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RE: ... - 2/5/2006 11:51:40 PM   
KDonovan


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Hi Dave, you've mentioned before that Tophat intends to take Noumea inorder to achieve autovictory....i'm curious as to what forces you have there currently??

(in reply to ADavidB)
Post #: 631
RE: ...Totally nuts... - 2/6/2006 12:36:08 AM   
ADavidB


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From: Toronto, Canada
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quote:

ORIGINAL: KDonovan

Hi Dave, you've mentioned before that Tophat intends to take Noumea inorder to achieve autovictory....i'm curious as to what forces you have there currently??


You're going to think that I'm totally out of my mind, but at the moment I have no ground forces in Noumea! That's right, zero, zip, none... Early on in the game I decided to not try to contest Noumea until I was strong enough to be able to hold it against a serious Japanese assault. Instead I focussed my efforts on building up the Hawaiian Islands and vacinity, including the Line Islands. I also sent some SWPAC forces to Auckland in order to protect against what I considered a more dangerous gambit by Tophat; an invasion of New Zealand. So I left an AVD and a Catalina squadron in Noumean along with that French high speed destroyer. The tracking by the Catalinas, along with the way that the French harassed any Japanese subs that came by convinced Tophat that I had serious forces there.

Okay, currently I do have a US battlegroup sitting in port, along with a US carrier TF. I've also got AVDs at nearby bases with naval search planes on watch. Tophat has committed so many land units to China that he doesn't have a lot left to send anywhere else, so it is unlikely that he can mount a multi-divisional invasion of Noumea. Also his closest base is Lunga, so there is a lot of territory between his forces and New Caledonia.

And I'm not totally crazy...( I think... ) I have a good SWPAC division on the way to Noumea from New Zealand along with several base forces and Seabee units. I never built up the port or airbase, but the fortifications were already at level six. So as soon as my troops arrive I'll immediately start to build up the fortifications all the way. I'm also bringing in lots of supplies and fuel to keep me going. And I've got more Seabees on the way to other bases in the area to start to build them up too. And I've got hundreds and hundreds of planes in the South Pacific, spread out among more than a dozen mutually-supporting bases.

And that has been my major strategy - to build up the South Pacific Islands betwen Nandi and Pago-Pago so that they can support a strong counter-offensive or a dedicated Allied offensive. They are all well built up at this time and have lots of troops, planes and support ships. I also have another two battlegroups and two more carrier groups in the region. So I can respond to a Japanese move within days. My intention is to stop any invasion with surface forces then ambush the enemy TFs from the rear from many directions with my carriers. Right now, in the absence of any sign of movement by Tophat it appears that I will be able to get my forces in place with time to spare.

BTW - I am also positioned so that if Tophat sends the entire KB towards New Caledonia I can grab the empty bases in the Gilberts before he can react and start to build them up into open sores in his forward defenses. The longer he waits, the more it will hurt when it happens.

Thanks for the comments -

Dave Baranyi

(in reply to KDonovan)
Post #: 632
Magic number... - 2/6/2006 12:37:00 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
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October 29 -

Less Japanese bombers hit Hengchow and Sian this turn because Tophat sent even more bombers and fighters against Chungking. That's fine with me; I have lots of engineers and lots of supplies there. And I would rather have Tophat use his bombers on longer range runs where they pick up lots of fatigue and operational damage. Tophat did follow up with a deliberate attack on Sian that reduced the fortifications by one again, but his troops also took a lot of casualties, so I'll take that. I've got more reinforcements nearby anyway.

Tophat's troops also took Kweilin against no opposition this turn. I never built up the air bases in the Southern Chinese cities, so Tophat has his work cut out for him in order to make those bases useful. Fortunately for Tophat, it appears that I've exhausted all possible methods for extracting my troops out of Hengchow. So as long as Tophat doesn't drive my troops out himself they are sitting ducks. If Tophat can get around the movement problems with his forces and surround Hengchow he will even get the opportunity to capture a big bunch of Chinese troops for the first time.

