Posted: Monday, April 29, 2019 by Daniele Meneghini
Warfare in Empires
One of the major components of Empires is waging wars. Ultimately, you will win if you gain more Legacy than any other nation, but conquering your objectives and holding rich regions, some with world wonders, is definitely the most straightforward way to achieve that.
Once you have defined the objectives for your military campaigns, you’ll have to assemble your units into armies. And this process is not something to do at random, because, as you all know, battles are often won before they are actually fought.
Posted: Wednesday, April 24, 2019 by Alberto Casulini
As we previously announced, today we are starting a new series of video dev diaries focussing on the gameplay of Fantasy General II!
Posted: Friday, April 19, 2019 by Daniele Meneghini
We have the final list of the participants who completed the Challenge #1 – Conquer Italy playing as Rome in as few turns as possible.
It was a bitter fight and many valorous soldiers have died trying. But what are they compared to the sempiternal glory of Rome?
Posted: Wednesday, April 17, 2019 by Alberto Casulini
We announced Fantasy General II last week, and we were overwhelmed to see such a great reception! Lots of people wishlisted the game and applied to the Beta. We have also seen a lot of articles popping up on all major gaming sites, like PC Gamer, Kotaku, Rock Paper Shotgun, Gamewatcher and more.
Posted: Wednesday, April 17, 2019 by Daniele Meneghini
Field of Glory: Empires is a very ambitious project. It’s perfect combination between empire management and grand-strategy, united to a set of unique mechanics, will set a new standard for strategy games.
To better introduce players to this upcoming masterpiece, we have launched a great Challenge series of events, inviting influencers and media members.
Posted: Friday, April 12, 2019 by Alberto Casulini
Great news, people.
As we get ready to show you more and more of the game, we'd like to establish a more direct relationship between the development team of Owned By Gravity and all you fans who are waiting for Fantasy General II.
Posted: Tuesday, April 9, 2019 by Daniele Meneghini
Winning the Game
In Empires, you are building your nation so that it endures the passage of time, and your achievement is measured through the legacy you’ll leave, even if in the end, your nation is no more.
There are several ways to achieve this goal of being first in Legacy. It’s not just something to be only achieved by conquering part of the map, although that approach remains a possibility, rest assured.
If you take a military approach, then you’ll want to plan your campaigns so that you conquer and hold your objective regions. These regions are set for each nation and represent loosely their historical progress or areas of interest. Some nations will have objectives set in a concentric way, around their capital, so they will expand outward in each direction.
Posted: Monday, April 8, 2019 by Daniele Meneghini
The Cold War is cold no more. NATO countries are facing their Warsaw Pact counterparts right in the middle of Europe, furiously fighting to control the Fulda-Gap and close key-locations.
But Germany is not the only European Front where the Soviet High Command is looking to overcome the West resistance.
On the south, a century-old hot border is ready to erupt into fire. Yugoslavia, although not a “Soviet” state, is willing to take advantage of the chaos in which the totality of Western Nations has been embroiled. Their eyes run along the Italian border and the important port of Trieste, the acquisition of which could be of immense value for its economy. The JNA (Yugoslav People's Army) is equipped with hardware of high efficiency and it is not afraid to use it on its old enemy.
Posted: Monday, April 8, 2019 by Daniele Meneghini
Fied of Glory Empires is surely a very ambitious project, aiming to bring to life the ancient world and its civilizations and to recreate the cultural intricacies of that time.
To better explain the complexity an the scope of the game, we started writing a series of dev diaries covering the most crucial points around which Field of Glory: Empires is designed.
Today we would like to expand this experience further. Welcome to the Challenge!
Posted: Friday, April 5, 2019 by Alberto Casulini
Posted: Friday, March 29, 2019 by Alberto Casulini
The second Home of Wargamers Live is coming! Tune in on Twitch on Monday April 8th at 6 pm BST!
