Tankerace
Posts: 6400
Joined: 3/21/2003 From: Stillwater, OK, United States Status: offline
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Honestly, I don't think any game is perfect, no game can be. What matters is do you have fun with it. I had a ball of fun with PTO (I, II, and even IV) which are far greater "failures" than WitP. The campaign series (West Front, East Front II, Rising Sun, Divided Ground) all have their flaws, but even today, 7 years after I bought West Front I still have a ball, and am throughly enjoying my current DCG as commander of the 70th Tank Battalion in the Road to Germany Campaign. War in the Pacific, War Plan Orange, World at War, Hearts of Iron, the Campaign Series, the Operational Art of War, Panzer General, Pacific General, hell any wargame will have its flaws, and all eventually boil down, in some sense, to an arcade game. The old SSI General Series were far from realistic and historic wargames. Yet, they were fun to play. GG's World at War, while taking a somewhat rushed approach to WWII, is fun to play. War in the Pacific, while still being greatly abstracted in many areas (and I think I for one would find its hard codedness a bit of a stifler as much as anybody would), yet it is still by far the most realistic game out there covering this subject, and it is very fun to play. Other than maybe pong and tetris, I challenge anybody, WitP hater or lover, to name any game that was perfect, that didn't have flaws, that wasn't frustrating, and that was all it could be. That rules out every game I own, hell that rules out the one I am making.
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Designer of War Plan Orange Allied Naval OOBer of Admiral's Edition Naval Team Lead for War in the Med Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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