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Back to News Listing WarPlan Dev Diary #2 - Land and Air System

Posted: Monday, June 24, 2019 by Daniele Meneghini

Type: News

The land system for a wargame is one of the most crucial parts of the game. Land units allow you to control territory which is how you win the game. Nothing generates as much excitement and a healthy level of anxiety than seeing a Russian front stretched from Leningrad to Rostov with both players desperately trying to achieve their goals while feeling they don’t have enough resources just as the weather turns to mud.

I wanted to add flavor to the operational level of WarPlan without overwhelming the players with information or actions. I tried to take what was important and incorporate it as simple decisions for units grouped in as few categories as possible. This way they can make quick decisions without overwhelming procedures. This is also incorporated into the fog of war system which is based on inaccurate and incomplete information instead of being completely blind to what is happening where. Play like a general not a calculator.

General Information

Each unit has general information which they all are created upon. When a player selects a unit they will get the standard display. This shows their combined strengths and weaknesses with minimal intrusion to the game map. Each unit has 2 modes, some secondary abilities, a details button, and a prioritize button that allows this unit to receive reinforcements first and upgrade now above all other units. The oil stockplike shows how much oil the unit’s country has saved up.

 

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