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CHS, Scen.154, Newbee looking for an allied opponent.

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> CHS, Scen.154, Newbee looking for an allied opponent. Page: [1]
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CHS, Scen.154, Newbee looking for an allied opponent. - 11/13/2005 5:38:39 PM   
Mistmatz

 

Posts: 1399
Joined: 10/16/2005
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I'm relatively new to WitP (spent 30 to 40h so far) but I'm a decent wargamer, at least when it comes to land based combat. Lets see how miserable I perform on the high seas...
I had one WitP PBEM so far which I won. I was the allies in the Marianna scenario. I'd say it is impossible to loose that one.

The ideal opponent will also be close to newbee level and I hope we will both learn a lot during the match. I'm open to any house rule to keep the game in historical reasonable boundaries and to avoid gamey tactics.

I use the latest patch (1.77Beta) and would like to play CHS Scenario 154 (willing to move to 155 if required). I'm located in GMT+1 and can offer a minimum pace of 5 turns per week unless holidays or important stuff happens.
Post #: 1
RE: CHS, Scen.154, Newbee looking for an allied opponent. - 11/13/2005 6:10:58 PM   
trajanus


Posts: 52
Joined: 10/29/2005
Status: offline
That sounds like something i'm looking for. I am a newbie as well to PBEM, although i've never played the CHS mod. I can install it no problem though...the turn schedule looks fine to me as well.

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RE: CHS, Scen.154, Newbee looking for an allied opponent. - 11/13/2005 6:57:58 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
OK, I wanna see an AAR guys. Pwease...

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to trajanus)
Post #: 3
RE: CHS, Scen.154, Newbee looking for an allied opponent. - 11/14/2005 11:07:45 PM   
Mistmatz

 

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Hi Trajanus, thats great news!

Lets discuss the setup. I put together my suggestions here, feel free to comment and discuss if this dosnt suit you well.

Realism options: Fog of War, Advance Weather Effects, Allied Damage Control, Player defined Upgrades and December 7th Surprise set to ON, everything else OFF. Reinforcement set to fixed for both sides.

Game options: Combat Reports, TF Move Radius, Plane Move Radius and Accept Air an Ground Replacements set to ON, others OFF and turn cycle set to 1. I'm not sure if we need to be in sync here, except for the turn cycle of course...

Houserulse:
NOTE: Those are stolen from other threads on this forum and what I think will be helpful after reading some of the AAR here.

- Japanesse units under command China HQ may move only in China, Indochina, Tibet and Mongolia, unless political points are spent to change base HQ. Mongolian cavalry units may enter additionally to Manchukuo (but not Korea or Russia).

- Japanesse units under command Kwantung HQ may move only in Manchukuo, Korea, Russia and Mongolia, unless political points are spent to change base HQ.

- British CV, CVL, CVE or BB can’t occupy this same hex with USA CV, CVL, CVE or BB. Except of situation that USA has 2 or less CVs (operational in Pacific – max damage 20).

- British land units (Southeast Asia Command - SAC) don’t occupy the same hex with USA units, except when US units are subordinate to SAC.

- Chinesse land units must change HQ to Southeast Asia if they want move to Burma.

- No aircraft training on empty bases.

- Aircraft night attacks are limited to city attack and naval attack.

- Dutch land and air units can’t become evacuated outside bases in Dutch Indies.

- No allied navy commando attack (including submarine transport) or paradrop attack on empty Siam factories in December 1941.


There are two more issues were I'd like to see a houserule.

a) How do we handle respawning chinese LCU's in India. From what I read this happens when all chinese respawning locations are occupied by the japanese troops. Obviously this rule is nonsense so we should discuss this issue. (I'm already dreaming of a victory in China as you may notice... ).

b) Maximum amount of aircrafts on an airfield. I noticed that serveral players limit this not only by aviation support which can be easily provided but also by a limit like: "max. AC on an AF" = "Size of AF" x 40 (or 50).
I'm not sure if this rule is neccessary with CHS, but I want to avoid huge bombing raids from a level 4 AF with incredible amounts of bombers while in reality they would have been piled up in order to base them all there.



With the new patch big ASW forces shouldnt be a problem anymore and CHS should take care about extremly low altitudes of attacking aircraft with better AA effect. So basically I think this is all that comes to my mind right now.

