Orm
Posts: 22154
Joined: 5/3/2008 From: Sweden Status: offline
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quote:
ORIGINAL: Froonp quote:
ORIGINAL: micheljq I know but that could be modeled in another way. Actually you buy a Spitfire I, but you will never upgrade your onmap fighter to another more modern version. Instead you will buy a more modern version of the same fighter in a late year, like a Spitfire V, and it's random. No, I don't speak about that. I mean that when the Spitfire V is available, you return your Spitfire I in a repair, or upgrade pool, call it like you want, you pay some BPs, and after a couple of turn it is available for reinforcements as a Spitfire V. Likewise for a naval unit, for example, I don't know you begin with the WW1 version of a battleship, but from a certain year, you have the option of sending this BB into a refit, construction, or repair pool, and after a certain number of turns, you have the upgraded, refitted version of the BB available as reinforcement. It could be done with tanks, but rather complicated, the armor corps are not of particular model because of the scale involved I suppose. Yes, but in reality, Spitfire I are not upgraded to Spitfire V. The squadron that flies Spitfire I gets Spitfire V when they are available, and the old Spitfire I are discarted or given to training squadrons. The air reserve pool and pilot rule models that very well IMO. The fact that you pick randomly the new counters for the new builts, and that the Spitfire V may be delayed compared to WW2, of may come earlier, IMO models the difference that the WW2 modeled by WiF FE have compared to real WW2. Ships are different matter, and the replacement rule works well for them. But the paper game only have a chosen amount of replacement counters where the computer game (version 2) could have more. What we'd need would be for people such as Warspite to identify all the upgrades that were done to ships during WW2, and to estimate the starting 1939 factors and estimate the factors after upgrade. Maybe only CV and BB should be subject to this, because CL and CA are too small to have their factor vary because of more guns or more armor. I mean, a 4 increased by 10% is a 4.4 when a 8 increased by 10% is 8.8. Many CL and CA got a heavy upgrade in AA. An upgrade with radar would then be possible.
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