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RE: Yes, PH attack is borked. Some test data...

 
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RE: Yes, PH attack is borked. Some test data... - 5/2/2005 4:44:05 AM   
madmickey

 

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Unhistorical would be the Japs knowing that american torpedo are no good? This should allow the KB to stay around Pearl harbour longer than would have been historically. You can sink more than old BB thanks to that fact.

(in reply to Oznoyng)
Post #: 31
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 5:54:44 AM   
Stavka_lite


Posts: 171
Joined: 3/15/2004
From: Tucson
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You never see (hopefully) the bugs the Betas catch

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Post #: 32
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 6:16:35 AM   
hithere

 

Posts: 432
Joined: 4/13/2004
From: Atlanta
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i've always felt that the PH results were basically irrelevant anyway. i have had a couple of games where i got off light, what did it get me?? some sunk BB's later. they are too slow to bombard and get hammered 2 days before they could even see their target. they do come in handy in the GC/PM fight, but by then you would have had a few repaired even with historical like damage. i do keep a couple in Alaska so a willie nillie japanese task force can't just have a cake walk, but other than victory points they are useless

_____________________________

Quote from one of my drill sergeants, "remember, except for the extreme heat, intense radiation, and powerful blast wave, a nuclear explosion is just like any other explosion"

(in reply to Stavka_lite)
Post #: 33
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 8:22:12 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline

quote:

ORIGINAL: pompack


quote:

ORIGINAL: Tristanjohn


quote:

ORIGINAL: Banquet

quote:

ORIGINAL: Tristanjohn


quote:

ORIGINAL: rogueusmc


quote:

ORIGINAL: Reverberate


quote:

ORIGINAL: Oznoyng
Yes, PH attack is borked.

Borking seems to be the one thing that WITP support is good at. Unfortunately, the only thing.

I knew there was going to be trouble when the last 1.5 build was sent to the beta-testers, and then released to public less than 24 hours later. Not that the beta-testers have ever caught anything before..........ever.

how rude


Maybe so, but that's more a matter of perception. Truth is the game gives clear indication of having been given short shrift in terms of design, this accompanied by what appears to a willy-nilly development approach. There is, after all, more than a little to fix.



What's perception got to do with it? To say that beta's have never 'caught anything' isn't only rude, it's insulting and totally incorrect.

In a game of such scope there's always going to be things that need fixing. Matrix/2by3's first job is to stay afloat. In doing so they may have released WitP with some flaws.. but they still gave us a simulation of the theatre that's unparelled.

Suggesting improvements is one thing. Throwing stupid insults at beta's shouldn't be dignified.



I've been around for awhile and I've read plenty of "insults" on this board, and going both ways, too. Why get upset about that?

Meanwhile, it wouldn't surprise me in the least if v1.5 were no more playable than v1.4, and for all I know more errors yet have been installed. If you read these threads as they mature that would seem to be the case as of now, and we're only a few days into v1.5's release. It could get very well become worse!

Have you forgotten that Allied Sub Doctrine was a "feature" installed by this same support staff based on what I'd consider to be idiotic requests from this very board?

Please, if you're offended by this kind of stuff, that's fine, but at least try to maintain something like a reasonable perspective about what's going on here with regard to the big picture. WitP wasn't released with just a "few glitches" you know. It was released in awful shape. And at a premium price to boot.


TJ:
I do try to keep a reasonable perspective. I think it is rude.


Well, you're old enough to keep a reasonable perspective. If fact you might be old enough that that's all you can keep anymore.

quote:


As to the rest:
1. WITP was released after I waited for it for over 10 years; I'm glad I didn't have to wait longer
2. lf another publisher (which shall remain nameless but should be recognizable) had released it, it would have cost 20% less, would have had twice as many glitches, and we would have been charged full price for 1.5 under the title WITP II, except WITP II would also have been full of glitches until the second patch was released.

And going back to the original post, do you really believe that 1.5 was released only 24 hours after the Beta people got it?


I don't care to defend what was written. I didn't write it.

Was it rude? Maybe so, but no more rude than a load of stuff written here, and like I pointed out, by both "sides." Frankly, I get tired all over every time I see someone attempt to mount some morale highground they imagine could exist solely on their desire to "defend" Matrix and squash criticism.

