Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

You wanted AAR, here's AAR...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> You wanted AAR, here's AAR... Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
You wanted AAR, here's AAR... - 3/14/2005 12:14:29 AM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
Ok... Let's try to please you guys a little and here's some AAR... Remember, though that the AI is still very simple (As in lots of A and barely any I ). Sorry if some images are a little fuzzy as I had to resize them to fit the download limit.

< Message edited by rhodopsine -- 3/13/2005 5:30:54 PM >
Post #: 1
January 1805, Diplomacy - 3/14/2005 12:26:08 AM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
The celebrations of the Emperor's coronation were a little disturbed by the news that the Austrians were building forces in Italy and near Linz. Desptie our best efforts, it seems that we would not be able to have peace for very long.

The Emperor ordered the army to deploy in order to face that threat.

Marshal Davout's 2 corps were dispatched to the plains of Lombardy and were ordered to observe any moves made by the army of Archduke Charles.

The emperor then personnally took command of the Grande Armee and decided to take quarters in the Swiss Alps.




Attachment (1)

(in reply to rhodopsine)
Post #: 2
RE: January 1805, Diplomacy - 3/14/2005 12:33:32 AM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
While the Army was setting up it's quarters east of Zurich, a spanish emissary showed up at the camp and brought news to the Emperor that his King wished an open alliance with us. Knowing that quite a bit of trouble was to be expected in the east, the Emperor eagerly accepted this proposal.




Attachment (1)

(in reply to rhodopsine)
Post #: 3
RE: January 1805, Diplomacy - 3/14/2005 12:36:39 AM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
Status: offline
Does putting it up on this forum cause a lot of distortion? It is a very hard map to read and tell what's going on, I hope it is not this way if you are just playing the game. The map seems really "busy", this could just be me.

Thanks for the AARs.

(in reply to rhodopsine)
Post #: 4
RE: January 1805, Diplomacy - 3/14/2005 12:40:02 AM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
No... It's really because I had to resize the images so that the file size would not exceed 200K.

(in reply to NeverMan)
Post #: 5
RE: January 1805, Diplomacy - 3/14/2005 12:49:54 AM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
The intention of the Austrians became clear as we recieved a call for help by the Bavarian King. His lands were under attack of the Austrians!




Attachment (1)

(in reply to rhodopsine)
Post #: 6
RE: January 1805, Diplomacy - 3/14/2005 12:57:24 AM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Will the release A.I be very simple? Matrix getting my £30 is the stake.

(in reply to rhodopsine)
Post #: 7
RE: January 1805, Diplomacy - 3/14/2005 2:05:48 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey all:

Right now we're teaching the AI HOW to play. When that is complete THEN we'll fine tune the AI to be smarter! This will be an on-going process but our AI scripting allows us to change this WITHOUT changing the program's EXE. This will be a difficult task since much of EiA's success relied on the simple aspects of human nature and it's unpredictable actions!

Once the AI properly plays by the rules THEN it should find ways to win the game (With a little help from the development team)!

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to ASHBERY76)
Post #: 8
RE: January 1805, Diplomacy - 3/14/2005 2:55:20 AM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
Status: offline
If it is just a script and can easily be put in a patch, then there is no reason to hold up the release of the game just for a more advanced A.I., right?

(in reply to Marshall Ellis)
Post #: 9
RE: January 1805, Diplomacy - 3/14/2005 3:50:04 AM   
Regeurk

 

Posts: 24
Joined: 11/17/2004
From: Denver, Colo.
Status: offline
Quick question as a follow-up about board appearance: I am having difficulty seeing which cities are fortresses (how many fleches), or how many "spires" they have (i.e. what their size is, garrison capacity, and siege forage values are, etc.). Is this (i.e., my inability to distinguish this) also an issue of the re-sizing, or is it something like this: when you place the mouse cursor over the city, its characteristics appear somewhere on screen?

Thanks for the clarification.

(in reply to rhodopsine)
Post #: 10
RE: January 1805, Diplomacy - 3/14/2005 4:03:22 AM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
Right now, how many spires ant the fortress level of each city is dificult to figure out by looking at the map. But Marshall told us that the map and graphics are currently being revised, so the map you see is not final!

