A new update is assembled and ready to march!
Matrix Games and Australian Design Group (www.a-d-g.com.au) are proud to release the comprehensive 1.05.05 update for Empires in Arms. The update comes with several bug fixes including a fix for a bug with guard commitment, a fix for possible game looping in the naval phase, fixes for the Insurrection corps, foraging bug fixes, and more.
David Heath, Director of Operations at Matrix Games, said “Each subsequent update of Empires in Arms brings improvements to our adaptation of this great game system. We’re thrilled to be a part of bringing this legendary wargame to the computer and we will continue to respond to community feedback and polish and improve it over time.”
Take command of one of the many factions in early 19th century Europe! Empires in Arms is a grand strategy turn-based race to prove which nation is the greatest in Europe. In a bid for mastery over the continent, players can succeed where Napoleon failed or try to stop the military genius quicker than his historical enemies could!
The game moves in monthly turns where diplomacy and builds are conducted. Within the monthly turns there are a variable number of impulses where corps and fleets move about. All movement is simultaneous with battles occurring at the end of the impulse. Battles are resolved by players both picking a strategy and fighting a series of rounds in an attempt to break the enemy. Make and break alliances, declare war, invade minor nations, propose peace terms, build armies of landwehr, regulars, guards, light cavalry, heavy cavalry and artillery. Many historical leaders from the period are included to command corps and fleets, from Admiral Nelson to Marshal Davout to the Pashas of the Ottoman Empires.
The slightest mistake could be the difference between the crown of Europe or exile to St. Helena. Step into history and find your destiny in Empires in Arms!
Get the update here. The update is comprehensive and will bring any previous version of Empires in Arms to version 1.05.05.