Was what this guy wrote accurate? Wouldn't surprise me. I mean, do you really think these fixes are thoroughly tested? Not that they could be in any good way, except by us out here, but that's something else.

Again, I think in the larger sense this fellow had a point to make that's not entirely mistaken. That he didn't go about it in an urbane manner is, considering this forum as a whole, unremarkable.

(in reply to pompack)
Post #: 34
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 9:30:47 AM   
Culiacan Mexico

 

Posts: 8348
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quote:

ORIGINAL: Reverberate
Borking seems to be the one thing that WITP support is good at. Unfortunately, the only thing…
Nonsense.


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(in reply to Reverberate)
Post #: 35
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 9:54:44 AM   
BlackVoid


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Joined: 10/17/2003
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Even without this "bork", the PH attack by Japan is a waste of resources. Not even a few dozen BBs are enough to interfere in the SRA. BBs are useless.

Attacking PH is a strategic mistake, because the US CVs are not there. You know they are not there. Why attack the old BBs?

If as Japan you start with the PH attack in WITP, you already made your first BIG strategic mistake. Really the only reason to attack is to get the points for them, though you can get the same number of points by employing the KB in the SRA and sinking all the fleeing ships.

If you want a historic start, play scenario 16, if you want to play what-if, play scenario 15. But in the latter case attacking PH is very very very stupid.

_____________________________


(in reply to Culiacan Mexico)
Post #: 36
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 9:57:27 AM   
pad152

 

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Well pre 1.5 I use to see more ships damaged and sunk in the Pearl Harbor attack. Now we see only 1 or 2 ships sunk max and fewer ships damaged. In 1.4 even when no ships were sunk you would see 2 more pages of damaged ships.

The effects of air attacks has been reduced this is all well and good but the reduced Pearl Harbor attack is now moot (non - historical). What's the point, it's now better to go after the allied carriers than to waste the time to attack Pearl Harbor or maybe attack the aircraft factories in Seattle.






(in reply to Culiacan Mexico)
Post #: 37
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 2:10:32 PM   
BlackVoid


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quote:

ORIGINAL: pad152

What's the point, it's now better to go after the allied carriers than to waste the time to attack Pearl Harbor



Even pre 1.5 this was the case.

_____________________________


(in reply to pad152)
Post #: 38
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 6:03:45 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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quote:

ORIGINAL: pad152

Well pre 1.5 I use to see more ships damaged and sunk in the Pearl Harbor attack. Now we see only 1 or 2 ships sunk max and fewer ships damaged. In 1.4 even when no ships were sunk you would see 2 more pages of damaged ships.



I haven't had the chance to do the PH attack since 1.5 came out, but there's one thing to keep in mind. Historically, the attack on Pearl Harbor happened once. We don't know if the results were high end, low end or average. Assuming it's average, then what you say may be an issue.

On another issue...

I look at this game differently. I find WitP to be a successful simulation if it can reproduce history successfully. That doesn't mean that it should always be reproduced in the same way. On average, if you do things in a historical manner, your outcome will be historical. If you want the outcome to be the same as history, why bother? Just read a book. I want to be able to do things differently than was done historically. Granted, we have hindsight, but both sides have hindsight. There's no way to prevent that with a historical simulation. Should the Japanese player be forced into the PH attack? Personally, I'd say no. If you're playing the game your way, do what you want. You may find an Allied player who insists on the PH attack. If you don't like that, I'm sure you can find an Allied player that will agree to your terms.

Personally, I am greatly appreciative of all the work Matrix is doing on this game. I've had the old boardgame of the same name and have never had the opportunity to play it. I've waited for years for this game and will play it the rest of my life. Is it perfect? I suspect that everyone can complain about some facet of it. What do I think? I think that right now it's about as perfect as it can be. Can it get better? I suspect it can (although you will never hear me publically complain about it). The work and love that has gone into it is amazing. I (and I suspect many of you) will never have the talent to be able to create this wonderful game. I owe a lot to the people who have created this.

Mike Solli

(in reply to pad152)
Post #: 39
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 6:49:06 PM   
LittleJoe


Posts: 610
Joined: 8/4/2004
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quote:

ORIGINAL: BlackVoid

Even without this "bork", the PH attack by Japan is a waste of resources. Not even a few dozen BBs are enough to interfere in the SRA. BBs are useless.