The following of the AAR will follow up later as it is quite a bit of image capture and editing to perform!!!

Martin Paradis

< Message edited by rhodopsine -- 3/13/2005 9:04:59 PM >

(in reply to Regeurk)
Post #: 11
RE: January 1805, Diplomacy - 3/14/2005 6:40:58 AM   
ktotwf

 

Posts: 182
Joined: 6/25/2004
Status: offline
Get this Mofo released. I want to have it by the time I go to college!!!!!!!!! But, it looks sweet...definitely buying it when it comes out.

(in reply to rhodopsine)
Post #: 12
RE: January 1805, Diplomacy - 3/14/2005 4:04:41 PM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
Guys,

I've started a PBEM game with another betatester and it seems to get going good so I'll post AAR for that game instead. It will mostly focus on French versus an Austro-Prussian coalition...

(in reply to ktotwf)
Post #: 13
RE: January 1805, Diplomacy - 3/15/2005 12:59:42 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Neverman:

We won't hold it up for that BUT there are other "small issues" that we MUST overcome!

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to rhodopsine)
Post #: 14
RE: January 1805, Diplomacy - 3/15/2005 2:39:50 AM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
Status: offline
quote:

ORIGINAL: Marshall Ellis

Neverman:

We won't hold it up for that BUT there are other "small issues" that we MUST overcome!

Thank you


It's like when everyone asks for updates and stuff, I am pretty sure THIS kind of stuff is EXACTLY what they are looking for, WONDERFUL NEWS, as I don't think much of us care about the A.I., cuz no matter how hard you try avid EiA fans will be able to crush it.

I REALLY appreciate the tidbit of news. Thank you. Great news.

EDIT: It will be nice to start getting some revenue off of this game for you all, although I do hope that once this game is released (if and when the A.I. and other options are not implemented) that you guys will not abandon it. If you do, I hope that you make it easy to mod the hell out of this game, so players can take it up (A.I. and other things).

< Message edited by NeverMan -- 3/15/2005 12:38:35 AM >

(in reply to Marshall Ellis)
Post #: 15
RE: January 1805, Diplomacy - 3/15/2005 3:16:49 PM   
sterckxe


Posts: 4605
Joined: 3/30/2004
From: Flanders
Status: offline
quote:

ORIGINAL: Marshall Ellis
Right now we're teaching the AI HOW to play. When that is complete THEN we'll fine tune the AI to be smarter! This will be an on-going process but our AI scripting allows us to change this WITHOUT changing the program's EXE.


If I read this correctly, this means that you're going for a scripted AI, not just parameters in ascii files gamers can fiddle with, but the whole AI logic ?

Does this also mean that the AI can be extended/enhanced by the user community ? Or just event-scripting ?

Greetz,

Eddy Sterckx

(in reply to Marshall Ellis)
Post #: 16
January setup, part1 - 3/15/2005 3:32:14 PM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
here is the initial setup from my PBEM game...

The bulk of the French army in the Swiss Alps facing the austrian army Which is quite spread out around Vienna.




Attachment (1)

< Message edited by rhodopsine -- 3/15/2005 8:30:14 AM >

(in reply to sterckxe)
Post #: 17
RE: January setup, part2 - 3/15/2005 3:38:04 PM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
And the rest facing the northern german minors, with the prussian Army mostly around Kustrin but with a few corps in Saxony and Ansbach.




Attachment (1)

< Message edited by rhodopsine -- 3/15/2005 8:36:45 AM >

(in reply to rhodopsine)
Post #: 18
RE: January setup, part2 - 3/16/2005 12:28:08 AM   
ktotwf

 

Posts: 182
Joined: 6/25/2004
Status: offline
I want a battle screen!!!!!

(in reply to rhodopsine)
Post #: 19
RE: January setup, part2 - 3/16/2005 9:11:52 AM   
John Umber

 

Posts: 110
Joined: 7/2/2003
From: Sweden
Status: offline
Is that Turkey conq?

How did that happen?

