Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: trees trees ahhh. http://www.matrixgames.com/forums/micons/m8.gif it is sometimes hard to remember what you have declared finished and what is still being decided. on the sea zone boundaries I can think of good programming reasons to make the boundaries follow the hex lines. following the Liverpool example, the boundary follows the hex-sides of the all-sea hex NW of Liverpool. on the paper map the boundary neatly bi-sects that hex, making Liverpool accessible to both sea zones at the very first glance. perhaps if this part of the map code is still to be worked on, the 'data' map could keep that hex in the Bay of Biscay zone, but the line could be drawn on the screen like on the paper map. in this case though with no weather boundary near-by it never makes any difference what sea zone that particular hex-dot is in. note that as it is drawn now, although Liverpool is just barely a port on the Faeroes Gap due to the sliver of ocean to the NE, it also no longer appears to be an invadable coastal hex from the Faeroes zone. This is a change from the paper maps which would cut into one of my favorite Sea Lion tactics, once ashore in force in England, of taking Scapa Flow and then further Royal Navy bases, such as Liverpool, from behind by using the Marines and Paratroopers. Capturing ships is kinda fun. it appears Plymouth coud benefit from a small extension of the zone boundary as well. on paper, the boundaries only sometimes use the hex-sides. in data, I could see where all the special cases not using the hex-sides would create would be a lot more work. Actually, I decided to stay with what CWIF did rather than WIF FE for drawing sea boundaries in the open sea. It was not so much because of the programming labor involved in the change, but that I thought the CWIF style was less ambiguous. If a sea boundary bisects a sea hex, can an air unit which can reach that very small partial sea hex enter the sea area or does it have to fly another hex? For example, with a fighter based in Holyhead, does it take 1 or 2 movement points to reach Faroes Gap? I know it is 2, but the way it is drawn in WIF FE leaves that open to argument. Less confusion with the sea boundary running along the hexside.
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Steve Perfection is an elusive goal.
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