tabpub
Posts: 1019
Joined: 8/10/2003 From: The Greater Chicagoland Area Status: offline
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Now, I know that it would be 2nd or 3rd hand, but most of the other simulations (board) that I have seen reduce the Japanese shipping ability after a certain date. For example, in Avalanche Press' Rising Sun, the Japanese lose 3 of the 4 (as I recall the #'s) Landing Craft Units that they begin the game within 1 year of the start of hostilities. This is quoted as reflecting the need to put the shipping back to non combatant status. And, if they are unable to comply (due to losses), they suffer a penalty. This would limit the number of opposed landings that the Japanese can do once the first year is over. Granted, citing another "game" is not hard evidence of course, but one presumes that there is some rationale involved in the decision that other designers have taken. On that note, I would think that there should be some reduction in Japanese merchant bottoms available at some date; and, I think that there should be some sort of random reductions in the American shipping, mainly on the merchant side with some warships being "sent to the Atlantic" once in a while. Just my opinion
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