_____________________________

John Umber

(in reply to rhodopsine)
Post #: 20
RE: January setup, part2 - 3/16/2005 8:08:47 PM   
pfnognoff


Posts: 631
Joined: 5/6/2003
From: Zagreb, Croatia
Status: offline
This image is after the diplomacy phase, and in that phase I (Prussia) declared war on Lausitz, which became Turkey conquered after rolling for control. Simple

(in reply to John Umber)
Post #: 21
RE: January setup, part2 - 3/16/2005 11:53:23 PM   
Pippin


Posts: 1233
Joined: 11/9/2002
Status: offline
No, no, no, and no! That's not how you do it.

A proper player, lets everyone else grab the freebies, and THEN declares ware on the big guys, then steals all those guy's collected freebies during the surrenders!



_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to pfnognoff)
Post #: 22
RE: January setup, part2 - 3/17/2005 2:33:22 AM   
pfnognoff


Posts: 631
Joined: 5/6/2003
From: Zagreb, Croatia
Status: offline
But if you are a semi-big guy who could soon be beaten, you better come to the peace table stacked up on the freebies to fill in the peace terms...

(in reply to Pippin)
Post #: 23
RE: January setup, part2 - 3/17/2005 5:33:02 AM   
Pippin


Posts: 1233
Joined: 11/9/2002
Status: offline
Never start off planing for defeat! Never!



_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to pfnognoff)
Post #: 24
RE: January setup, part2 - 3/17/2005 7:39:16 AM   
pfnognoff


Posts: 631
Joined: 5/6/2003
From: Zagreb, Croatia
Status: offline

(in reply to Pippin)
Post #: 25
RE: January setup, part2 - 3/18/2005 12:03:41 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Sterckxe and all:

We're not certain what we're going to eventually allow the user to edit in the AI scripting??? The scripting portion allows you to change the attributes of the nation's leaders (Loyalty, trustworthyness, etc.). You can control the scriptiing to the point of telling the AI which nations in which order to attempt to invade i.e. tell France to cook GBR then murder Austria and Prussia then go after Russia (All of these if possible). You can also tell the AI what kind of spending policies they should use i.e. 80% ground forces, 10% Sea forces, 10% for misc. The neat thing is that as we develop different country specific scripts, the game will become more and more unpredictable. The end result (and our goal) of this would be for the game to not stale out for the EiA community over a period of time! We're trying to avoid "AI patterning" which basically makes a game boring after a while!

We're not allowing the end user to alter much at this time because it is too raw and some combinations could cause crashing so we must maintain strict control over the scripting but hopefully as the game(s) mature we can release an AI editor for the user!

Thank you


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to pfnognoff)
Post #: 26
RE: January setup, part2 - 3/19/2005 4:12:47 PM   
Groosh

 

Posts: 4
Joined: 10/21/2004
Status: offline
I was looking at the map and I noticed that all the generals are visible on it. I am not sure it is one of the optional rules or a regular rule but I thought the general chits were supposed to be face down.

Happiness,
Groosh

(in reply to Marshall Ellis)
Post #: 27
RE: January setup, part2 - 3/19/2005 4:54:49 PM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
Status: offline
I have always played that the generals were visible and I don't recall seeing any rule, optional or other, stating otherwise.

(in reply to Groosh)
Post #: 28
RE: January setup, part2 - 3/19/2005 7:15:24 PM   
Pippin


Posts: 1233
Joined: 11/9/2002
Status: offline
quote:

I am not sure it is one of the optional rules or a regular rule but I thought the general chits were supposed to be face down.


I thought I had seen most optional rules before, but this is the first time I have heard this one myself.


_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to NeverMan)
Post #: 29
RE: January setup, part2 - 3/22/2005 7:27:16 AM   
Pippin


Posts: 1233
Joined: 11/9/2002
Status: offline
quote:

This image is after the diplomacy phase, and in that phase I (Prussia) declared war on Lausitz, which became Turkey conquered after rolling for control.


Looking at it now, I am wondering what is/was your plan to do with it. Why Lausitz?



_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to Pippin)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> You wanted AAR, here's AAR... Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.297