Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Work completed!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> RE: Work completed! Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Work completed! - 9/26/2005 4:51:30 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: Korpraali V


My core force is almost as suggested:

-1 SS Rifle Co
(50mm mortars changed to 81mm's)
-Pz Platoon
-FO
-Ammo carrier (halftrack from Cze OOB)

so no 88's and flame tanks if not in AUX units. 88's are more effective than other guns but even they don't always penetrate KV-1s.

But before KVs and T-34s you have to face French and British armors. They are tough too (Matildas and Chars).

81s are very good when adjanced to Ammo carrier. I have now changed them to 251/2s (halftracks with mortars). With experience they've got their delaying time is now 0.2. And FO can be carried by Ammo carrier --> fast artillery force



Very nice. I like the Ammo carrier. I have an ammo canister (I'm using Alby's mod--it gives a little better "flavor" by using German names for the units.

I know Das Reich was an SS division. I cut corners at initial purchase and created some holder slots by using pack mules and trucks to get some additional slots for arty and tanks. I've gradually been replacing the pack mules and trucks each battle. I still only have one platoon of Pz IVs and a section of Pz IIIs, but all the trucks have been replaced by halftracks. Zoom.

(in reply to Korpraali V)
Post #: 31
RE: Work completed! - 9/26/2005 7:29:00 PM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline

It seems that Pvt Hotmail was shooting the shadows. Sgt F-secure found nothing. Pvt Hotmail goes to check his eyes and Pvt 2ndAddress takes his place... Men, back to sleep!


_____________________________


(in reply to IBTyrone)
Post #: 32
RE: Work completed! - 9/26/2005 7:50:17 PM   
Puukkoo


Posts: 472
Joined: 7/19/2005
From: Seinäjoki, Finland
Status: offline
Good to hear that!

They seem to have at hotmail.com a little too over-zealous firewall.

It's like those guards in the Monty Python: "Not to leave the room, even if you come and get him."

"No no, until I come and get him."

_____________________________

Don't be shocked, I AM funny.

(in reply to Korpraali V)
Post #: 33
RE: Work completed! - 9/27/2005 4:20:47 AM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline
quote:

ORIGINAL: IBTyrone

Very nice. I like the Ammo carrier. I have an ammo canister (I'm using Alby's mod--it gives a little better "flavor" by using German names for the units.

I know Das Reich was an SS division. I cut corners at initial purchase and created some holder slots by using pack mules and trucks to get some additional slots for arty and tanks. I've gradually been replacing the pack mules and trucks each battle. I still only have one platoon of Pz IVs and a section of Pz IIIs, but all the trucks have been replaced by halftracks. Zoom.


Evolution of mules...
There usually are some HTs or trucks when you need them. Sometimes you can use tanks but that is always a risk. But yes, using German names would be a good idea. I've rewritten all the names so I can easily find out which unit is which.

Major Mess: did you get DV?


_____________________________


(in reply to IBTyrone)
Post #: 34
RE: Work completed! - 9/29/2005 3:30:44 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
Korpraali, are you still at Kharkov? I'm still in the first battle in France (the bloody night attacks on the road) and the blood has been flowing, unfortunately. I've managed to get reinforcements to most locations now so the situation is stabilizing.

(in reply to Korpraali V)
Post #: 35
RE: Work completed! - 9/29/2005 6:17:59 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: Puukkoo

Okay guys, I sent you both a package. Let's hope it works. Report here if you don't have it yet.


Hey Puukkoo.

Finished the first scenario last night and managed a DV.

Core comments:

I went pretty much with your suggested core:

1 HQ
1 FO
1 Coastal Co. - HMGs
1 Ski Co. - HMGs
1 Engineer section
1 ErP section
2 81mm mortar sections
2 75mm Inf Guns
2 Komsomolets (to transport the Inf guns)

I enjoyed playing Finnish troops for the first time. I spent a lot of time wandering through the OOB checking out the different options. I still don't know what sissi-squads are, but in the States, the term sissy carries different connotations.

Regarding the Finnish OOB and it's relation to this campaign--the Komsomolets are mis-priced. 6 points is ridiculously cheap for an armored carrier with an MG. A pack mule costs 15. I assume you guys have addressed that issue in the Finnish OOB discussions over at the SPWAW Depot? Also, the 76 RK 27 InfGun is also ridiculously cheap for what you get. For only 20 points you get a gun that has a penetration value of 94? That almost has to be a misprint, because that is better than most ATGs, especially for that period of the war.


