ChezDaJez
Posts: 3436
Joined: 11/12/2004 From: Chehalis, WA Status: offline
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quote:
It's too abstract a model to allow this. 1,000,000 men can be stopped by 10. Ridiculous. At the very least, the defeated units should be allowed into the enemy hex. If they suffer a subsequent retreat result NEXT TURN from the enemy units present in the retreat hex, then fine, I can live with that. But at least give the unit/s a chance. Why does everything have to be resolved in one turn in this game? How long is it? I would have to agree with that. I could see a surrender to a much smaller unit if that unit was firmly entrenched around a critical choke point such as the only bridge out of town but surrender shouldn't happen as a general rule. At the very least, let there be opportunity fire against the retreating unit to see if they can enter. Chez
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Ret Navy AWCS (1972-1998) VP-5, Jacksonville, Fl 1973-78 ASW Ops Center, Rota, Spain 1978-81 VP-40, Mt View, Ca 1981-87 Patrol Wing 10, Mt View, CA 1987-90 ASW Ops Center, Adak, Ak 1990-92 NRD Seattle 1992-96 VP-46, Whidbey Isl, Wa 1996-98
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