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RE: Impact of Leaders in WitP

 
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RE: Impact of Leaders in WitP - 7/27/2006 8:03:17 AM   
bradfordkay

 

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"Terrible Turner was a good defender agianst air attacks by virtue of clever maneuvering"


Seems that he was misnamed...

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Post #: 91
RE: Impact of Leaders in WitP - 8/16/2006 6:46:56 PM   
SireChaos

 

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quote:

ORIGINAL: bradfordkay

"Terrible Turner was a good defender agianst air attacks by virtue of clever maneuvering"


Seems that he was misnamed...


Why? The Japanese bomber pilots sure found his unwillingness to present a neat target absolutely terrible

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Post #: 92
RE: Impact of Leaders in WitP - 9/24/2006 2:43:13 AM   
1EyedJacks


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quote:

ORIGINAL: Joel Billings

To clarify, Inspiration equals Morale and Leadership equals Skill in the chart. Also, Gary could find no reference in the code for the Admin skill impacting ship repair.


In the manual it says Naval HQs speed up repair time (see 8.1.1 in manual). So which skill helps speed up repair time then?



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Post #: 93
RE: Impact of Leaders in WitP - 10/22/2006 3:48:16 PM   
DSwain


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How much impact does the 'big cheese' have? ie, is it worth giving MacArthur (or Nimitz) command of individual divs or TF's or best keeping them commanding HQ? Does the man you have at HQ affect all the units within that command?
cheers


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Post #: 94
RE: Impact of Leaders in WitP - 1/22/2007 7:41:43 PM   
Anthropoid


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quote:

ORIGINAL: RevRick

Ah. Inspiration is the ability to get those under you to so something incredibly brave/stupid/foolhardy.

Leadership is that what they are doing is right. Custer was a greatly inspired leader, but dumber than a fence post.

Rule of thumb. High Inspiration, High Leadership - good.

Low Inspiration, High Leadership - not bad, could be good.

High Inspiration, Low Leadership - Not good.

Low Inspiration, Low Leadership - CinC Head Cleaning Detail Adak.


That was extremely helpful synthesis Rick!

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Post #: 95
RE: Impact of Leaders in WitP - 1/27/2007 6:25:37 AM   
FAdmiral


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Joined: 12/20/2002
From: Atlanta,GA, USA
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From what I have read here, it seems that the 5 skill catagory ratings for each
leader is what the game engine reads when calculating outcomes. Words like
promising and aggressiveness are nice when explaining to the player but the
numbers in the skill ratings are the real key. NOW, if there just was an easy
way to find them without looking at the entire list (takes much time), I would
get to play the game alot faster....

JIM

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Post #: 96
RE: Impact of Leaders in WitP - 5/27/2007 5:28:43 PM   
Titanwarrior89


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I agree. But thanks guys for giving us the info. It will help.
quote:

ORIGINAL: Oliver Heindorf

Thank you for the information ! But honestly...this could have done earlier and belongs to the manual imho



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Post #: 97
RE: Impact of Leaders in WitP - 5/28/2007 4:14:45 AM   
dtravel


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quote:

ORIGINAL: Anthropoid


quote:

ORIGINAL: RevRick

Ah. Inspiration is the ability to get those under you to so something incredibly brave/stupid/foolhardy.

Leadership is that what they are doing is right. Custer was a greatly inspired leader, but dumber than a fence post.

Rule of thumb. High Inspiration, High Leadership - good.

Low Inspiration, High Leadership - not bad, could be good.

High Inspiration, Low Leadership - Not good.

Low Inspiration, Low Leadership - CinC Head Cleaning Detail Adak.


That was extremely helpful synthesis Rick!

Unfortunately, its also wrong for the game. High Inspiration - rapid morale recovery. Low Inspiration - slow morale recovery. Leadership is meaningless except for assisting in pilot training.


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Post #: 98
RE: Impact of Leaders in WitP - 7/4/2007 11:08:20 PM   
goodboyladdie


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The game rather helpfully lets me try a few Japanese leaders too...

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Art by the amazing Dixie

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Post #: 99
RE: Impact of Leaders in WitP - 8/1/2007 3:27:28 AM   
scout1


Posts: 2899
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From: South Bend, In
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hopefully thry aren't too helpful for you .....

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Post #: 100
RE: Impact of Leaders in WitP - 10/5/2007 6:57:59 AM   
hvymtl13


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Joined: 8/29/2007
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quote:

ORIGINAL: Subchaser

I thought, and as I understand it was confirmed by testers, that leaders with high admin ratings significantly speed up repair, but this ability is not listed!? Can someone explain this please?

Haha i figured this one out myself. I try to replace high Admin leaders when in port reapieing my TF.

Question: When a TF, either Air Combat, or Surface, transport whatever; If you have a good captain on CV for instance, and you have a Really good Admiral in charge of the TF, which value is used? Or both?
And if the TF Leader is awesome, does it matter if your ship captains have poor numbers?

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Post #: 101
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