Battle AAR:

I dropped a bunch of smoke in front of the first row of victory hexes and sent the Coastal Co. in on a frontal assault. I positioned the Ski troops below and sent them in a flanking movement up the hill. I sent the engineer section in with the coastal company and the ErP and Komsomolets (w/loaded infantry guns) with the ski company.

After the initial smoke barrage, I began to use the mortars in a creeping barrage directly in front of the coastal company working my way up the hill. Even still, when a coastal squad met up against a Soviet Ski squad, the coastal squad got the worst of it. The mortars did not do that good of a job surpressing the Soviets. It was only through concentrated numbers of coastal squads that I was able to push the Soviet Ski squads back. I started running out of ammo on the mortars around turn five but by that time, I had taken the front row of victory hexes and was making my way toward the second row, so I started using my mortar ammo more conservatively from that point on. I still used the 75mm OB Howitzer batteries whenever they were available. With the plentiful target hexes, I was always able to get response times around .3 from the OB artillery.

My ski troops encountered little resistance on the flank until reaching the top of the hill around turn six. One of the squads stumbled on a MG bunker and was shot up pretty good, but was able to retreat in good order. I immediately followed up with lots of smoke from my mortars which limited the effectiveness of the pillbox and allowed my komsomolet to get behind it with the infantry gun. However, the bunker started calling artillery down on itself and ended up destroying my komsomolet and forcing the crew of my inf gun to retreat. Around turn 12 my ErP squads finally reached the top of the hill, were able to get behind the bunker and destroy it.

After the ski troops topped the hill around turn seven, they spread out and found another MG bunker on the back side of the hill. I moved my other Komsomolet/Inf gun behind it and the same thing happened as with the other bunker--mortar fire was dropped on our head once again forcing the crew to abandon the gun, but this time I moved my Komsomolet away to keep it from getting destroyed. I moved my ski troops close to the victory hexes around the top of the hill (but not taking them all) and waited for the Coastal squads to finish their work on the frontal assault.

By turn 8 or so, most of the lower victory hexes had been taken by my coastal squads. Just prior to this (around turn 6) I remembered that I had sledges behind my mortar park and began to move them into action. I moved four to support the coastal troops and 4 toward the top of the hill. The sledges showed up in support of coastal troops just in time to help mop up the remaining Soviet ski troop defenders.

So, at turn 10, I moved my ski troops onto the victory hexes on top of the hill and then moved them to defensive positions for the inevitable counterattacks. By this time I had also taken all the lower victory hexes and moved the coastal squads into defensive positions as well.

Over the course of the next four turns the Soviets counterattacked furiously and continued to lay down lots of mortar fire, particularly on my defenders at the back of the hill, but I was able to shift around ski troops in support of one another to deal with hotspots so usually my guys were defending from better terrain and outnumbered the enemy 2 or 3:1. On the flanks on the lower victory hexes, the top section got hammered by counterattacks and because the coastal squads don't move as well as the ski troops so reinforcements were harder to bring into play--but they held.

Battle comments:

I enjoyed this scenario and found it very challenging. Most challenging was the lack of movement out of any of my troops except the ski troops. Their mobility definitely makes them the MVPs of this scenario. Most of my coastal squads only could move one hex at a time when slogging up the hill. The Soviet Ski squads were also tough nuts to crack. I lost three squads total to Soviet ski troops and a Komsomolet to a Soviet artillery barrage. I couldn't rebuild all my losses due to only 25 points available to rebuild. I only rebuilt two ski squads and did not rebuild the Coastal squad or the Komsomolet I lost. We'll see how that affects my forces in the second battle.

Although I tweaked the recommended core slightly (with the addition of the Kosmolets and Inf guns) they didn't have any impact in the final outcome. I wasn't sure what kind of armor to expect and didn't want to rely solely on infantry to stop any armor I might run up against. I think in the second scenario (a defense) my 76mm guns will see much more action.

