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RE: Yet another thread - I'm ticked off!

 
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RE: Yet another thread - I'm ticked off! - 5/13/2005 2:55:06 AM   
Burzmali

 

Posts: 312
Joined: 7/28/2004
From: Boston
Status: offline

quote:

ORIGINAL: Mogami

Hi, I really don't think WITP is all that complicated. It is just...well big. Everything is simple to do but there is a lot to do. That is why I could never play WITP without first coming up with a plan and then setting up the plan with a long to enter turn 1 followed by quick following turns with long turns at junctures in the execution of the plan. Since I follow a system the game is easy and the turns never require more then an hour after turn 1. (Sometimes I let thing go and then need to take a longer time to catch back up)
But the game is really quite simple. You need units to fight or build with. And supply for them to function. The rest is just moving stuff about.


I'd agree in principal, but too often the game shows the to better micromanager go the spoils. Want effective subs? Well, then you'd better move them each, each turn, without falling into an obvious pattern. Want to maximize your defense of the Admiralty Is (or any where really)? Then calculate how supply you'll need to build x number of level y forts + z air fields, etc. I won't even get started on assigning leaders and "training" regimes (i.e. Chinese Water Torture). Sure no single event will win you the war, they'll make all the difference if one player is willing to put in substanially longer.

(in reply to mogami)
Post #: 31
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