Attacking PH is a strategic mistake, because the US CVs are not there. You know they are not there. Why attack the old BBs?

If as Japan you start with the PH attack in WITP, you already made your first BIG strategic mistake. Really the only reason to attack is to get the points for them, though you can get the same number of points by employing the KB in the SRA and sinking all the fleeing ships.

If you want a historic start, play scenario 16, if you want to play what-if, play scenario 15. But in the latter case attacking PH is very very very stupid.




Thinking about this i do agree with you, most PBEM's only allow one port attack, why not use the Japanese taskforce boost to take the KB south of PH to the Canton island/line island area. To possibly catch one, or two of his carriers fleeing to the south pacific, and then rampage across the south pacific sinking his Crusiers which are a lot more of a threat to you than his slow BB's.

Then use your one Port attack on Manilla, and hit it with the Mini KB, and betties from Formosa. sinking those dangerous subs.

You might not get as many points, but hey you stand a low chance of winning by points as Japan, wouldnt it be better to stall the chances of an Allied counterattack for a few months by sinking his carriers, crusiers and subs.

_____________________________


(in reply to BlackVoid)
Post #: 40
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 8:32:01 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: pad152

Well pre 1.5 I use to see more ships damaged and sunk in the Pearl Harbor attack. Now we see only 1 or 2 ships sunk max and fewer ships damaged. In 1.4 even when no ships were sunk you would see 2 more pages of damaged ships.



I haven't had the chance to do the PH attack since 1.5 came out, but there's one thing to keep in mind. Historically, the attack on Pearl Harbor happened once. We don't know if the results were high end, low end or average. Assuming it's average, then what you say may be an issue.

On another issue...

I look at this game differently. I find WitP to be a successful simulation if it can reproduce history successfully. That doesn't mean that it should always be reproduced in the same way. On average, if you do things in a historical manner, your outcome will be historical. If you want the outcome to be the same as history, why bother? Just read a book. I want to be able to do things differently than was done historically. Granted, we have hindsight, but both sides have hindsight. There's no way to prevent that with a historical simulation. Should the Japanese player be forced into the PH attack? Personally, I'd say no. If you're playing the game your way, do what you want. You may find an Allied player who insists on the PH attack. If you don't like that, I'm sure you can find an Allied player that will agree to your terms.

Personally, I am greatly appreciative of all the work Matrix is doing on this game. I've had the old boardgame of the same name and have never had the opportunity to play it. I've waited for years for this game and will play it the rest of my life. Is it perfect? I suspect that everyone can complain about some facet of it. What do I think? I think that right now it's about as perfect as it can be. Can it get better? I suspect it can (although you will never hear me publically complain about it). The work and love that has gone into it is amazing. I (and I suspect many of you) will never have the talent to be able to create this wonderful game. I owe a lot to the people who have created this.

Mike Solli



Yea, what he said.

I tried to say the same thing a couple of days ago (Were the historical PH results normal?) but I didn't say it this well. And I certainly applaud to rest of the post

(in reply to Mike Solli)
Post #: 41
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 8:53:37 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: LittleJoe

Thinking about this i do agree with you, most PBEM's only allow one port attack, why not use the Japanese taskforce boost to take the KB south of PH to the Canton island/line island area. To possibly catch one, or two of his carriers fleeing to the south pacific, and then rampage across the south pacific sinking his Crusiers which are a lot more of a threat to you than his slow BB's.

Then use your one Port attack on Manilla, and hit it with the Mini KB, and betties from Formosa. sinking those dangerous subs.

You might not get as many points, but hey you stand a low chance of winning by points as Japan, wouldnt it be better to stall the chances of an Allied counterattack for a few months by sinking his carriers, crusiers and subs.


