String
Posts: 2661
Joined: 10/7/2003 From: Estonia Status: offline
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ORIGINAL: Yamato hugger quote:
ORIGINAL: String You will be needing a LOT of armament points stored for the big reinforcement day in the middle of 1943. You get 5-6 divisions + 2 brigades + 5 smaller 99 AP units in one DAY. A week or two later a smaller batch arrives. This IS going to put a strain on your armaments, and I personally wouldn't like those precious forces to arrive at 30% strength, or only the chinese and Kwantung divisions to arrive at full strentgh and the unrestricted units to come at 30%. I dont reinforce my army much. Key base units get reinforcements mainly to upgrade their shore guns. Units under 50% strength if they are a critical unit will get reinforcements, but generally I keep it off. I keep tight control on how many of what engines I am making. And especially how many of what type of aircraft I produce. Now granted, I havent made it to '43 against a live player as yet. Time will tell Im guessing. You will be sorely needing those units in '43. And considering the amount of them arriving at the same time you will have all of them at 33% if you don't gather any armament points. And that my dear friend means that you can't keep up a decent garrison level all over the empire, you'd have to concentrate on just one area, which leaves .. well you know quote:
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Same goes with A6M5 Zekes. You WILL need a lot of production to replace all those old zeroes quickly, and there will be a lot of new units coming in a surprisingly short amount of time. You'd want them all filled out within 1943 when decent pilots with 60~ exp are still available for IJNAF. A6M2 factories upgrade to A6M3a's automatically yes? A6M3a's upgrade to A6M5s? This is plently for my needs. The Jack is a better plane for the land based forces. Faster, longer range, more durability, more firepower, better climb rate, it has a bomb load, and most importantly, available 6 months earlier. It has 1 less point of manueverability, and less max altitude by 300 some feet (both are over 38,000 feet so I dont consider that a minus). I only put A6M5s on my carriers so making large numbers of them quickly isnt that big a deal. And I commit 100 R&D points to Jacks on turn 1 (granted it takes a while for these to come online) which means the Jack should come on-line sooner than 3/43 as well. How much do you have in A6M2 production right now? Japan begins with 120 i think. Consider that you have to first upgrade all of your carrier based fighters, which is over 200 planes (provided you didn't lose some). This is almost two months just for upgrades, and this doesn't cover the day to day losses. Ofcourse if you have PDU on then it doesn't matter much. Oh and 100 R&D will almost 100% give no reduction.. I had over 200 points for Oscar II's and didn't advance a single month, I'd say a fair bet is over 300 points and if you are going to upgrade your IJN zeroes to jacks then all of those 300 factories will be in full swing upgrading your air groups for 2-3 months atleast. Oh, and how much range DOES the Jack have? IIRC from the 45 scenario tests then it is just 4 hexes at extended range, which is too small for my liking. Or was it George? quote:
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With player defined upgrades on, try to concentrate on single engined fighters. While the Dinah fighter version is decent, has good range and excellent speed, it does take two engines, which means a lot of HI. Same goes for japanese level bombers. Try to keep their losses and production down. 100% disagree on this. Ki-84 Frank is much better than the Dinah KAI, and the Dinah has one feature that would prevent me from building it to begin with. No armor for the pilot. Jap 1 engine bombers arent durable enough or long ranged enough to make them useful. Different people are going to use different methods. You have to do what works for you. Hmm.. I said Dinah isn't a good fighter plane.. and then you 100% disagree with me and state that Dinah sucks .. Seems like a small misunderstanding. edit: Aaanyway .. I did some calculations and found out that the production of my 1671 planes takes a whopping total of 1385 HI per day. That's only 50% more than my vehicle assembly cost of 1038 per day. (I turned off most of them for now) Which means that aircraft production takes less than 10% of my HI. Biggest hog is armament factories, which I heavily expanded, resulting in a reserve of 180k armament points, and which uses a bit over 5k HI per turn. I turned off quite a few factories after I did the survey though, reducing the HI need by 1800. After that come the Naval ship yards with 3600+ HI and merchant shipyards at 3k HI. I haven't expanded any of them I have a little over 14600 HI while daily requierments at full production are 15418 HI. I have turned off my most of my vehicle factories and some of my armament assembly resulting in a requierment of just 12832 HI per turn, giving me approx 1800 HI bonus per turn which makes for an almost 650k large reserve within a year. Given that I'm already in late april 1943 then i'd say that That's the maximum reserve that I can gather anyway. At current levels it would last about 50 days when all HI production would be shut off
< Message edited by String -- 10/6/2005 5:02:17 PM >
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