 1/14/41 the commander was 2Lt (blank) 65,60, then on 1/15/41 WCDR I Wright 65,82.

I reran the 1/13/41 above again - 1/14/41 the commander was 2Lt (blank) 65,60 again; running the original 1/14/41 again the 1/15/41 commander was WCDR K Dobbins 69,84.

I have all 5 saves.

Does anyone need any of these?

_____________________________

Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.

(in reply to latosusi)
Post #: 59
RE: Leader Bug - 1/4/2005 8:08:36 PM   
PeteG662


Posts: 1263
Joined: 6/7/2004
Status: offline
send them in.....Frag or Pry or Kid

(in reply to Ol_Dog)
Post #: 60
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