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RE: CHS - Did allies get screwed in the air ?

 
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RE: CHS - Did allies get screwed in the air ? - 10/30/2005 4:53:39 PM   
jwilkerson


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Keep in mind when we are talking about total airplane/frame production figures, many sources will include trainers, whereas WITP does not. Trainers, rough estimate would be about a third of total production. Best CHS can do ( and we are working on the air OB and production right now as we speak ) is to have air OB and production correct at start ( and arriving OB correct ) but players do have the ability to manipulate production after the start beyond the ability of the scenario to control.

PDU on doesn't change production - but it does largely remove the "slot bottleneck" which exists when PDU is off. The "slot bottleneck" is the phenomena ( which I'm very familiar with since none of my games have used PDU on yet ) whereby you have tons of good planes - but can't use them - because you have no available slots in any of your units for that particluar plane type !







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(in reply to Tom Hunter)
Post #: 271
RE: CHS - Did allies get screwed in the air ? - 10/30/2005 5:21:59 PM   
Andy Mac

 

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Aye but for Allies PDU doesnt really correct that issue.

The inability to force USAAF Gps to use F4F's (that I have plenty of) against P40's (of which I have 0) is a real pain even west coast air gps that never go anywhere cannot be switched to navy or marine types.

Thats fair enough as the Japanese have the same restriction

BUT with production flexibility at the same time it is unbalancing.

In reality if I controlled production the way the Japanes do but not slots I would on day half F4F production and put into army types.

PDU doesnt really help allies in 42 (although I think it helps the allies in 43 and 44 a lot more than Japanese)

Andy


(in reply to jwilkerson)
Post #: 272
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