I'm willing to negotiate all from the above as long the aim is to keep the game balanced and somewhat historically reasonable.

Regarding AAR I'm quite willing to provide one here in the forum but would like to see this as off-limits for my opponent as I would like to present actual data and maybe discuss them if people are interested. Of course its ok if you might want to do the same for your side.

So what do you say?

PS: I'm also interested in comments and suggestions from the more seasoned players regarding this setup.











(in reply to Ron Saueracker)
Post #: 4
RE: CHS, Scen.154, Newbee looking for an allied opponent. - 11/15/2005 12:39:39 AM   
trajanus


Posts: 52
Joined: 10/29/2005
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Those rules sound fine to me. I have not finished putting CHS on my new install of WITP, and i'm at work, so I'm unsure of the timeframe the scenarios you are wanting...

quote:

a) How do we handle respawning chinese LCU's in India. From what I read this happens when all chinese respawning locations are occupied by the japanese troops. Obviously this rule is nonsense so we should discuss this issue. (I'm already dreaming of a victory in China as you may notice... ).


I think the best rule there would be for you to evacuate China ASAP. The allies will give you Wake Island in compensation.

But really, I have no idea on that one..
quote:

b) Maximum amount of aircrafts on an airfield. I noticed that serveral players limit this not only by aviation support which can be easily provided but also by a limit like: "max. AC on an AF" = "Size of AF" x 40 (or 50).
I'm not sure if this rule is neccessary with CHS, but I want to avoid huge bombing raids from a level 4 AF with incredible amounts of bombers while in reality they would have been piled up in order to base them all there.


Hmm.. i don't see a problem with a stacking limit on airfields. I would go with (Airfield size X 50) that allows 200 planes on a size 4 airfield.



quote:

I'm willing to negotiate all from the above as long the aim is to keep the game balanced and somewhat historically reasonable.


Yea, you have a good list, I see no problem with it.

quote:

Regarding AAR I'm quite willing to provide one here in the forum but would like to see this as off-limits for my opponent as I would like to present actual data and maybe discuss them if people are interested. Of course its ok if you might want to do the same for your side.


I think it would be in both our interests to let me read your aar... just kidding. yea that is fine... an AAR it is then.


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Post #: 5
RE: CHS, Scen.154, Newbee looking for an allied opponent. - 11/15/2005 12:47:26 AM   
Gen.Hoepner


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Joined: 9/4/2001
From: italy
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Chinese units respawning in India is a gamey code-rule that must be, IMHO, worked around.
Same for Fixed CD guns on US west coast sent to Karachi changing the HQ

Good luck and provide an AAR...will be interesting

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Post #: 6
RE: CHS, Scen.154, Newbee looking for an allied opponent. - 11/15/2005 10:03:29 PM   
Mistmatz

 

Posts: 1399
Joined: 10/16/2005
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quote:

ORIGINAL: Gen.Hoepner

Chinese units respawning in India is a gamey code-rule that must be, IMHO, worked around.
Same for Fixed CD guns on US west coast sent to Karachi changing the HQ

Good luck and provide an AAR...will be interesting



Gen. do you have any suggestion for the chinese LCU in india issue? I learned about this issue from your AAR, so maybe you and MC have worked something out for that?

This west coast CD issue is new to me I guess the solution would be that those units must not change HQ then, rigth?

(in reply to Gen.Hoepner)
Post #: 7
RE: CHS, Scen.154, Newbee looking for an allied opponent. - 11/18/2005 10:56:14 PM   
j campbell


Posts: 283
Joined: 1/20/2001
From: Grosse Pointe, MI
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I think the rules set-up put forth is quite reasonable. Hopefully, the new patch should alleviate the need for the majority of these in the future -one can only hope.



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(in reply to Mistmatz)
Post #: 8
RE: CHS, Scen.154, Newbee looking for an allied opponent. - 11/23/2005 3:41:56 PM   
Mistmatz

 

Posts: 1399
Joined: 10/16/2005
Status: offline
Trajanus it seems that I cannot get the mail function of this forum to work. I tried to send you mails but the copy I requested did never appear so I guess you never received my emails as well.

Please contact me at mistmatz@gmx.de because I'm not sure if you are still willing to play after the last quiet days. No problem if you are no longer available, I just want to know so I could go forward if you are'nt. Thank you. :)

(in reply to trajanus)
Post #: 9
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