Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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quote:
ORIGINAL: Arinvald I would probably love the game you want this game to be LaVean; but it's not. It's not going to ever be that game. If you restrict your suggestions to reasonable parameters, you might actually have an impact on a patch, expansion, or on the next game. Carping that the game doesn't model the wear and tear on French soldiers shoes; yes I'm exagerating some, is more likely to get you ignored by the Devs. This is not only a game but a business product that is meant to generate a profit. While you , maybe me, and many others might like what you are imaginging, the people who put up the capital and effort to make the game obviously decided that the game that was made was the correct economic decision that would generate the most profit. Maybe you could advance them some capital for their next project and see what happens. As part of the development team, I'd like to highlight Arinvald's point, and expand on it. Three of us on the development team routinely read this forum, and we are taking every suggestion for improvements under consideration. However, it is important to keep in mind that every potential improvement must be judged in terms of how much time it would take to program vs. how much of an improvement it would turn out to be. Some seemingly simple improvements might take a very long time to program without making the game significantly better or more fun, and these are less likely to be implemented; likewise, radically big changes (e.g., someone on another thread suggested having some 3-D graphics) also would take an enormous amount of time to program. If CoG were the only game our company plans on ever producing, we'd probably make every improvement suggested -- but we're already preparing to move on to the next big project, so every additional day or week spent programming marginal improvements delays the next game's arrival on the market. So, please do continue to make all suggestions that come to mind, no matter how great or small, but please be understanding if our implementation rate is less than 100%.
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