tc464
Posts: 126
Joined: 2/27/2004 From: Sodom on Potomac Status: offline
|
quote:
ORIGINAL: Bodhi quote:
ORIGINAL: tc464 quote:
ORIGINAL: Knavey Looking good. Almost looking forward to this release as I am to 1.5! Hoping to do away with my notebooks completely! Question...can you select a base and make notes about it? Not at this time, no. I have added provisions in the database for x,y coordinates for the future. This is something Bodhi and I will have to hash out, because it involves more "talking" between his program and mine. Right now the only "talking" our programs do is the F10 key, and setting/deleting games. We have discussed it though. Bodhi...comments ? However, all is not lost. I would suggest creating a category (like "Tarawa" in the screen shots) and keep notes and events in there. I think that would do for the moment. I think it'd be useful for players to have the option of automatically displaying notes for the currently selected hex in the utility. If you include a property for the currently selected hex in your DLL, I can set it whenever, and however, the player changes the hex. You could then load the notes/events for that hex. How about doing that for an auto category? That would load all of the pertinent events/notes in one window and display. Otherwise, it could get ugly if a player had setup 125 different events or notes for that base, and having all those windows pop up. I think that would be doable. And on your side...set it to return 0 for nothing available, or 1 for something available, and then you call a Show method. Ok, i'll have to doodle on some paper for this one. But I'll toss it high on the "to do" list for the first revision.
_____________________________
|