Scenario comments and suggestions:


Wow! What a huge map! I was wondering why I didn't break their morale and after looking at the enemy map after the first battle I can see why I didn't. If some of those other troops would have made it to the battlefront, I would have done much worse.

Have you considered adding mines? It definitely would help slow down the advance and add that "gotcha" factor that you face when mines are in play.

Probably the biggest issue for me was that there were too many pre-plotted artillery targets available. With 10 the 75mm off-board batteries were probably more effective than they should have been (when they were available). I think the number of targets available is a function of map size (and mission) so I'm not sure you can reduce them. Given the relatively small battlefront respective to the map size, four pretargets would have been sufficient, I think, since most of my artillery was of the fast-response on-board variation anyways.

What is the point of the sledges? I can't believe I forgot they were part of the scenario. They only carry eight (most of my squads were 10), they don't have any armor and are relatively easy to destroy. A rifle shot from a Soviet ski squad destroyed the one I lost. The description says they have a flamethrower but it was never used when I attacked the Soviets ski squads in mop up duty. I never tried a sledge on a MG pillbox, so maybe the flamethrower is reserved only for armored vehicles.

I also never used the 20mm AA guns. I'm not sure what they are on the map for either. Does one of the future battles have planes? They are too heavy for the sledges (although my Komsomolets could carry them) but I would rather carry my Inf guns than the AA guns. If I wouldn't have had the Komsomolets I wouldn't have had the option to move them at all?

Overall I really enjoyed the battle. Everything functioned well with no major problems that I could see. I will start on the second battle tonight (while still getting a turn or two in on Das Reich).



< Message edited by IBTyrone -- 9/29/2005 6:25:02 PM >

(in reply to Puukkoo)
Post #: 36
RE: Work completed! - 9/29/2005 9:44:17 PM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline
IBTyrone

I'm still in Kharkov... Haven't played it since last comments. I went through this campaign and posted my feedback to Puukkoo. Don't tell everything to all who read this, let them have few surprises when playing this by themselves

But, wellcome to Finnish front!
Here the winter is cold, enemy's life short and own casualties must be kept as low as possible. Those 25 points reflect that very nicely. Good work Puukkoo!

If I remember right those sledges took mortars near the island and provide supply forward and carried the wounded back. Finns couldn't afford giving many trucks for this kind of mission. Those would also be too good targets for enemy airplanes. But flamethrowers?? Couldn't find any.

The prices should definately be fixed. The Depot is waiting for the information about the next patches and won't do any changes now.

Erillinen Pataljoona 4 (Separate (or Independent) Battalion 4) was Finnish long range unit. They were making all kinds of commando operations far behind enemy lines (also former Finnish president 1982-94 Mauno Koivisto was one of them - under the command of Lauri Törni/Larry Thorne). Sissi-troops were also commando troops, but were for shorter range hard fighting operations nearer the frontlines (for example in Winter War cutting the enemy supply lines and separating their troops from anothers). And finally Blitz-troops were for destroying enemy strongpoints at the same time when the direct assault begins.
(Correct me if I remember something wrong)

So, for this mission, Blitz-squads would be the best choice.

About the artillery: Before the war and during the Winter War Finland lacked artillery and artillery ammo. So the training based on the fact that every shell had to hit. And the targets had to be counted fast. In this campaign the amount of pre-plotted targets is because of the map size, but can be seen also in other way...

Playing with Finns teaches to use infantry-mortar combinations. And Finnish infantry is quite well prepared to assault tanks.

Again, wellcome to Finnish front! Hope you enjoy, I enjoyed this one alot!

Puukkoo: You have to cover the flanks!
More scouts or something...



_____________________________


(in reply to IBTyrone)
Post #: 37
RE: Work completed! - 9/30/2005 4:43:33 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: Korpraali V

I'm still in Kharkov... Haven't played it since last comments.


Good. Thanks for giving me the opportunity to catch up.

I just finished the first battle in France and am now to the infamous "Two Bridges" scenario. If I am lucky, I may be able to knock it out this weekend.

quote:


I went through this campaign and posted my feedback to Puukkoo. Don't tell everything to all who read this, let them have few surprises when playing this by themselves


I hear you. I'll PM my next round of feedback to him.

quote:


But, wellcome to Finnish front!
Here the winter is cold, enemy's life short and own casualties must be kept as low as possible. Those 25 points reflect that very nicely. Good work Puukkoo!


