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question: mines and wrecks

 
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question: mines and wrecks - 11/22/2005 9:28:57 AM   
davebaldini


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Joined: 11/9/2005
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1. in the 'ALAMO" scenario you can place all 4 mines in a hex at one time, say 3 remain in the hex after 2 para squads enter it, do you add all 3 mines for a +3 1d6 ROLL OR ARE THERE 3 separate +1 attackes by each mine?

2. do wrecks with their +2 tem afford shaken units a -2 during rally attempts? (ie like woods,buildings,etc.)
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RE: question: mines and wrecks - 11/23/2005 4:11:51 AM   
stanguay

 

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Hi Dave !

quote:


1. in the 'ALAMO" scenario you can place all 4 mines in a hex at one time, say 3 remain in the hex after 2 para squads enter it, do you add all 3 mines for a +3 1d6 ROLL OR ARE THERE 3 separate +1 attackes by each mine?


Based on how you would handle multiple Claymore mines attacks, I would say you make three attack at 1d6+1 each.


quote:


2. do wrecks with their +2 tem afford shaken units a -2 during rally attempts? (ie like woods,buildings,etc.)


Mark said, in a previous post, that units in foxhole do get the benefit of a -2 to their rally roll so I would guess the same can be said for units hiding behind a wreck.

< Message edited by stanguay -- 11/23/2005 4:14:14 AM >

(in reply to davebaldini)
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