Posted: Friday, March 15, 2019 by Alberto Casulini
Among the new features coming with Sin and Sacrifice, the new expansion for Battlestar Galactica Deadlock, there is one which we are very excited about: the new Colonial Fleet Chatter.
Posted: Tuesday, March 12, 2019 by Alberto Casulini
Last week we announced an exciting upcoming new game, Neverdark.
Set in a world where modern society was destroyed by a global blackout, you will lead a group of survivors set on securing and shaping a new urban community.
Posted: Monday, March 11, 2019 by Daniele Meneghini
Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era.
Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6th diary when we turn our attention to culture and decadence!
Posted: Friday, March 8, 2019 by Alberto Casulini
Battlestar Galactica Deadlock fans were surprised by our announcement, last week, of the new DLC, Sin and Sacrifice.
The new expansion will continue the story of Deadlock, bringing a conclusion to Season One, as well as adding new ships and a brand new fleet chatter system!
Posted: Thursday, March 7, 2019 by Alberto Casulini
That's right! You might have heard this already but now it's official: Order of Battle is coming to console.
Posted: Wednesday, March 6, 2019 by Alberto Casulini
Hello All! Today we wanted to revisit the topic of random scenarios and talk about missions which you can play on various random maps we have shown before.
Posted: Wednesday, March 6, 2019 by Daniele Meneghini
Posted: Tuesday, March 5, 2019 by Daniele Meneghini
Welcome to the fourth installment of the Empires dev diaries. This week, we will talk about trading and commerce, and how buildings are very important in relation to this.
As you might remember from our previous diary on buildings, they provide a lot of opportunities and benefits. But many will need trading goods to work to their full capacity. They will still function even if the trading good is not available, but you’ll pay a hefty sum each turn, to simulate the convoluted ways by which you manage to get a trickle of the precious trade good. For some buildings, this is sometimes worthwhile as they might be instrumental in how you have setup your empire, but in other cases you will be better to disable or destroy the building.
Posted: Monday, March 4, 2019 by Alberto Casulini
On December 24th 2030 a global blackout occurred. In an instant, the world lost access to electricity, and suddenly so many things that we had taken for granted were gone; the Internet, global communications, electronic devices… all gone.
War emerged as governments fell. Society collapsed upon itself and guns, medicine and food became the new currency. A new world rose from the ashes of the old one, one ruled by bands of raiders, religious cults, bikers gangs, idealistic democratic communes and organisations built around charismatic leaders. Cities became battlegrounds. This is the world of Neverdark!
Posted: Thursday, February 28, 2019 by Daniele Meneghini
On August 2, 1990, Iraq’s ground forces invaded and occupied Kuwait. 40% of the world’s oil production, and the developed world’s economy, was placed in imminent threat by Iraqi leader Saddam Hussein. In response, the United States promptly assembled an international coalition to attack and expel Iraqi forces out of Kuwait, and to eliminate Hussein’s capability to repeat such an act in the future. What followed would forever transform the face of war.
Command: Desert Storm has been announced! Relive the pivotal events of the conflict that sealed the Cold War and radically changed the Middle East geopolitical landscape.
Posted: Wednesday, February 27, 2019 by Alberto Casulini
In Battlestar Galactica Deadlock: Sin and Sacrifice, the epic story of Battlestar Galactica Deadlock continues, and brings with it an exciting new chapter of the First Cylon War.
Posted: Tuesday, February 26, 2019 by Daniele Meneghini
“No Mission Too Difficult. No Sacrifice Too Great. Duty First!”
We are very happy to announce that, after several months of hard work, Close Combat: The Bloody First is ready to go officially in Beta!
Developers have put a lot of effort into creating one of the most realistic tactical wargames ever, improving and refining the overall gameplay experience.
Now it’s your turn to duty! If you think you have what it takes, enlist here and help us in giving the final touches to the game!
Posted: Monday, February 25, 2019 by Daniele Meneghini
One of the pillars of Empires is how regions, the basic geographical unit are handled. Regions are at the heart of the game and managing them properly will make or undo whole nations.
We have already mentioned that regions have a population, split into different ‘population units’ and the buildings constructed in the region. Today we will speak of buildings, as they are every bit as important as the citizens and slaves of your regions, if not more even!
Posted: Wednesday, February 20, 2019 by Alberto Casulini
It is an exciting time to be a Slitherine fan: after yesterday’s Midweek Madness, today we are announcing a new series of live events.
Posted: Tuesday, February 19, 2019 by Alberto Casulini
Great news everyone: the Slitherine Steam Midweek Madness has started!
The Slitherine catalogue on Steam is getting a hefty discount for a few days until Friday, up to 90% off!
Posted: Monday, February 18, 2019 by Daniele Meneghini
During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires. So let’s get stuck in!
The map of FoG Empires is divided into Regions. Although as your realm grows you will be able to organise these into Provinces, Regions are where the game “happens” – your armies move from Region to Region, and your population, buildings, and trade are all linked to individual Regions
Posted: Thursday, February 14, 2019 by Daniele Meneghini
On January 14th, 1944, Leningrad Front and Volkhov Front launched a combined offensive against the German 18th Army still standing at the outskirts of Leningrad. The plan was to break through to Luga from north and East and encircle the army, before continuing the attack to the Panther Line still under construction and break into the Baltic.
The Germans had in the previous months severely weakened the army by transferring many divisions south and was planning a withdrawal to shorten the front line. The offensive started before they could implement this plan 'Blau'.
Posted: Wednesday, February 13, 2019 by Daniele Meneghini
With the release of World at War, the Strategic Command franchise has expanded greatly the amount of content that was at disposal in War in Europe. And, surely, one thing that has received enormous attention by the community is the Modding activity.
We have decided to give a highlight on four Mods that grabbed our attention, and we are very happy to see the community getting bigger and bigger!
Kudos to IronX, SIPRES, and weaslex for such great work!
Posted: Tuesday, February 12, 2019 by Daniele Meneghini
We have just opened the official Twitter account for Matrix Games! Check it out to know about the latest news about wargames and wargaming in general!
To celebrate this milestone, we are currently running a Twitter Giveaway. You have only to follow the channel to take the chance to win one of the games listed above, for free!
Good luck!
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January 1944. The German Army had their last toehold on the Dnieper River. The Soviet player must coordinate the offensives of his Fronts to encircle ...