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RE: Steel Panthers: World at War v8.40 Update Released

 
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RE: Steel Panthers: World at War v8.40 Update Released - 7/12/2005 3:58:42 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Will look at, as soon as have time.

Thanks...

Michael Wood

quote:

ORIGINAL: wolf2776

Playing US Army, Dec 41. It has not just happened on one scenario, it happens on every amphibious landing (three so far). Those forts sure look funny floating in the ocean.



< Message edited by Mike Wood -- 7/12/2005 4:00:26 AM >

(in reply to johnhulten)
Post #: 31
RE: RE:v8.4 amphibious landings? - 7/12/2005 3:33:58 PM   
robot


Posts: 1438
Joined: 5/9/2000
From: Covington Ky USA
Status: offline
It sounds like maybe you all didnt do a fresh install. Maybe you did not uninstall a previous version of spwaw and just put 8 over nother lower version.

Also you say your playing the first battle of long campaign and its an assault against the french. What country are you playing and what year did you start it in.

Ive only had one beach landing and i think it was us army in 1942 vs french. But i saw the french although they were very weak fighters and ran a lot. The guns from my ships chased a lot of them away towards the rear before i moved into the baech.

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Robots wear armor for skin.Grunts wear skin for armor.

(in reply to johnhulten)
Post #: 32
RE: RE:v8.4 amphibious landings? - 7/12/2005 4:29:53 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Playing the Americans, you will most likely have beach landings at Safi (vs. the French), Salerno (vs. the Germans or Italians) and Normandy (vs. the Germans).

Bye...

Michael Wood

quote:

ORIGINAL: robot

It sounds like maybe you all didnt do a fresh install. Maybe you did not uninstall a previous version of spwaw and just put 8 over nother lower version.

Also you say your playing the first battle of long campaign and its an assault against the french. What country are you playing and what year did you start it in.

Ive only had one beach landing and i think it was us army in 1942 vs french. But i saw the french although they were very weak fighters and ran a lot. The guns from my ships chased a lot of them away towards the rear before i moved into the baech.


(in reply to robot)
Post #: 33
RE: RE:v8.4 amphibious landings? - 7/12/2005 8:51:53 PM   
wolf2776

 

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Joined: 7/19/2004
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I did a clean install of 8.3 then 8.4 over the top. Playing US Army and selected Africa. 1st scenario was amphib. landing against french. Did two additional landings, both in Europe against Germams. My LST's set up on land. I moved them to sea but all enemy must have been set at sea as only the forts didn't drown? They were floating around in the ocean. No resistance on land. No enemy seen (except for floating forts).

(in reply to robot)
Post #: 34
RE: RE:v8.4 amphibious landings? - 7/12/2005 9:11:45 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Will look at, as soon as have time.

Thanks...

Michael Wood

quote:

ORIGINAL: wolf2776

I did a clean install of 8.3 then 8.4 over the top. Playing US Army and selected Africa. 1st scenario was amphib. landing against french. Did two additional landings, both in Europe against Germams. My LST's set up on land. I moved them to sea but all enemy must have been set at sea as only the forts didn't drown? They were floating around in the ocean. No resistance on land. No enemy seen (except for floating forts).


(in reply to wolf2776)
Post #: 35
RE: RE:v8.4 amphibious landings? - 7/13/2005 9:02:28 AM   
haruntaiwan

 

Posts: 65
Joined: 4/28/2005
Status: offline
I just downloaded the game, played the tutorials and started a few scenarios.

Now I am playing the campaign "Italians at War."

Is it my own lack of skill, or do the Italians just suck? I can't seem to win, though second time around I improved a lot.

(in reply to johnhulten)
Post #: 36
RE: RE:v8.4 amphibious landings? - 7/13/2005 2:41:56 PM   
VikingNo2


Posts: 2918
Joined: 1/26/2002
From: NC
Status: offline
The Italians are difficult to play, but it can be done don't for get to buy a couple command tents they help out greatly

< Message edited by VikingNo2 -- 7/13/2005 2:42:30 PM >

(in reply to haruntaiwan)
Post #: 37
RE: RE:v8.4 amphibious landings? - 7/13/2005 4:59:35 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
Italians suck pretty bad but I play them religiously anyways. Call me stupid. If you want gamey, play the late-war US with lots of arty or the Germans with their armor. With the Italians, I've learned to buy lots of companies with COs for extra rallying capability. Viking's suggestion is a good one, but I don't think command tents are necessarily something I would want as part of my core in a campaign. I'd rather have a company CO.

< Message edited by IBTyrone -- 7/13/2005 5:00:39 PM >

(in reply to haruntaiwan)
Post #: 38
RE: RE:v8.4 amphibious landings? - 7/29/2005 1:06:08 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

quote:

ORIGINAL: IBTyrone

Italians suck pretty bad but I play them religiously anyways. Call me stupid. If you want gamey, play the late-war US with lots of arty or the Germans with their armor. With the Italians, I've learned to buy lots of companies with COs for extra rallying capability. Viking's suggestion is a good one, but I don't think command tents are necessarily something I would want as part of my core in a campaign. I'd rather have a company CO.


