Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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I would say part of the problem of what is being considered "medium" damage. "Medium" damage is NOT 50 out of 99. 50 damage (total float, fires, flood), will close your flight deck. A closed flight deck is NOT medium damage. 50 damamge is, "WTF am I still doing out here?!" 50 is CRIPPLED. You better set course for the nearest port at best speed. Over 30 damage, that's "heavy" damage for me. The battle's over for you. Get home, before it's costs you more than the 6 months in the yards. "Medium damage", to me is 15 - 20. If you're puttering your CVs around (regardless of nationality), at 20 sys damge, you're either nutts, or better have -really- good reason to be at sea (Yorktown at Midway comes to mind). But with over 20 sys damage, a SINGLE bomb or torpedo hit stands a fair chance at closing your flight deck. You're just tempting fate. FWIW, my observation on the "pain threshold" for Japanese ships is about 35 float damage. If you've more than 35, you better find some shelter QUICK. For the Allies, it's about 55, when you're hitting 60, you better be close to a big port. It's also a good reason to not stray that far from a friendly anchorage. If you're very far forward (and not within a day's run of an anchorage), 50 float damage is much more likely to be lethal. But if you stay within a days run of someplace you can dispand, that 50 float damage is lot less worrisome (if you actually -DO- run full speed for home, and not tempt fate). And just throw the barb back about Allies always being more careless about their carriers because the "respawn". Get over it please. a. If you sink all the Allied carriers, you have free reign of the Pacific. There is nothing to deter you. Enjoy it. b. If you paste the Allied carriers, that's almost 2000 points, -NOT- including the airgroups. Considering that Japan can now go wherever she likes, your allied counterpart probably won't ever see the replacement CVs, because you're going to beat him on points on January 1st, 1943. c. The Wasp 2, Hornet 2, Yortown 2, Lex 2 are -not- included in the reinforcement track. I don't see any Japanese players complaining about about that. d. An Allied player that loses his CVs early, because they were brought to battle early has serious strategic problems to deal with. Maybe in their first PBEM game, an Allied player will think respawn in a valid fall-back position. But anybody who has ever even started a 2nd game as Allies, realizes that losing your CVs is VERY BAD thing. NOBODY does it carelessly. Bum luck, ambushed, stupid plan, or whatever. Those are "legitimate" excuses for losing thier CVs. But I can assure you, that no experienced Allied player is thinking, "Oh well. I just lost 5 CVs. No biggie. They'll come back." Personally, EVERY ship is important to me. Yes, I even try to save the little Flower Class Corvettes. -F-
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