Posted: Thursday, March 28, 2019 by Daniele Meneghini
“The liberation of Kuwait has begun. In conjunction with our Coalition partners the United States has moved under the codename Desert Storm” - Marlin Fitzwater, White House Press Secretary
“Command - Desert Storm” the new DLC/Standalone for Command: Modern Air/Naval Operations has been released!
Relive the pivotal events of the conflict that sealed the Cold War and radically changed the Middle East geopolitical landscape.
Posted: Wednesday, March 27, 2019 by Daniele Meneghini
India. At the fringe of the Hellenistic World. In these lands, Alexander the Great fought his last main battle. Here the cultural heritage of Hellas and Persia met Buddhism. Here the blood of many courageous and daring soldiers was spilled along the centuries. This is not a land for the faint of heart.
It is your time to prove your valour now!
We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.
Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.
Posted: Tuesday, March 26, 2019 by Daniele Meneghini
The new “Desert Storm” DLC/Standalone is now well into production, and is set to launch on March 28 (see the trailer!). The companion v1.15 update has also been released, and the dev team is already tweaking the new features and fixing issues based on early feedback.
Let us take a look through the scenarios available in this battleset and explore the historical and hypothetical events that it surveys.
Here you can find Part 1
Posted: Tuesday, March 26, 2019 by Daniele Meneghini
Scaling up your Empire: Provinces
One of the common issues for strategy games is moving from a small nation with a handful of things to do per turn to a bigger one with dozens of decisions to make. What was fun and thrilling in the early game, like deciding if you want to build a cattle ranch or a sawmill becomes more mundane. And yet, sometimes for specific reasons, you still want to check, as the wise ruler you are, what’s going on in a precise location.
Many games try to create tools for this reduction in micro-management. But most if not all adopt a ‘forced approach’, where at some point the game tries very hard to make you do things in a very specific way. In Empires we decided that you can eat your cake and sell it too … with Provinces!
Posted: Thursday, March 21, 2019 by Daniele Meneghini
The new “Desert Storm” DLC/Standalone is now well into production, and is set to launch on March 28 (see the trailer!). The companion v1.15 update has also been released, and the dev team is already tweaking the new features and fixing issues based on early feedback.
Let us take a look through the scenarios available in this battleset and explore the historical and hypothetical events that it surveys.
Posted: Tuesday, March 19, 2019 by Alberto Casulini
Following the rescue of Operation Anabasis, the war between the Cylons and the Twelve Colonies is about to reach its peak.
There are rumours of a renewed Cylon offensive, of a change in leadership. The war toll climbs, and the Colonial Fleet holds fast. Soon it will be time to face their greatest threat yet.
Posted: Tuesday, March 19, 2019 by Daniele Meneghini
On August 2, 1990, Iraq’s ground forces invaded and occupied Kuwait. 40% of the world’s oil production, and the developed world’s economy, was placed in imminent threat by Iraqi leader Saddam Hussein. In response, the United States promptly assembled an international coalition to attack and expel Iraqi forces out of Kuwait, and to eliminate Hussein’s capability to repeat such an act in the future. What followed would forever transform the face of war.
Command: Desert Storm is nearing, as operations will begin officially on March, 28th!
Posted: Monday, March 18, 2019 by Alberto Casulini
Tomorrow we are going to release the fourth DLC for Battlestar Galactica Deadlock called Sin and Sacrifice.
It will be released alongside a new free update introducing new features, such as the ships Veterancy option and the music player. This new update is named after its main feature: the Veterancy Update.
Posted: Monday, March 18, 2019 by Daniele Meneghini
One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay.
Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your new gains without increasing your decadence. Thus your quickly acquired Empire might be impressive but will probably prove to be ephemeral. The new territories will be unruly, and in turn this can cause large issues for your government and ruler. However, decadence is not just a problem for the over-ambitious conqueror, it will affect almost every nation over time, no matter how grand, making long term stability a real challenge. Once you pass into relative decline, citizen loyalty will drop, civil wars and revolts will become more common making the risk of major collapse very real.
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