IB...have you looked at Mau Foxes Italian OOB mod??
Im sure the Italians are much more realistic in it.
I know it is included in the Depot Multi Mod...Not sure if he posted it as a single oob mod or not.

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(in reply to IBTyrone)
Post #: 39
RE: RE:v8.4 amphibious landings? - 8/5/2005 12:40:41 PM   
Maciste

 

Posts: 81
Joined: 3/5/2004
Status: offline
Where can I download the new mech?

(in reply to johnhulten)
Post #: 40
RE: RE:v8.4 amphibious landings? - 8/5/2005 8:54:25 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
here you go

http://spwaw.com/phpBB2/viewtopic.php?t=5948&start=0&postdays=0&postorder=asc&highlight=

< Message edited by Alby -- 8/5/2005 8:56:07 PM >


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(in reply to Maciste)
Post #: 41
RE: RE:v8.4 amphibious landings? - 8/25/2005 12:18:22 AM   
whollaborg


Posts: 55
Joined: 7/6/2005
Status: offline
Thank You!

(in reply to Alby)
Post #: 42
Steel Panthers: World at War v8.40 Update Released - 4/17/2006 12:12:16 AM   
MindSpy


Posts: 272
Joined: 5/13/2000
From: Canada
Status: offline
Hello

Say, who resolved and programmed the Secure game/Password features.
Unlike a large number of current games SPWAW seems to have long ago
achieved the more civilized secure game issues. Well done.

For instance in other games:

You can move a game from slot to slot to gain an advantage. [the count doesn't work...]
You can restart, mess up the count for both opps and gain an advantage.
Fiddle around with the file until it fails and thus avoid a loss.

IN SPWAW none of this is true.
It records your Open-Close etc .... Very civilized. Very effective.

MindSpy

(in reply to Alex Fiedler)
Post #: 43
RE: Steel Panthers: World at War v8.40 Update Released - 7/12/2006 6:07:46 AM   
AbsntMndedProf


Posts: 1780
Joined: 7/6/2001
From: Boston, Massachusetts
Status: offline

quote:

ORIGINAL: Alby

it is posted at
www.spwaw.com



I need to redownload spwaw 8.4 and don't see a link to dl at spwaw.com. Am I looking for the wrong thing?

Eric Maietta

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(in reply to Alby)
Post #: 44
RE: Steel Panthers: World at War v8.40 Update Released - 7/12/2006 6:26:05 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
first thing you need is 8.2, then 8.3 patch
http://fprado.com/armorsite/main.html


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(in reply to AbsntMndedProf)
Post #: 45
RE: Steel Panthers: World at War v8.40 Update Released - 7/12/2006 6:50:44 AM   
AbsntMndedProf


Posts: 1780
Joined: 7/6/2001
From: Boston, Massachusetts
Status: offline

quote:

ORIGINAL: Alby

first thing you need is 8.2, then 8.3 patch
http://fprado.com/armorsite/main.html



I redl'ed 8.4 to one of my games and reloaded the ev 1. Everything seems to work fine now. (Airborn no longer totes 18" naval guns.)

Eric Maietta

_____________________________


(in reply to Alby)
Post #: 46
RE: Steel Panthers: World at War v8.40 Update Released - 7/18/2006 7:11:27 PM   
Procrustes

 

Posts: 633
Joined: 3/30/2003
From: Upstate
Status: offline
quote:

ORIGINAL: Mike Wood

Hello...

Really didn't mess with CC or MegaCam code in last patch. Will look at it.

Bye...

Michael Wood

quote:

ORIGINAL: Alby

Hopefully Mike Wood will chime in here...





Hi Mike,

Sorry to keep harping on this, but as you know the problem w/ C&C and the megacamps has been around since the previous patch. I really hope this is something that can be resolved - I've had to stick w/ version 8.2 in the meantime.

Thanks,

P.

(in reply to Mike Wood)
Post #: 47
RE: RE:v8.4 amphibious landings? - 3/23/2008 4:33:48 PM   
LtMatthews

 

Posts: 20
Joined: 12/20/2007
Status: offline
I am using XP and my screen will still go blank during the game.  Will this patch fix this? I am showing version 8.403?

(in reply to johnhulten)
Post #: 48
RE: RE:v8.4 amphibious landings? - 3/23/2008 4:37:35 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

quote:

ORIGINAL: LtMatthews

I am using XP and my screen will still go blank during the game.  Will this patch fix this? I am showing version 8.403?

you have latest version if you are shwing 8.403
shut down all programs running in back ground.
you may have to either update or rollback video drivers



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(in reply to LtMatthews)
Post #: 49
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