This is the kind of "gamer thinking" that drives me nuts. First, the Japanese had NO IDEA where the US CV's were located. They new they were BASED out of PH, and hoped to catch them in port. You suggest that the Allies be "pinned" to the exact historical positions while the Japanese make full use of "hindsight" to hunt whatever targets they want.
Second, Kido Butai turned north on the 7th because they had to get back to their tankers.
And they (and the tankers) HAD to approach from the North because had they come farther South they would have been traveling the trade and air routes and been spotted days too early for any suprise. Even hanging around for a second attack on the 8th is pretty much a crock. The only reason I consider it "kosher" at all is that the Japs COULD have made a second strike on the afternoon of the 7th, As this isn't possible in in the game, it has some legitimacy.
If you gentlemen really have to play this way, at least play without the "surprise" and give the Allies a move on the first day as well. Then you will face at least some "fog of war".

_____________________________


(in reply to LittleJoe)
Post #: 42
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 9:59:43 PM   
freeboy

 

Posts: 9088
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I agree, let the allies get a suprise attack from there carriers if the japs stumble into them as they where out looking for them

(in reply to Mike Scholl)
Post #: 43
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 10:23:25 PM   
509th Bob


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Joined: 12/1/2004
Status: offline
Interesting ranting going on here. First, I agree with M. Solli. Next, please spell location names correctly.

Next, should Japan be FORCED to attack PH? Absolutely, regardless of results. The PH infuriated the American public, with code-delayed Japanese declaration of war and sneak attack. The war in Europe was underway. US Navy ships were fighting an undeclared war against Nazi U-boots in the Atlantic (this side of Iceland "belonged" to the US). US ships were sunk, lives were lost, the American public was concerned, but not exactly ready to jump into a war. The attack at PH galvanized the American public in a way only faintly seen after 9/11/01.

The Japanese believed that the American public had no stomach for a protracted war, with large casualties. They thought that the Americans were too fond of easy living and material possessions. Does any of this sound familiar? It seems to be one of those repetitive misconceptions about Americans. We fight each other (usually politically) for sport, until some outsider decides to "exploit" our internal divisions. Then we unite, kick some serious behind, and afterwards go right back to our favorite internal bickering. So you START with a fundamental Japanese misunderstanding of American culture. That misunderstanding was then compounded by outdated strategtic thinking.

Militarily, PH was useless. But remember, both the IJN and USN were absolutely overrun with "battleship admirals," who wanted nothing other to do than to have a big battleship duel out around Mindinao that would supposedly settle everything at once. [SEE TANKERACE'S PLAN ORANGE.] PH results FORCED the USN to adopt CV tactical doctrine. At the end of war, the US had, what, about 100 CV, CVL, and CVEs? And how many new battleships? And what doctrine has remained the primary USN doctrine? CV (and SSN) doctrine.

Could the KB be better used elsewhere at the beginning of the game? Sure. But what effect would that have had at home? The Japanese invade the PI, which we had scheduled for independence in 1945 anyway. US public is vaguely concerned about war on the other side of the planet (like in Europe). No mobilization, no public outrage, old European colonial governments get their butts kicked. Based on US reaction to fall of Europe, not a sufficient reason to go to war. Try mirroring THAT in your game. Drop US morale to mid-30's and lock it there?

Finally, yes the game has bugs. But this forum has plenty of people who fix them. Thus, we come full circle - I agree with M. Solli.

_____________________________

"Casualties many. Percentage of dead not known. Combat efficiency - we are winning."
-- Col. David M. Shoup, Tarawa, Nov. 21, 1943

(in reply to Mike Solli)
Post #: 44
RE: Yes, PH attack is borked. Some test data... - 5/2/2005 10:25:22 PM   
509th Bob


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Joined: 12/1/2004
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Oops! Too many re-runs of "Das Boot"! So, it's U-BOATS.

_____________________________

"Casualties many. Percentage of dead not known. Combat efficiency - we are winning."
-- Col. David M. Shoup, Tarawa, Nov. 21, 1943

(in reply to 509th Bob)
Post #: 45
RE: Yes, PH attack is borked. Some test data... - 5/3/2005 12:09:36 AM   
LittleJoe


Posts: 610
Joined: 8/4/2004
Status: offline
quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: LittleJoe

Thinking about this i do agree with you, most PBEM's only allow one port attack, why not use the Japanese taskforce boost to take the KB south of PH to the Canton island/line island area. To possibly catch one, or two of his carriers fleeing to the south pacific, and then rampage across the south pacific sinking his Crusiers which are a lot more of a threat to you than his slow BB's.

