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RE: Landings in non-base hexes

 
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RE: Landings in non-base hexes - 10/8/2005 5:14:19 PM   
Yamato hugger

 

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quote:

ORIGINAL: Halsey
So you cite some European examples. Where did the Japanese do this in force?


Where did the Japs do it in force?

quote:


I am looking at "The Times Atlas of the Second World War" and this is what I see:

on page 70: there is a rail line that runs from Songkhia to Khota Bharu that isnt on the stock map. The Japs landed at 2 places in what would be hex 25,44 on the stock map about half way between the 2.

on page 72: the Japs landed at Lamon Bay. Problem is Lamon Bay is hex 43,53 on the stock map, not 44,52 as labeled. Hex 44,52 would actually be Dingalan Bay. The Japs landed here specifically to cut off forces in Naga.

on page 73: a Bn of the Kawaguchi regt landed at 40,59 (half way between Zamboanga and Cotabato).

on page 74: landings 1 hex east of Batavia (stock map hex 20,60) .

also on page 74: landings halfway between Balikapapan and Banjarmasin (stock map hex 28,65).



All of those were regiment size or better except as noted. The first was 2 regiments, and the one on Java was either brigade or division sized. Where did the Japs land anywhere "in force" (depending on what your defination of "in force" is)?

By "in force" I assume you mean enough force to do the job they were sent to do, and I believe every one of those instances they landed with enough force to do the job.

Now not included in my list is serveral landings they made on the Bataan peninsula to surround enemy troops. I left these out for 2 reasons. 1) they didnt accomplish their mission, and 2) the hex is a base hex.

(in reply to Halsey)
Post #: 31
RE: Landings in non-base hexes - 10/8/2005 5:17:29 PM   
Yamato hugger

 

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quote:

ORIGINAL: Feinder

Bombard non-base hex - I -believe "nope".

I think I tried it in an early AI game, when IJA was advancing on Rangoon. I sent the RN off to bombard the place, and got 2x Torps into the side of Ramilles for my trouble.

(* Isn't it great to make mistakes vs. the AI? He's so forgiving! *)

-F-


Yes you can bombard a non-base hex. As long as there are enemy troops in it.

(in reply to Feinder)
Post #: 32
RE: Landings in non-base hexes - 10/8/2005 7:22:26 PM   
Halsey

 

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Al I can say is, GO for it!

My advice to your current opponents, if they are reading this thread, is this.
Start sending squad sized suicide units by submarine to land on any RR/Supply lines that are in your occupied territories and home islands.

Do it in large numbers, and do it a lot.

_____________________________


(in reply to Yamato hugger)
Post #: 33
RE: Landings in non-base hexes - 10/8/2005 9:16:12 PM   
Twotribes


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He did say reasonable forces. A squad to block any sized unit in WiTP is NOT reasonable.

(in reply to Yamato hugger)
Post #: 34
RE: Landings in non-base hexes - 10/8/2005 9:43:47 PM   
TulliusDetritus


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There are two "worlds". Wargame world and real world.

In real world "landing in a non-base hex" or bizarre movements have existed. Always. Remember Hannibal and the Alps? History is just full of heterodox (and succesful) movements

(in reply to Twotribes)
Post #: 35
RE: Landings in non-base hexes - 10/8/2005 9:47:56 PM   
bradfordkay

 

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Quite correct, Tullius. In the real world a single squad landed on the highway 60 miles from a base a base will not cause a corps to surrender...

_____________________________

fair winds,
Brad

(in reply to TulliusDetritus)
Post #: 36
RE: Landings in non-base hexes - 10/8/2005 10:18:45 PM   
TulliusDetritus


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Here you are wrong, many small contingents won battles. Especially in mountain warfare.

My point is: you can't say "this can't be done". There is no absolute truth. A military -or an amateur- says "no, this can't be done!". Does this mean it really can't be done? Many militaires proved this is false.

By the way, Pearl Harbor is per definition the most heterodox military movement

(in reply to bradfordkay)
Post #: 37
RE: Landings in non-base hexes - 10/8/2005 10:34:41 PM   
Halsey

 

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We're not talking "REAL WORLD".
We're talking WITP game mechanics.

If an opponent lands a Div, Rgt or a BN to cut off anything larger than itself it's a BS move.
Bottom line!