I've been reading the Das Reich comment thread over at the Depot and folks were saying that having 300 points to rebuild after each battle is too much. After playing Puukkoo's first scenario, I'm inclined to agree. Although I *love* having enough points to upgrade my core as I play through the campaign, it makes for a hard decision when you are choosing between rebuilding your coastal troopers or your ski squads. Ugh.

quote:


If I remember right those sledges took mortars near the island and provide supply forward and carried the wounded back. Finns couldn't afford giving many trucks for this kind of mission. Those would also be too good targets for enemy airplanes. But flamethrowers?? Couldn't find any.


It was listed as the fourth weapon on the sledge. I have Alby's mod installed, and since the sledges appear to be based on modified T-34 tanks, Alby's mod may be doing funny things with it. If Puukkoo didn't put flamethrowers on them (which I doubt he would) it probably is a problem due to the mod--especially if you weren't seeing the same thing.

quote:


The prices should definately be fixed. The Depot is waiting for the information about the next patches and won't do any changes now.


I've been heavily involved in the Italian OOB where work has come to a standstill, but was wondering if you and Puukkoo had done any work on the Finnish side of things there. Do you think I should at least post those aberrations at the Finnish OOB forum so they get addressed down the road?

quote:


Erillinen Pataljoona 4 (Separate (or Independent) Battalion 4) was Finnish long range unit. They were making all kinds of commando operations far behind enemy lines (also former Finnish president 1982-94 Mauno Koivisto was one of them - under the command of Lauri Törni/Larry Thorne). Sissi-troops were also commando troops, but were for shorter range hard fighting operations nearer the frontlines (for example in Winter War cutting the enemy supply lines and separating their troops from anothers). And finally Blitz-troops were for destroying enemy strongpoints at the same time when the direct assault begins.
(Correct me if I remember something wrong)
So, for this mission, Blitz-squads would be the best choice.


Sounds good to me. The specific functions make sense. I'm not sure why I chose ERP4 squads. I think the number of men (12) in conjunction with the speed of movement made the decision for me.

quote:


About the artillery: Before the war and during the Winter War Finland lacked artillery and artillery ammo. So the training based on the fact that every shell had to hit. And the targets had to be counted fast. In this campaign the amount of pre-plotted targets is because of the map size, but can be seen also in other way...

Playing with Finns teaches to use infantry-mortar combinations. And Finnish infantry is quite well prepared to assault tanks.


I didn't know either of those facts. Thanks for the background. If I would have known that ahead of time, I probably would have backed off on the extra mortar section and went ahead with the blitz squad.

quote:


Again, wellcome to Finnish front! Hope you enjoy, I enjoyed this one alot!

Puukkoo: You have to cover the flanks!
More scouts or something...


I think he's right, Puukkoo. At least that bottom flank where we deploy. My ski troops just went crazy up that slope. A Soviet ski squad placed here and there would have definitely slowed things down. Mines wouldn't have hurt either, especially in the gaps in the rocks. Good job on the scenario! I should get through #2 this weekend.

(in reply to Korpraali V)
Post #: 38
RE: Work completed! - 9/30/2005 5:19:59 PM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline
quote:

ORIGINAL: IBTyrone

Good. Thanks for giving me the opportunity to catch up.


No prob, I'll waite


Yeah, those flamethrowers seem to be result of the mod. Not bad for the horsedrivers


quote:


I've been heavily involved in the Italian OOB where work has come to a standstill, but was wondering if you and Puukkoo had done any work on the Finnish side of things there. Do you think I should at least post those aberrations at the Finnish OOB forum so they get addressed down the road?


Wouldn't do any harm. Have posted some things, but not these. I couldn't find Mattenhof's and others posts about this either.

Carry on, and let also me know how you're doing. Will post you back somekind of AAR.




_____________________________


(in reply to IBTyrone)
Post #: 39
RE: Work completed! - 10/3/2005 3:36:00 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
Hey guys.

Korpraali, I double-checked the flamethrowers on the sledges--they have zero ammo. There is also another MG in the second weapons slot, but it also has no ammo so neither weapon ever fires.

I finished battle #2 over the weekend. I'll PM an AAR and some comments to the both of you so as to not give any secrets away.