Then use your one Port attack on Manilla, and hit it with the Mini KB, and betties from Formosa. sinking those dangerous subs.

You might not get as many points, but hey you stand a low chance of winning by points as Japan, wouldnt it be better to stall the chances of an Allied counterattack for a few months by sinking his carriers, crusiers and subs.


This is the kind of "gamer thinking" that drives me nuts. First, the Japanese had NO IDEA where the US CV's were located. They new they were BASED out of PH, and hoped to catch them in port. You suggest that the Allies be "pinned" to the exact historical positions while the Japanese make full use of "hindsight" to hunt whatever targets they want.
Second, Kido Butai turned north on the 7th because they had to get back to their tankers.
And they (and the tankers) HAD to approach from the North because had they come farther South they would have been traveling the trade and air routes and been spotted days too early for any suprise. Even hanging around for a second attack on the 8th is pretty much a crock. The only reason I consider it "kosher" at all is that the Japs COULD have made a second strike on the afternoon of the 7th, As this isn't possible in in the game, it has some legitimacy.
If you gentlemen really have to play this way, at least play without the "surprise" and give the Allies a move on the first day as well. Then you will face at least some "fog of war".



Jeez im sorry, but the allies player benifits a lot more from this "gamer thinking" than the Japanese ever will.

Im sorry but the only fog of war on the first turn of any scenario will be the first time you play a scenario.

I place the Ryujo in the sulu sea to engage shipping that i know will be fleeing the Philipines, as the allied player i do not use force Z to engage the Japanese invasion fleets off Malaya knowing the abilty of the betty and nell.

I land at bases that the Japanese would of not in real life, as they did not know what was at these bases.

This knowledge of the positions of ships/planes and ground units is unignnorable, some players will take more and less advantage of this than other, but EVERY player will use this in some way of another during the game

I learn each time i play allies/japanese, new moves that i could use on the first turns of the scenario to hurt the enemy. I agree pre set rules with all my PBEM partners to cover any disagreements over this, i tend to play Historical first turn and have only done one non-historical first turn start, in which i hit PH anyway.

Infact i have never attempt a stratergy like this, it was just an idea to give the Japanese a good start.

Sorry you took it so to heart.



_____________________________


(in reply to Mike Scholl)
Post #: 46
RE: Yes, PH attack is borked. Some test data... - 5/3/2005 12:51:07 AM   
BraveHome


Posts: 523
Joined: 11/9/2004
From: Tulsa, OK
Status: offline

quote:

ORIGINAL: Cap Mandrake
I sometimes spend that much on a bottle of wine and then cant remember it in the morning


You're obviously overpaying for your wine, if you can remember you drank any the evening before at all....

(in reply to Cap Mandrake)
Post #: 47
RE: Yes, PH attack is borked. Some test data... - 5/3/2005 1:00:04 AM   
BraveHome


Posts: 523
Joined: 11/9/2004
From: Tulsa, OK
Status: offline

quote:

ORIGINAL: William Amos

MOVE Zeros up to 10,000 feet set to escort. No use losing the fighters.


This is probably still the most misunderstood setting in Air Combat. Worth repeating what I've posted in threads past:

Section 7.2.2.10 of Manual (Impact of Altitude Selection) states of Escort altitudes:
"Fighters flying escort will automatically fly a few thousand feet above the bombers they are escorting." So it doesn't matter what altitude you set them to. Note CAP altitude also doesn't matter, as most planes are on the ground and must take off to intercept anyway (CAP, section 7.3.1).

Hope this helps!

(in reply to Williamb)
Post #: 48
RE: Yes, PH attack is borked. Some test data... - 5/3/2005 4:19:13 AM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: LittleJoe

Infact i have never attempt a stratergy like this, it was just an idea to give the Japanese a good start.

Sorry you took it so to heart.



JOE I could only go by what you said. What you said amounted to "under the rules of the Scenario 15 start, it is possible to totally ignore reality and do this and that...". That was what I objected to. You might as well have said "Use the editor to remove a bunch
of Allied troops and supplies and the Japanese will do better." It's about as historically realistic as what you had proposed.

Sorry if what you said wasn't what you meant..., but what else can a reader go by?

_____________________________


(in reply to LittleJoe)
Post #: 49
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