Zorachus99
Posts: 1066
Joined: 9/15/2000 From: Palo Alto, CA Status: offline
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quote:
ORIGINAL: mlees Not everyone is an elite player. I am a noob WiF player. By that, I mean I never played a human opponent. Therefore, any AI will be a challenge for me for some time. And if I decide to get my feet wet by playing a human, I will get spanked, and run back to playing the AI for emotional support. Those customers who buy this computer game (and who do not own the boardgame) will need some kind of AI to play against while learning the mechanics of the game. If they want to find opponents, or discuss strategy and become better players, then they can be directed (by info that is in the "about" section of MWiF) to these forums. Somewhat reluctantly I'm forced to agree. I'm exceedingly cruel exploiting new players weaknesses. The simple reason is: if I don't play at my best level, the other person will never learn to beat me. I've taught three (3!) people how to play the game, it was a work of patience and a good return after a VERY long time. This is the kind of game that can take years to master. I say let the AI do the best it can to prepare new-comers to game mechanics, because I would say the majority of us prefer to be challenged by a human opponent. It's very satisfying to have a 'real' someone on the receiving end of a lucky die roll. One thing bothers me: when playing over a game you roll and handle the dice physically, hoping you can impart some kind of luck to your die rolls. My experience is that sometimes die rolls made by a computer seem less... organic. I can see people blaming the random number generator already :( Crazy luck can turn a game upside down... (particularly with naval combat) I see no way to avoid it. It's also crazy luck that ensures games don't play out identically, thereby making WIF a work of art. The number of possibilites are so much closer to infinity than a game of chess.
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Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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