Jeff

(in reply to Korpraali V)
Post #: 40
RE: Work completed! - 10/4/2005 7:40:54 PM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline

What if you'd get one ammo carrier...

KILLER-SLEDGES!!!



_____________________________


(in reply to IBTyrone)
Post #: 41
RE: Work completed! - 10/4/2005 7:58:39 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: Korpraali V


What if you'd get one ammo carrier...

KILLER-SLEDGES!!!




heh.

I hadn't thought of that. Too bad puukkoo didn't give me enough points to upgrade and buy an ammo carrier. It would be interesting to see if they reloaded or stayed at zero.

Yes, I can imagine looks on the Russkies faces as the sledge hurtling down the hill at breakneck speed toward them suddenly unleashes a ball of fire along with a hail of machine gun bullets. FEAR THE SLEDGES OF DOOM!

Korpraali, have you heard from Puukkoo? Is he swamped or something? I haven't heard anything from him since before my first AAR.

(in reply to Korpraali V)
Post #: 42
RE: Work completed! - 10/4/2005 9:36:36 PM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline

Yup, got EMail from him yesterday. He have been busy for awhile, but is still around. So keep on pushing those Russkies back from our land.

Read your AAR, nice tactic - I chose the other way to do it and it worked also well. This is going to be very good campaign afted being edited just a little.


_____________________________


(in reply to IBTyrone)
Post #: 43
RE: Work completed! - 10/9/2005 6:13:38 AM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
Hey guys.

I just pm'd you my feedback on battle#3. It played well. Looking forward to the day when I give those pesky Soviets the boot from the island.

(in reply to Korpraali V)
Post #: 44
RE: Work not thoroughly completed! - 10/13/2005 6:22:12 PM   
Puukkoo


Posts: 472
Joined: 7/19/2005
From: Seinäjoki, Finland
Status: offline
Hello guys!

I'd just like to say hello and thank you both for careful testing and good commentaries too! After these several 'interlusions' of mine I now start to work on the project again and revise the stuff according to your suggestions.

At the moment I'm still not completely free, but I hope I'll be back on saddle again soon.


THANKS FOR YOUR PATIENCE, Fellows!

_____________________________

Don't be shocked, I AM funny.

(in reply to IBTyrone)
Post #: 45
RE: Work not thoroughly completed! - 10/14/2005 6:38:58 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
Hey Puukkoo.

Glad to know you are still alive! I was beginning to wonder when my last few PMs went unanswered. I just finished #4 yesterday with a DV. Chasing down the victory hexes on the ice were a challenge when I didn't set up correctly initially to handle it. I was able to recover thanks to the wonderful Finnish Ski troops. Don't have much more to add then that--everything ran fine and had no discernable problems.

I am planning on taking a closer look at those .txt files in the near future. It won't be this weekend or probably next week cause I have some RW busyness coming up. Hope that is okay.

(in reply to Puukkoo)
Post #: 46
RE: Work not thoroughly completed! - 10/14/2005 9:36:30 PM   
Puukkoo


Posts: 472
Joined: 7/19/2005
From: Seinäjoki, Finland
Status: offline
Lol I AM alive.

You finished #4 with DV? That's great for neither me nor Korpraali V did it that good.

You can give feedback also from the text files. If there's something incomprehensible, I'll have that corrected. Remarks on grammar and even style are welcome as well.

_____________________________

Don't be shocked, I AM funny.

(in reply to IBTyrone)
Post #: 47
RE: Work not thoroughly completed! - 10/14/2005 10:08:05 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: Puukkoo

Lol I AM alive.


Good to hear. I hope life slows down for you a little bit in the near future.

quote:


You finished #4 with DV? That's great for neither me nor Korpraali V did it that good.


Just lucky, I guess. I lost 8 guys and the Soviets lost 206 and got all the victory hexes by turn 5. No, I'm not *that* good. I think the artillery helped--a lot. I kept pounding the victory hexes from the get-go and ran my ski troopers through quickly and kept them moving in squads so when they encountered resistance, they could gang up on the Soviet squads. Many times the Soviets morale was already broke from the arty barrage the previous turn. The Soviets seemed to break much quicker than in previous battles. I attributed it to my troops getting better. The Workers didn't do a very good job of stopping my guys, either. Finnish ski squads rule!

quote:


You can give feedback also from the text files. If there's something incomprehensible, I'll have that corrected. Remarks on grammar and even style are welcome as well.