My bombers hit both Mandalay and Rangoon again this turn. I was surprised that the attack on Rangoon still caught lots of planes on the ground. Tophat must have really jammed up the base just before the RN hit it. My recon flights noticed that there are lots of Japanese planes at Moulmein now. I sent out the RN fast BBs and CAs this turn to bombard Rangoon again. I may well divert them to hit Moulmein instead.

In today's "Strange News", I checked the Nassau again and sure enough, the number of planes on board dropped back down to 24 Wildcats and 24 Dauntlesses, from 54 each last turn. I have no idea what is going on, but it is sure strange to see a ship in port have this sort of thing going on when I'm not doing anything. There must be some really odd dynamics going on within the Database structure of the game.

I'm pasting the Air Combat results again because Tophat's aircraft losses are now 45% ahead of mine. If I can sneak the RN into Moulmein I may well hit the "magic" 50% mark.

Dave Baranyi







Attachment (1)

(in reply to ADavidB)
Post #: 633
Change of Scenary... - 2/7/2006 12:12:43 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
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October 30 -

For the first time in quite a while Tophat's forces had opportunities to go after Allied forces other than in China. But at least nowadays my forces are no longer simply "road kill" and they have something of a chance. For example, now that my US fleet submarines have AA upgrades and radar, they are getting away from the ubiquitous Japanese aerial ASW attacks and even shooting back sometimes. Of course, their torpedoes still don't work, so as with the case this turn where the Grunion and the Japanese ML Saishu "danced" on the route to Wake Island, my subs still haven't sunk anything, but it is reassuring that they may well be able to do something once the Game reaches January 1943.

Tophat has also sent out his subs again, such as with the I-123 that was run over by a mine laying TF off of Akyab:

--------------------------------------------------------------------------------
ASW attack at 29, 29

Japanese Ships
SS I-123, hits 2, on fire

Allied Ships
DD Encounter
DD Electra

--------------------------------------------------------------------------------

Hopefully I-123 is limping home now instead of bothering my ships. Tophat was able to confirm the identity of that TF thanks to his naval LBA in the region and he even got a long range attack off:

--------------------------------------------------------------------------------
Day Air attack on TF, near Akyab at 30, 29

Japanese aircraft
A6M2 Zero x 13
G3M Nell x 14
G4M1 Betty x 3

Allied aircraft
Spitfire Vb x 21

Japanese aircraft losses
A6M2 Zero: 3 destroyed, 1 damaged
G3M Nell: 2 destroyed, 2 damaged
G4M1 Betty: 1 destroyed, 1 damaged

Allied aircraft losses
Spitfire Vb: 1 destroyed, 2 damaged

Allied Ships
ML Prins van Oranje, Torpedo hits 1, on fire, heavy damage
ML Gouden Leeuw
ML Pro Patria
ML Krakatau

--------------------------------------------------------------------------------

I had my CAP reduced a bit over Akyab because I wanted to rest them. I had expected that the ML TF would just drop its mines and leave, but I goofed up the instructions and had the TF set to stay at Akyab. So no mines were laid and the TF got hit. Never-the-less, the Spits did a good job, particularly considering that those are post v1.50 Bettys and Nells.

The ML TF may have also saved my RN fast BB TF from being hit this turn since it was spotted by Tophat's naval air search. Tophat is wondering if the TF is going is a bombardment TF or is the Invasion Force that he has been awaiting in Burma for quite some time. But since the airbase at Rangoon is still fairly well wrecked and there are very few damaged planes there, I've redirected the bombardment TF to hit Moulmein instead, which has at least a Daitai of Tonys or Tojos there, and probably other planes too.

