Voriax
Posts: 1719
Joined: 5/20/2000 From: Finland Status: offline
|
Bigjim, I said 'in a way' I wanted to see if the AI spots mines easier, whether it does it by getting info before any unit can see them or by spotting them easily when they are in vision range.
This one hex hole was sufficent to see that this is not a case, the AI did not have a clue that the opening was there. btw, in your test, did you change the place of the opening? if you did, did the computer position it's troops accordingly?
I've seen such strange initial setups that little amaze me in that...I've been playing some test games with the new Finnish OOB..in one game I had a minefield of 5 mines. It was not in front of the flag, it was in front of a small hill. Well the tanks came and *boom* One dead tank in each mined hex. AI obviously cheated and took the joy of assaulting those tanks to death from me!
up.
As for the telepathic AI arty spotters. I've whined about that to the SSI, and to the SPWW2 team This game is the only one where I feel that they are gone. SP3 was the worst in this...
Remember that in SP3 an arty unit was revealed after it had fired a few shots? Well I'm currently playing the second stalingrad scenario in SPWAW and I see clearly two russkie mortars that are maybe 50 hexes away from me and there are several buildings between. No planes so there should be *no* way I can see them, but I do. I think it's a leftover from SP3. I guess your units also reveal themselves to the ai occasionally.
Mike has done a great job, but even though he has removed a number of cheats, it is still possible that he hasn't spotted all of them. The code is probably miles long
Mike, I'd be very interested to hear the ways AI cheated in the earlier incarnations of SP.
Voriax
_____________________________
Oh God give Me strength to accept those things I cannot change with a firearm!
|