I've noticed a few things, and I posted some of them in the last PM I sent you but haven't given them a thorough going over. It'll be a week or two, but I'll get to it.

(in reply to Puukkoo)
Post #: 48
RE: Work not thoroughly completed! - 10/15/2005 3:17:20 PM   
Puukkoo


Posts: 472
Joined: 7/19/2005
From: Seinäjoki, Finland
Status: offline
The most important point in my text files are, that they should be English and not Finn-glish.

According to Korpraali V the fourth battle needs more work than the others. It is an easy match, but the scoring is way too austere. I will rework many things in it, for I don't feel it really works.

I perhaps add some surprises and make the enemy really fight for those hexes. I'll also reduce Finn artillery, for those boys need rest. Soviet Engineers have been busy removing those wires, but they may also have build some traps. The workers could also be something else than just third line troops.

I feel that the lighthouse needs something special effects. Lighthouses are sort of sightseeings and they are always somehow mystical. It should be more exciting to discover what's inside them. There should be a secret. (Suursaari is a pirate island, but I don't mean a gold treasure).

The real event behind #4 battle is that some two hundred Soviets escaped from the island. Gen. Pajari was not happy at all of that event.

One question: do those Fishing ships appear on map, or have they become ghost ships? There should also be some wrecked Russian planes on ground, to represent the air combat on that day. (I'm not sure if you're aware but Finns shot down 396 planes with Brewster Buffaloes. It was a damn good plane even if Americans sold them to us as junk for a price of 1$ each.

_____________________________

Don't be shocked, I AM funny.

(in reply to IBTyrone)
Post #: 49
RE: Battle accounts - 10/15/2005 4:20:16 PM   
Puukkoo


Posts: 472
Joined: 7/19/2005
From: Seinäjoki, Finland
Status: offline
1# Sissi and sissy (Phonetics)

The word sissi means a guerilla/partisan/commando fighter. The root for the word comes from sisu, which means pertinance, temper and tenacity. It is pronounced differently than English sissy, which broadly means the complete contrary of sissi. To pronounce finnish word correctly you must hold your tongue between the two s's. It goes like sisssssssi, with the stress on the first syllable.


#2 The forces

The IG was that cheap? It's probably designed for the AI force in the long campaign. It should be much more precious than that. I have noticed some other peculiarities too. The 20mm Madsen At-Gun fires at airplanes, but I'll let the boys know that.

The whole campaign is purely infantry warfare. Only tanks that could have reached the island were light tanks like T-37's and Soviets were short on those during that era. On the other hand I never ment the force suggestions to be prescriptive. They are only a historical detail, but they are a natural choice for this type of mission.

The sleighs and the AA-Guns are just props in this one. They'll see some use in the mission #3.

#3 the first battle

Soviets did not actually know where Finns gonna hit. Gen Pajari chose this spot, where terrain was rough but where enemy did not expect Finns to hit. Soviets have just hastily manned their positions and they don't have the best possible awareness of the overall situation. Adding some patrols or machine guns to the flanks might be a good idea, but that means that they were prepared for the attack. Just have to make sure that they're not *too* well prepared.

My premiere version set up the first battle on the other bank of the island. I didn't work (and it wasn't historical). Gen Pajari chose this spot because he could control the road between the two villages when the main attack started.

#4 The Feedback

Both of you guys generally liked the first battle. Korpraali V would have had the non-participating enemy forces reduced from the map, which will be done. He also suggested a couple more turns for the scenario, but that's perhaps not necessary. Sending some troops by the flanks will catch the enemy by surprise, but it might also make the battle too easy to win. I think I'll make the Soviets spread a little more their lines.

The #2 battle is a mere gunfight. Some enemies are visible during deployment, but I fear they may otherwise have too long march to the front. I could add some more skitroops to the Soviet side and remove some patrols to make the enemy more invisible. Soviet Marines will stay in this battle, because they're so cool!

Battle the third presents Soviet airforce. You're right when you see no use for those sleights. In the real battle those sleights carried ammunition, AT-Guns, Machine Guns and other equipment. They could well be brought nearer to the island, so that they'd make at least some use. I considered them mostly as props who draw fire from the Soviet airplanes.

