Subchaser
Posts: 1201
Joined: 11/15/2002 Status: offline
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quote:
ORIGINAL: Don Bowen The gun was capable of use as a CD gun. That is an entirely different statement than saying it is correct to have regular artillery units units equipped with it sink ridiculous numbers of ships. But that’s what happening in the game, regular artillery unit sink ridiculous number of ships... Almost all rifles can be used as a sniper weapons. But can we say that every infantrymen is a sniper? quote:
Use as a CD weapon and the ability to sink approaching vessels is within the design capability of the weapon. The large hex size and need for generalization within WITP make it impossible to specify that one unit with a 155mm Gun is CD capable and another is not. Yes there are must be two 155mm guns, with two devises it’s really easy to specify what unit is CD capable (CD trained, has appropriate ammunition and well-prepared positions). Coastal defense units supposed to be deployed on the coast, army artillery units not, thus they’re not always within the effective range to fire at ships, their job is the fire support. Another issue is Japanese ability to knock down those CD guns in non-CD units, IJN player has no chance to destroy those with port attacks he has to target ground units, and it extremely rare situation when air units go after artillery unit (if there are several units in hex), they usually choose most valuable units with biggest AV points and with largest supplies stockpiles. I did several tests with modified tutorial scenario, XIV Army Art. Corps with 48 Long Tom 155mm field guns was transferred to Satawal. IJN bombardment TF (7 battlewagons, including Yamato and Musashi +12 heavy cruisers ) was knocking dust out of Satawahl for 11 turns (14 bombardment runs from Woleai). Results: 100 damage to port, 78 to airfield, 59 to facilities, XIV corps lost only 3 guns destroyed and 22 were disabled (not destroyed). There was no bomb.runs during next turn and XIV corps regained its might (thanks to huge supply stockpile and that ugly pipeline effect when supplies can be turned into everything needed despite the fact that place is actually under blockade, new squads new guns everything), it also got replacements for those 3 guns. So, when IJN invasion TF arrived next turn from Palau it was mauled by Long Toms, 5 DD and 9 AK sunk many more heavily damaged… and that’s after the core of Imperial Navy bombarded the place (microscopic atoll) 11 days. Such bizarre situation was possible because that army gun has CD capability by design, this “capability by design” makes some not-best WitP design choices even more evident. quote:
It would be wholly inappropriate to remove an historical capability of a weapon because the game cannot accurately map that capability in all circumstances. If the game cannot accurately model this capability and produce weird results then this capability should not be represented IMHO. This is a game first of all, not weapon database, playability should always be the primary goal…
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