Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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For your information: ======= Training Videos (as of June 29, 2009) Chapter 1 Introduction (4 minutes :10 seconds) 1.1 Opening screen 1.1.1 Layout 1.1.2 Restoring a saved game 1.2 Tutorial 1 - Starting a game 1.2.1 General layout of a tutorial page (page 1) 1.2.2 WIF FE => MWIF 1.2.3 Unified world map Chapter 2 Map Basics (20:27) 2.1 Tutorial 2 - Countries 2.1.1 Axis major powers (pages 1, 3, 5) 2.1.2 Allied major powers (pages 2, 4, 6, 8, 9, 7) 2.1.3 Minor countries & territories (pages 10, 11, 12, 13) 2.1.4 Subcountries & objective hexes (pages 14, 15) 2.2 Tutorial 3 - Map 2.2.1 Hex terrain (pages, 1, 2, 3, 11) 2.2.2 Hex icons (pages 6, 7, 13) 2.2.3 Hexside terrain (pages 4, 5, 8, 12) 2.2.4 Sea areas (pages 10, 9 Chapter 3 Unit Basics (28:27) 3.1 Tutorial 4 - Land Units 3.1.1 Unit review form (pages 1, 2) 3.1.2 Land unit types (pages 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15) 3.1.3 High & medium resolution (pages 8, 9) 3.2 Tutorial 5 - Naval Units 3.2.1 Naval combat unit types (pages 1, 2, 3, 4, 5, 13, 14) 3.2.2 Naval transports (page 6) 3.2.3 Convoys (page 8) 3.2.4 Naval task forces (pages 9, 10, 11, 12) 3.3 Tutorial 6 - Air Units 3.3.1 Air unit types (pages 1, 2, 3, 4, 5, 11, 12, 13) 3.3.2 Annual improvements (pages 7, 8) 3.3.3 High & medium resolution (pages 9, 10) Chapter 4 Sequence of Play (33:56) 4.1 Tutorial 10 - Sequence of Play 4.1.1 Turns, impulses, & starting a new game (pages 2, 3) 4.1.2 New turn & new impulse (pages 4, 5, 6) 4.1.3 Naval air assignments and air missions in general (page 7) 4.1.4 Naval movement & combat (pages 8, 9, 10) 4.1.5 Independent air missions (page 11) 4.1.6 Land movement & combat (pages 12, 13, 14, 15) 4.1.7 End of impulse and turn (pages 16, 17, 18, 19) Chapter 5 Turns, Impulses, Weather, & Supply (25:28) 5.1 Tutorial 7 - Turns, Impulses, & Weather 5.1.1 Weather zones (page 1, 3, 4) 5.1.2 Weather on the detailed & global maps (pages 5, 6, 7) 5.1.3 Weather roll effect on impulses and turns (pages 10, 11) 5.2 Tutorial 9 - Supply 5.2.1 Basic supply path (pages 1, 2, 4, 5) 5.2.2 Overseas supply path (pages 6, 8) 5.2.3 Railway supply path (pages 11, 10, 12, 13) Chapter 6 Main Form, Screen Layouts, & Map Views Chapter 7 Starting a New Game & Setting Up Units Chapter 8 Land Movement & Combat Chapter 9 Naval Movement & Combat Chapter 10 Air Movement & Combat Chapter 11 Production & Politics
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Steve Perfection is an elusive goal.
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