Komsomolets are just luxury. Only elite 1st Jaegerbrigade used them. Finnish army was a poor army. Really poor. It had to take most of its equipment from the enemy. Best thing what Finnish weapon industry produced was the Suomi-SMG.


#5 Other

Those mods you seem to use are interesting, but as a scenario designer I'll have to stick to the 'basic' version of the game. Mods are good for those who want to add color to the game, but if you downloaded a scenario that is created with mods, you'll get tanks armed with kar 98k's.

_____________________________

Don't be shocked, I AM funny.

(in reply to IBTyrone)
Post #: 50
RE: Battle accounts - 10/17/2005 10:03:44 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: Puukkoo
Those mods you seem to use are interesting, but as a scenario designer I'll have to stick to the 'basic' version of the game. Mods are good for those who want to add color to the game, but if you downloaded a scenario that is created with mods, you'll get tanks armed with kar 98k's.


Or flamethrowers!

When I design a scenario or campaign myself, I do it without the mod so it is as generic as possible. The mod is good for flavor, but since everyone does not run it, it is not practical in scenario design. I'm sorry, I should have uninstalled it before testing your campaign, but I did not realize it would be an issue. For that matter, it really hasn't other than the flamethrowing sledges!


(in reply to Puukkoo)
Post #: 51
RE: Battle accounts - 10/19/2005 5:18:25 AM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline

Puukkoo: These changes sound very good

One thing that needs to be added is the version/versions of SPWAW the campaign was made and tested. Mine was 8.4.

And should this also be checked out? Couldn't find anything about the campaigns.
http://www.spwaw.com/phpBB2/viewtopic.php?t=1134

_____________________________


(in reply to IBTyrone)
Post #: 52
RE: Battle accounts - 10/19/2005 2:02:05 PM   
Puukkoo


Posts: 472
Joined: 7/19/2005
From: Seinäjoki, Finland
Status: offline
Thanks Korpraali V. The version is indeed 8.4 and oughta be mentioned.

That text file format that you were referring to is much for the scenarios only. I used that example in my 'Heroes of the Fort Sahara' shoot-out scenario. Something similar standards could be added for the campaigns too, but for the most part all those standards are mostly just rhetorics (I think).

_____________________________

Don't be shocked, I AM funny.

(in reply to Korpraali V)
Post #: 53
RE: Battle accounts - 10/25/2005 4:51:46 AM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline
Hold your breath, readers of the forum! Soon the "Suursaari island" will arrive and it will give you some short nights and lots of fun!

Hakkaa päälle!!

_____________________________


(in reply to Puukkoo)
Post #: 54
RE: Battle accounts - 10/27/2005 3:26:54 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
It's up now. For those who haven't played the Finnish or another minor country before, I highly suggest trying this campaign out. I gained an appreciation of Finnish Ski Troops I never had before playing this campaign. It is interesting playing opposite the Soviets.

Puukkoo put a lot of work and research into the campaign and the quality of workmanship shows.

Give it a try!

(in reply to Korpraali V)
Post #: 55
RE: Battle accounts - 10/28/2005 4:26:05 PM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline
quote:

ORIGINAL: IBTyrone

I gained an appreciation of Finnish Ski Troops I never had before playing this campaign.


You learned something valuable. That's why the enemy feared us. Silent, fast, lightning strikes, light but effective. And hits where you least expect it.

<-- If you someday visit Finland.

Cheers!


-Korppi-


_____________________________


(in reply to IBTyrone)
Post #: 56
RE: Battle accounts - 10/28/2005 10:26:47 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: Korpraali V

quote:

ORIGINAL: IBTyrone

I gained an appreciation of Finnish Ski Troops I never had before playing this campaign.


You learned something valuable. That's why the enemy feared us. Silent, fast, lightning strikes, light but effective. And hits where you least expect it.

<-- If you someday visit Finland.


Shoot. If I get to Finland, beer is on me!

(in reply to Korpraali V)
Post #: 57
RE: Battle accounts - 10/31/2005 2:24:36 PM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline


_____________________________


(in reply to IBTyrone)
Post #: 58
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> RE: Work completed! Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.406