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Teleporting - 7/21/2005 1:41:33 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
Hi, we encountered in out PBEM game (started with 1.50, now 1.60) teleportation bug.
Japanese 5th Infantry Division was marching from Alor Start to Moulmein, this turn it should arrive on Songkhia, at least graphical icon and pop up info say that 5th Inf Div is there. But in reality, 5th is now at Truk (with orders march 3000+ miles across water to Moulmein) ...

Can someone help as with it and return this division back to Malaya ?
thx
Arkady

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RE: Teleporting - 7/21/2005 1:57:29 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Hi
(1) are you using version 1.602?
(2) did you use "All follow/march" on the 5th Div?
(3) do you have a save from before you gave it the March/follow order?

Michael

(in reply to Arkady)
Post #: 2
RE: Teleporting - 7/21/2005 2:03:39 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
quote:

ORIGINAL: michaelm

Hi
(1) are you using version 1.602?
(2) did you use "All follow/march" on the 5th Div?
(3) do you have a save from before you gave it the March/follow order?

Michael


1) No, this is 2 on 2 PBEM battle and we apply only official patches (now 1.60)

2) No, pure March order for just this unit

3) Yes I think that I have saves several turns back

Arkady

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Post #: 3
RE: Teleporting - 7/21/2005 2:13:54 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
<>

< Message edited by michaelm -- 7/21/2005 2:17:44 PM >

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Post #: 4
RE: Teleporting - 7/21/2005 3:16:33 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Use the beta patch, it was specifically designed to correct this problem. Since you have a turn before it happened you can prevent it or you can move the unit (the follow leader) into the hex on top of itself if you don't want to go back in time.

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Post #: 5
RE: Teleporting - 7/21/2005 3:45:31 PM   
durnedwolf


Posts: 885
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From: USA
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Hi Mr. Frag,

Is there any way you can post the fixes in the 1.602 patch? I downloaded the file but all I have is the executable - I'd like to share what the patch fixes with the person I'm playing with prior to us both patching.

Thanks much.

_____________________________


DW

I try to live by two words - tenacity and gratitude. Tenacity gets me where I want to go and gratitude ensures I'm not angry along the way. - Henry Winkler.

The great aim of education is not knowledge but action. - Herbert Spencer

(in reply to Mr.Frag)
Post #: 6
RE: Teleporting - 7/21/2005 4:17:56 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
Durnedwolf: check first sticked thread in Public Beta Patch forum

Mr.Frag: thanks for advice, I must convice our opponents to upgrade, they want wait for official unfortunately

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Post #: 7
RE: Teleporting - 7/21/2005 8:18:28 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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quote:

Mr.Frag: thanks for advice, I must convice our opponents to upgrade, they want wait for official unfortunately


The reason it is classed Beta is that it didn't go through the full round of testing due to time commitments, not because it is unstable code etc.

If they do not want to patch, do not use the follow command at all. That simple.

(in reply to Arkady)
Post #: 8
RE: Teleporting - 7/21/2005 11:26:56 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
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quote:

ORIGINAL: durnedwolf

Hi Mr. Frag,

Is there any way you can post the fixes in the 1.602 patch? I downloaded the file but all I have is the executable - I'd like to share what the patch fixes with the person I'm playing with prior to us both patching.

Thanks much.


http://www.matrixgames.com/forums/tt.asp?forumid=198

The v1.602 Public Beta should be available later tonight or early in the morning. The change list is as follows and we are particularly interested in hearing if this resolves the "teleporting unit" issue some players saw with games that were continued after the v1.60 update.

Bugs Fixed:

1) A bug was causing ship captains to vanish. Fixed.
2) The 10” CD gun (device #516) was not being produced. Fixed.
3) Land units ordered to follow were not arriving in proper hex at proper time. Fixed.
4) Allied heavy bombers were using device #210, 2000 lb AP bombs, instead of device #205, 2000 lb GP bombs. Fixed.


< Message edited by Tanaka -- 7/21/2005 11:27:01 PM >


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Post #: 9
RE: Teleporting - 7/22/2005 2:21:49 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

Mr.Frag: thanks for advice, I must convice our opponents to upgrade, they want wait for official unfortunately


The reason it is classed Beta is that it didn't go through the full round of testing due to time commitments, not because it is unstable code etc.

If they do not want to patch, do not use the follow command at all. That simple.


We upgraded to 1.602

But when this problem occured we don't used follow command, just March order for this single unit....

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Post #: 10
RE: Teleporting - 7/22/2005 8:09:38 PM   
durnedwolf


Posts: 885
Joined: 5/23/2005
From: USA
Status: offline
Thanks everyone, for the advice. We patched to 1.602 and will give it a try.

_____________________________


DW

I try to live by two words - tenacity and gratitude. Tenacity gets me where I want to go and gratitude ensures I'm not angry along the way. - Henry Winkler.

The great aim of education is not knowledge but action. - Herbert Spencer

(in reply to Arkady)
Post #: 11
RE: Teleporting - 7/22/2005 9:06:14 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

But when this problem occured we don't used follow command, just March order for this single unit..


This a vanishing unit or a split unit? not the same problem.

(in reply to Arkady)
Post #: 12
RE: Teleporting - 7/26/2005 12:56:22 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
no, entire unit without fragments or divided parts

now after 1.062 patch unit teleported again to Truk

I will try stop it for one turn and then set march orders again

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Post #: 13
RE: Teleporting - 7/26/2005 3:27:25 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Yea, try it, reseting the moves when going to 1.602 is a good thing to do in case it's already on it's way to limbo.

(in reply to Arkady)
Post #: 14
RE: Teleporting - 7/28/2005 10:13:57 AM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
bad news

We stop this unfortunate unit on Songkhla (Set to Defense), to my surprise after resolution phase unit was again on Truk.....

What's now? Ship it back and hope that after disembark (some weeks later) it will stay there ...?

I can provide any save file...just say which one, japanese one before turn end, japanese after end turn (aka allied turn) or finished allied turn just before resolution phase ? Or current one with unit tekleported on Truk...

thanks for help

Arkady

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Post #: 15
RE: Teleporting - 8/15/2005 1:26:44 PM   
boba


Posts: 144
Joined: 10/22/2001
From: Belgrade, Serbia
Status: offline
I had a problem with dissapearing LCUs also. I'm playin scen 15 against AI, V1.602 (from the beggining).

First I had my 21st div teleported while marching from Khota Bahru to Singapore to the Balikapkaan. Ok, I figured it's not a problem since I'm just playing against AI, so I shipped it to Malang. It get unloaded OK but while marching from Malang to Soerabaja it has dissappered completly (I can't find it on LCU list screen).

I had a same problem with 1st and 2nd parachute regiment which I air transported from Kiungahan to Saigon (the idea was to use air drop them later somewher in Burma). But, after succesfully completing air transfer, they both dissapered from Saigon and can't be found on LCU list screen?

Is this is a "normal" bug? I'd hate to have something similiar when playing PBEM since every Japanese LCU is too valuable to get "vanished".

(in reply to Arkady)
Post #: 16
RE: Teleporting - 8/15/2005 1:43:57 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Don't know about the 21st, but the para is a know bug. What happens is the very last fragment ends up being the parent units, and then if that particular transport doesn't make it for whatever reason (op loss, flak, air to air) then the parent unit is lost, and so the entire unit goes poof.

A work around, is once most of the units is transferred, stop moving that unit (I usually just switch from 1st Para reg to 2nd para reg) until you see the unit at your destination become the parent unit (the one with no /#), then resume normal tranfer procedures.

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Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to boba)
Post #: 17
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