pry
Posts: 1410
Joined: 12/6/2002 From: Overlooking Galveston Bay, Texas Status: offline
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quote:
ORIGINAL: Grotius More feedback on Scenario 31; I'm playing as Japan against the AI, Very Hard setting: 1. If I try to move the 18th Division from Canton to Hong Kong, it tells me that it can't move from one enemy ZOC to another. The 18th seems to think it's in Malaya or something! Does it think it's in an Allied ZOC? I don't see any A in the Canton hex. Dont click on the flag icon at HK, click somewhere in the hex and the 18th will get march orders if you click on flag you get the ZOC message... quote:
2. Likewise, the 33rd infantry, now in Shanghai, seems to think it is ALSO in Malaya. It's got movement orders to Bangkok, which is about 400 million hexes away. For now, I set it to sit and await transports. Error will fix quote:
3. The landings at Khota Baru and Songhkia both include AKs (not just APs) transporting troops. I actually like this; it removes one of my complaints about the stock scenario 15, in which it takes forever to unload any supply at those places because APs unload supply so much slower than AKs. Just curious what the rationale for the change is -- if indeed it is a change. But so far I like it. stock game also has AK's in invasion forces so no real change, I did add a few more ships to the TF quote:
4. Along the same lines, I'm generally finding the transport limitations make a BIG difference in Japan's play. I think I like it, even though I tend to play Japan these days; it feels like more of a "big deal" to choose an invasion site now because transports are far more limited. Still, it may be too big a slowdown when coupled with the relocation of major units like the 33rd and 18th, but it's still way too early to tell. My playstyle is to pick up ground units in one turn by designating 3 or 4x the necessary number of APs: 80000 for 20000 load unit, for example. That way they unload and load fast. Well, I can still do that, but it means making more round trips. So for someone like me, this definitely is slowing things down big time. I'm conducting two or three landings on Luzon, not five or six. I generally load troops only in TF with 25K for a 20K unit, then follow up with a TF loaded with supply quote:
5. Many air units have fatigue around 14 or 15. As designed? This comes from the game engine, air units always start with some fatigue on scenario turn 1 or turn unit arrives no way around that. quote:
6. No damaged air units at all in Japan's starting OOB. As designed? Not that I mind. Had them damaged in previous versions I need to take a look and see what happened quote:
7. I assume Singapore and Clark haven't been bombed yet; I see no damage there. Do we get the first-turn surprise bonuses for bombing them on the December 8 turn? Yes they are damaged, Japanese player should not be able to see that on 12/8 you need to do some recon 1st to start getting estimate of damage to bases. Players should never use the historical 1st turn or 1st turn suprise in the 12/8 start Note... I am time crunched right now, big event at work that will keep me very busy thru Saturday (Annual vendor show and customer BBQ) plus as if I needed anything else to happen one of my interent servers (The one I have Navsource.org on) is having major problems that require urgent attention...
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