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RE: Fouche? Corruption

 
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RE: Fouche? Corruption - 7/5/2005 7:02:08 AM   
Reiryc

 

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quote:

ORIGINAL: LaVean

I have always been curious as to why when people are unable to answer legitmate questions they respond with personal attacks...warpstorm why don't you explain to us why personal attacks are an important part of your game discussion repetoire...


I believe that if someone posts in a condescending or snide manner, then they've earned the flak that comes their way. I find myself less sympathetic to those who post in such a manner then cry foul when they get the flak they've earned.

Let's analyze a comment in this thread by you....

quote:

Maybe they should give him some Green Berets to help him with the coups he will engineer...that might be interesting too.


That's a smarta'ss comment, do you disagree? If you're going to post in such a manner, then why complain when someone calls you to the floor about it? If you'd take the time to notice, there are plenty of folks about these forums asking for information or clarification without doing so in a snide, condescending manner. They are receiving polite and informative replies in response.

Now lets look at a comment you've made on the game:

quote:

Why was anything with the economy to begin with? Since when you hit 18 provinces you are looking at 66% plus corruption your economy implodes.


I don't know why you state this.

I'm playing austria in a game and have over 40 provinces and 2k in money. The more provinces I get, the higher my income is growing.

If you'd like to see for yourself, then post or PM me your email and I'll send you the autosave files.



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(in reply to LaVean)
Post #: 31
RE: Fouche? Corruption - 7/5/2005 7:25:19 AM   
LaVean

 

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You haven't hit the wall yet. As France I have been able to get to 4k of income by maxing tax and playing with the feudal systems and being selective about what I owned and what I gave away. In my last game was able to get to over 3k in waste. At that time was also in the 190s for division numbers...I don't now if there is ceiling on this either.

As for my comments on Fouche his numbers make him best suited for the coup option and I made the comment that engineering coups was not really in his job description, someone commented that maybe they did to be interesting and was speculating that if we are throwing in things just to be interesting give him some special troops to help with the coup.

If you find my feeble attempt at humour falling flat on your ears then I apologize as it was meant to amuze not to offend.

< Message edited by LaVean -- 7/5/2005 7:33:16 AM >

(in reply to Reiryc)
Post #: 32
RE: Fouche? Corruption - 7/5/2005 7:36:05 AM   
Reiryc

 

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quote:

You haven't hit the wall yet.


Well if the wall is at 18 provinces as you have suggested, then surely at over 40 provinces I have well surpassed this wall?

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Post #: 33
RE: Fouche? Corruption - 7/5/2005 10:49:43 AM   
ericbabe


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quote:

ORIGINAL: Kushan

Just a quick question. I havent purchased CoG yet, but this 18 provinc3e limit sounds interesting, what happens after it? Do you just stop conquering? and just play a defensive warfare? or do you do raids into enemy provinces, hurts the enemy then retreat?

Kushan



I'm the developer and programmer and I'm curious as to what this 18 province limit is as well! There are rules for wastage when the economy grows large, and other rules that will set the AI against you when your nation gets large, but I don't believe that 18 provinces is a hard limit on anything.

Making courts lower wastage is planned for either first or second patch. Courts/culture might also reasonably influence the AI cooperation routines as well.


(in reply to Kushan04)
Post #: 34
RE: Fouche? Corruption - 7/5/2005 4:18:55 PM   
Erik Rutins

 

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Please note also that diplomats are in many cases simply representations of influence or power brokers (or blocs) that would have an effect on these types of missions and the direction of national policy.

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(in reply to LaVean)
Post #: 35
RE: Fouche? Corruption - 7/5/2005 4:33:01 PM   
PDiFolco

 

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quote:

ORIGINAL: LaVean

... But it makes you do kind of strange things...like making prisoners starve so they don't tax your economy either.
...


Rather historical in fact - that what England did with French sailors prisoners in "pontoons" (dismasted, anchored ship hulls converted to prisons). Dunno from memory the death rate but it was VERY high indeed...

(in reply to LaVean)
Post #: 36
RE: Fouche? Corruption - 7/5/2005 5:17:22 PM   
Twotribes


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The English were still starving prisoners after the revolutionary war ehh?

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Post #: 37
RE: Fouche? Corruption - 7/5/2005 6:04:33 PM   
sol_invictus


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From: Kentucky
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It seems that nations at war don't really place a priority on the well being of POWs, in most cases. Andersonville being a case in point. Compared to that miserable hell, GITMO is a paradise on earth.

(in reply to Twotribes)
Post #: 38
RE: Fouche? Corruption - 7/5/2005 6:42:55 PM   
DrewMatrix


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quote:

Why is Fouche a diplomat?


As a comment on the original question, Fouche's role, I have a Napoleonic deck of cards I got in France. The Queens are Caroline etc, the Kings Murat et al.

The two jokers are Fouche and Talleyrand

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Post #: 39
RE: Fouche? Corruption - 7/5/2005 7:57:20 PM   
Twotribes


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From: Jacksonville NC
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Actually GITMO is a reasonable and well run prison system for people that are at war with this country. I realize the Main Stream Press and others like to paint it other wise but the prisoners are humanly treated, feed regularly and the US Government even bought and gave to each prisoner that wanted one a Koran.

The only potential problem with Gitmo is what to do with those there. I favor Military Tribunal and execution for the uncorrible ones, permanet imprisonment shouldnt be an option. If the original country of one of the prisoners can provide assuarance the prisoner wont be released to attack the US again send them home.

As for the Civil War, a lot of the problems with certain POW camps was ( especially in the South) a lack of adequate available food and guards. Every war will have people that mistreat prisoners in their care, what the country and military do about that mistreatment determines whether it is a systamatic problem, one of design and intent, or simply the actions of people that need to be properly punished for criminal activity.

(in reply to DrewMatrix)
Post #: 40
RE: Fouche? Corruption - 7/6/2005 1:58:41 AM   
Gil R.


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quote:

ORIGINAL: Arinvald

I would probably love the game you want this game to be LaVean; but it's not. It's not going to ever be that game. If you restrict your suggestions to reasonable parameters, you might actually have an impact on a patch, expansion, or on the next game. Carping that the game doesn't model the wear and tear on French soldiers shoes; yes I'm exagerating some, is more likely to get you ignored by the Devs. This is not only a game but a business product that is meant to generate a profit. While you , maybe me, and many others might like what you are imaginging, the people who put up the capital and effort to make the game obviously decided that the game that was made was the correct economic decision that would generate the most profit. Maybe you could advance them some capital for their next project and see what happens.




As part of the development team, I'd like to highlight Arinvald's point, and expand on it. Three of us on the development team routinely read this forum, and we are taking every suggestion for improvements under consideration. However, it is important to keep in mind that every potential improvement must be judged in terms of how much time it would take to program vs. how much of an improvement it would turn out to be. Some seemingly simple improvements might take a very long time to program without making the game significantly better or more fun, and these are less likely to be implemented; likewise, radically big changes (e.g., someone on another thread suggested having some 3-D graphics) also would take an enormous amount of time to program. If CoG were the only game our company plans on ever producing, we'd probably make every improvement suggested -- but we're already preparing to move on to the next big project, so every additional day or week spent programming marginal improvements delays the next game's arrival on the market. So, please do continue to make all suggestions that come to mind, no matter how great or small, but please be understanding if our implementation rate is less than 100%.


(in reply to sol_invictus)
Post #: 41
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