Tophat has been busily moving troops to Rangoon in the expectation of an imminent British invasion. But I have no intention of "slugging it out" at Tophat's strongholds. My objective is to keep the air bases closed at Mandalay, Rangoon and Moulmein so that there aren't any nearby air fields from which Tophat can interfere with my build-up of Akyab. Akyab is already a level 3 airfield and has level 6 fortifications. All I need to do is to increase the port size to 1 and to increase the airfield size to 4 and I will be positioned to use Akyab as a forward base for twin engine bombers from which I can keep the Japanese bases in Burma suppressed.

At that point I will start to build up the Andaman Islands so I will be in a position to go after my main interests; the smaller, isolated bases on Sumatra that will allow me to gain control of the air and the seas in the region. I intend to close down Tophat's oil production in 1943 by means of LBA, and I will use the West Coast of Sumatra to provide me with the bases to do that. There are even three unoccupied "dot" bases off the Coast of Sumatra which will allow me to start "no-cost" toeholds. Remember, the Allies have more Engineering groups than they know what to do with - moving those Engineers to Sumatra will cause the Japanese no end of trouble, particularly when those Engineers are backed up by the RN, RAF and the British Army.

What is "neat" about this strategy is that Tophat has focussed the vast majority of his forces in the Timor region and is building up bases there like crazy. But he has pretty much ignored Sumatra. By the time that he realizes what I am doing it will be too late, and I will also have some US carriers in the region to interfere with any attempts to redeploy those forces that are now near Australia.

Long term strategy aside, I have also ordered my long range bombers to hit both Mandalay and Rangoon again next turn. The weather forecast is calling for thunderstorms everywhere in the region, but who knows; maybe one of the two attacks will go off. And if the T-storms are too intense maybe Tophat's long range bombers won't get into the air either. (Yeah sure; I only wish.) But the RN ought to be able to hit Moulmein regardless of the weather. (I hope!)

Anyway, enough talk about things that are going well. Let's look at the situation in China. Hengchow, Sian and Chungking were hammered again from the air. My Chinese planes got off a couple of small attacks on the Japanese besiegers of Kungchang. Now that I've given up hope of anything sensible happening in Hengchow, my latest surprise/frustration is that the two units that I've had in Lanchow are into "crawl" mode for no particularly understandable reason. The road between Lanchow and Kungchang doesn't usually take a long time to travel. And these two units are holding up my withdrawal from Kungchang. But hey, when did anything in the ground war in China make any sense.

Just to make certain that Tophat doesn't make things too bad in Sian before I get the chance to abandon Kungchang I've ordered my best Chinese infantry unit in Kungchang to march to Sian. I don't want to send any more troops from Chungking to Sian, so this will reinforce my position in Sian while not reducing my ability in Kungchang very much.

For whatever reason Tophat did another deliberate attack on Hengchow this turn, reducing the fortifications down to 2 and giving pretty much even losses on both sides. So Tophat ought to be able to defeat my troops with his next assault. But he hasn't "closed the door" door yet, so if he does attack again my troops ought to be pushed out into the countryside and the chance to escape. But one never knows what bizarre results will come out of ground combat.

In one other odd move, Tophat attempted to sweep Canton Island with his Zeros from Baker Island. They got lost in the clouds, which was probably pretty good for Tophat because I not only have a Marine Wildcat squadron there but also an Army P-40B Group. Canton is just about up to a level 5 airbase. Once it reaches that mark I'll start a serious air campaign to reduce the airfield at Baker Island to rubble.

Dave Baranyi

(in reply to ADavidB)
Post #: 634
RE: Change of Scenary... - 2/7/2006 12:41:33 AM   
Ron Saueracker


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From: Ottawa, Canada OR Zakynthos Island, Greece
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What is this reference to post 1.5 Bettys, Nells, B-17s about? Did I miss something?

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to ADavidB)
Post #: 635
RE: Change of Scenary... - 2/7/2006 4:33:42 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: Ron Saueracker

What is this reference to post 1.5 Bettys, Nells, B-17s about? Did I miss something?


