Ron Saueracker
Posts: 12121
Joined: 1/28/2002 From: Ottawa, Canada OR Zakynthos Island, Greece Status: offline
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quote:
ORIGINAL: medicff quote:
ORIGINAL: mikemike quote:
ORIGINAL: Tankerace I voted yes. Reason? Gamey tactics. While no one would do it, without any hit it would be possible to go from A6M2s to A6M3s (assuming you had them) to A5M4s, and Back to A6M2s. The player should have to do something to facillitate a change. That said, I don't mind if they don't pay PPs, but if the pay in supply, HI, etc. But the player should not be allowed that as soon as all planes get shot down he can instantly up or downgrade and get new planes. I applaud giving the player a choice, but lets not make it gamey. True. Changing equipment should exact a price. However, if you really want realism, then every single piece of equipment delivered to a unit should cost, and that includes all upgrades, "historical" as well as player-selected ones, and all replacements . Even if you regard aircraft that are produced anyway as "free of charge", it would cost resources to get them to the units, resources that even on the Allied side would always have to be obtained in competition with other users. The universe is structured against there ever being a sufficient supply of the things you really need. And now to another peeve of mine in regard to the grognard faction. They seem to regard equipment changes as they happened in history as sacrosanct. But face it - equipment changes happened based on where a particular unit was operating, what task it had, what the military situation was, what its chain of supply was etc. So how is it historical when, say, at the end of 1942, a Jap fighter unit that historically operated in New Guinea at the time but in the game is sitting on the Home Islands, were to be re-equipped with Tonys, while a different unit in Wewak would be forced to keep its Oscar Iīs, because in RL this particular unit had been in some backwater area. Thatīs ahistorical writ large! All I ask of a game of the WitP kind is that it lets me do all that could have been done in RL and that it produces a plausible outcome, even if it never hasppened like this in actual history. Thatīs why we are playing these games after all: to see if we can do better than the historical leaders. You say you want to alter history. You say allied allied fanboys complain about allowing the IJN to completely concentrate on the best of the best. At what point is this game about any history. Do you take what forces you had historically and then just modify the strategy and tactics? Or do you take the production capacity and alter the way it was set and the strategy and tactics? Or do you take the production ability and alter the way you could make war materials, alter the way capacity is set, and alter the strategy and tactics? The allies cannot change their production and make it any more effiecient (not that they need to), but they also cannot change which units were produced or research and development time frame either. My point is at what point is their some history to model the game after. Why not just make it two sides with equal forces starting on opposite sides of the map
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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