_____________________________


(in reply to bradfordkay)
Post #: 38
RE: Landings in non-base hexes - 10/8/2005 11:36:47 PM   
Yamato hugger

 

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quote:

ORIGINAL: Halsey

Al I can say is, GO for it!

My advice to your current opponents, if they are reading this thread, is this.
Start sending squad sized suicide units by submarine to land on any RR/Supply lines that are in your occupied territories and home islands.

Do it in large numbers, and do it a lot.


Actually I welcome this. One of my opponants is doing that very thing. You know why I like it? It keeps my supplies where I want them.

(in reply to Halsey)
Post #: 39
RE: Landings in non-base hexes - 10/8/2005 11:53:35 PM   
Yamato hugger

 

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quote:

ORIGINAL: bradfordkay

Quite correct, Tullius. In the real world a single squad landed on the highway 60 miles from a base a base will not cause a corps to surrender...


Really? Tell it to the division of Iraqies that surrendered to a medic in the first gulf war.

Edit: Ive heard sorties from WWII of Italians surredering enmasse to small units. Germans did it near the end. I knew a guy in the 106th that told me the first German he ever saw was with his company commander when the CO came to tell them they surrendered in the Battle of the Bulge.

3 things here. First of all where did I say land a squad? In ALL cases I said they had the force to do the job. Please show where I ever once said I land on a non-base hex with a squad.

Secondly, 1 squad will not cause a corps to surrender. SOMETHING must be attacking that corps to make it want to run away to begin with.

Lastly, all this does is forces you to cogitate the posibilities. To force you to keep reserves. Commit everything and you leave yourself open to disaster. If you keep forces spead out, you eliminate or at least greatly reduce your vunerability of falling victim to it. There arent too many places on the map that one can do this in the first place. If you arent savvy enough to see that and understand that and account for it in your defensive planning, then I feel sorry for you. You arent as good as you think you are.

You want a house rule, heres one: no landings with less than a full unit in enemy occupied terrain. Can a battalion cause a corps that is being forced to retreat to surrender? Sure it can.

< Message edited by Yamato hugger -- 10/9/2005 12:13:56 AM >

(in reply to bradfordkay)
Post #: 40
RE: Landings in non-base hexes - 10/9/2005 12:26:44 AM   
bradfordkay

 

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Actually, a friend of my father's was Dr. Raimondo Luraghi, of the University of Genoa. During the latter part of WW2, he commanded a group of Alpini Resistance fighters who accepted the surrender of an armoured batallion when they blew a bridge over a river chasm.

I know that it can happen in some areas, but it seems far to easy to force such an issue in WITP.

_____________________________

fair winds,
Brad

(in reply to Yamato hugger)
Post #: 41
RE: Landings in non-base hexes - 10/9/2005 12:42:20 AM   
Yamato hugger

 

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I just did a quick survey of the map. I have not tested this and could be wrong, but from a beif look I can see a total of 8 places where landing a unit on a non-base hex would force a surrender.

1) Hex NW of Naga. This would only actually force a surrender if Legaspi is enemy occupied.

2) Hex SW of Taytay would force a surrender of Taytay and/or Puerto Princia

3) Hex SW of Rabul

4) Hex SE of Ambonia

5) Hex east of Broome

6) Hex NW of Toboali

7) Hex NE of Hakodate

8) Middle hex of Shikoku west of Osaka

Now like I said, I havent tested these, there could be more, but thats all I see off the top of my head. Hardly worth rasing such a ruckus about. None of these is exacly a make or break the game location.

< Message edited by Yamato hugger -- 10/9/2005 12:43:47 AM >

(in reply to bradfordkay)
Post #: 42
RE: Landings in non-base hexes - 10/9/2005 1:44:41 AM   
bradfordkay

 

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" Hardly worth rasing such a ruckus about."


Yeah, but sometimes you just feel ornery...

_____________________________

fair winds,
Brad

(in reply to Yamato hugger)
Post #: 43
RE: Landings in non-base hexes - 10/9/2005 3:23:44 AM   
Yamato hugger

 

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quote:

ORIGINAL: bradfordkay

" Hardly worth rasing such a ruckus about."


Yeah, but sometimes you just feel ornery...



(in reply to bradfordkay)
Post #: 44
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