In version 1.50 Mike Wood upgraded the firepower on Tonys and Tojos, downgraded the firepower on B-17s, and upgraded the firepower of twin engine bombers. Since then Bettys and Nells behave like B-25s instead of flying cigarette lighters...

Dave Baranyi

(in reply to Ron Saueracker)
Post #: 636
I hate this program... - 2/7/2006 5:09:20 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
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Yes, I hate this program. I don't mean the game, I mean the program that implements this game. It is garbage.

The most frustrating part is that the same things that didn't work a year ago still don't work. Weather is garbage. Land movement is garbage. Ship movement is garbage. You don't fight an opponent, you fight a mass of garbage programming.

Why should I bother?

(in reply to ADavidB)
Post #: 637
RE: I hate this program... - 2/7/2006 5:18:23 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
You want to win!?

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to ADavidB)
Post #: 638
RE: I hate this program... - 2/7/2006 5:23:09 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: PzB

You want to win!?


This is a shell game. I think that we all lost when we bought it...

Dave

(in reply to PzB74)
Post #: 639
My creed... - 2/7/2006 5:48:38 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
I don't want to play a game where my key leaders disappear and can't be replaced, or entire continents get rained out for months on end, or troops won't march into a thousand square kilometers of empty land, or where troops move at 1 mile a day while supplies fly by them at 60 miles an hour, or where units just disappear, or where 90% of my aircraft won't fly for days on end, or where TFs won't complete missions and I never find out why, or where ships sit in port and take months to reduce a few points of damage to allow an upgrade, etc, etc, etc.

Those sorts of things have nothing to do with the "chances of war" - they have everything to do with garbage programming.

Dave Baranyi

(in reply to ADavidB)
Post #: 640
Break time... - 2/7/2006 6:25:04 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
Status: offline
I've told Tophat that I want to take a break in the game until v1.80 comes out. If the new version fixes some of the key bugs then I'll continue. If it doesn't, I'm giving up on WitP.

Tophat will have to decide if he wants to go along with me on this or not.

Dave Baranyi

(in reply to ADavidB)
Post #: 641
Break time confirmed... - 2/7/2006 6:37:00 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
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Tophat has come back and agreed to the break.

BTW - he is having the exact same sorts of problems. He has lost troops, leaders, had troops go in entirely opposite directions from what he ordered etc.

To give you an idea - this last turn between the two of us we had around 1000 planes in range of each other's ships in the Bay of Bengal, and not a single plane flew anywhere in the entire region.

So this AAR will go dormant until the next version comes out and I have a chance to test it out.

Thanks -

Dave Baranyi

(in reply to ADavidB)
Post #: 642
RE: Break time confirmed... - 2/7/2006 2:58:58 PM   
KDonovan


Posts: 1157
Joined: 9/25/2005
From: New Jersey
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awww...man, this was only 1 of the 2 AAR's i read.....now i have to find another one

(in reply to ADavidB)
Post #: 643
RE: Break time confirmed... - 2/7/2006 7:10:45 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Dave, I'm afraid you and the game have to reach a compromise:
WitP will never satisfy your requirements no matter how many patches they release!
So unless you accept the shortcomings of the game and try to adapt you will continue to vent plasma.

From what I know you're a very skilled organizer (any man with a phd in chemistry would have to be) and
you're constantly trying to achieve perfection and bring order to chaos. This is not only impossible in WitP,
but in any war...

Still, hope you find motivation to continue your AAR as I'm enjoying it!

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to KDonovan)
Post #: 644
RE: Break time confirmed... - 2/10/2006 1:44:37 AM   
1275psi

 

Posts: 7979
Joined: 4/17/2005
Status: offline

Daves a beaver!!!

(it has to be perfect)
(no insult dave - checkout my AAR against tabpub -you will see what I mean)

This is a new game I've got - to classify everyone by type on the forum

(in reply to PzB74)
Post #: 645
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