Posted: Tuesday, March 20, 2018 by Alberto Casulini
Time for a new live faction preview of Empires Apart.
This week we are going to showcase an entirely nomadic faction, one which strikes hard and unexpectedly, riding fast on the steppes: the Mongols.
Posted: Tuesday, March 20, 2018 by Daniele Meneghini
Being the supreme leader of Soviet Union is not an easy duty. Being the paranoid supreme leader of Soviet Union seems very tough. Being the paranoid supreme leader of Soviet Union during Barbarossa must be an impossible challenge!
But apparently, our glorious user John B. has been not intimidated at all and decided to write a very useful AAR playing as the Soviets with Decisive Campaigns: Barbarossa!
Posted: Monday, March 19, 2018 by Alberto Casulini
Last week Resonance22 and DESTINYbit sat down to play Empires Apart.
Posted: Thursday, March 15, 2018 by Ciro Acanfora
We're glad to announce that Check Your 6! is officially available now!
Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.
Posted: Thursday, March 15, 2018 by Ciro Acanfora
In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.
Posted: Wednesday, March 14, 2018 by Ciro Acanfora
Have you ever wondered how to create a scenario for Field of Glory II? Have you tried your best but you didn't succeed for a reason still unknown to you? Then, this guide is probably made for you!
Posted: Tuesday, March 13, 2018 by Alberto Casulini
In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.
It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.
Posted: Tuesday, March 13, 2018 by Daniele Meneghini
DESERT WAR: SHOCK EXPLAINED
“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw. Not a monster but a very graceful machine with beautiful lines…. Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller
Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games. It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending. Coming up short of attack factors? No problem! Throw in some tanks. A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc. In Desert War 1940
Posted: Tuesday, March 13, 2018 by Ciro Acanfora
Posted: Monday, March 12, 2018 by Daniele Meneghini
Will you defend the Empire, or will you fight it?
You’ll have the chance to answer to this question very soon, as the Field of Glory II Legions Triumphant Tournament is open to recruitment!
100 generals are requested for this great task, and we are sure that none of you will avoid it!
Join here!
Posted: Monday, March 12, 2018 by Ciro Acanfora
As the release of Desert War approaches, a one-hour-long preview showing our gameplay has been released by "Real and Simulated Wars Blog"'s YouTube channel.
Don't forget that Desert War will be out next week, the 22nd of March, so stay tuned for more updates!
Posted: Friday, March 9, 2018 by Alberto Casulini
We have something special coming next week: Resonance22, one of the biggest RTS experts in the world, will be streaming Empires Apart live on his channel.
Posted: Thursday, March 8, 2018 by Daniele Meneghini
Valour is superior to numbers. – Vegetius
When there is something greater than your own life to fight for, then there is no time for turning back. You must take your sword, your shield, say goodbye to your natural family, for you are joining men who will become your brothers in battle.
With them, you will fight until final victory or total defeat, sharing the destiny of your nation. Will you follow your brethren wherever the path of duty could lead?
Field of Glory II: Legions Triumphant, the new DLC in the series that is reviving highly historically accurate wargaming, is now available!
Posted: Thursday, March 8, 2018 by Alberto Casulini
1941. Erwin Rommel is appointed commander of the newly created Deutsches Afrika Korps, with the goal of supporting Italy in their campaign against the Allied forces in North Africa.
It is the beginning of a great military campaign which will show the world the military genius of Rommel, a series of great accomplishments which will earn him the immortal nickname of the Desert Fox.
Posted: Wednesday, March 7, 2018 by Ciro Acanfora
Posted: Tuesday, March 6, 2018 by Alberto Casulini
Another week, another preview live stream of Empires Apart!
Posted: Monday, March 5, 2018 by Alberto Casulini
We are releasing a pretty big update for Warhammer 40,000: Sanctus Reach.
It includes what is a very important change to how melee combat works: all melee units will now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. Furthermore, low morale now reduces a units combat skill.
Posted: Friday, March 2, 2018 by Daniele Meneghini
Mark the date, as you’ll be able to ride your tanks through the stormy sands of North Africa very soon.
Desert War, the upcoming wargame set in the early years of World War II in Libya and featuring the clashes between the Italo-German Army and the British-led forces, will hit your shelves on March 22nd!
Posted: Friday, March 2, 2018 by Alberto Casulini
During the development of Empires Apart, one area where we really focused on was the UI. It was really important for us to make a functional UI which would also be good looking and smooth. We put a lot of time and effort into it. We looked at many different games from past and present and their approach to UI, particularly of RTSs.
Posted: Thursday, March 1, 2018 by Daniele Meneghini
Submarine innovation continues in the post-Cold War security environment…with substantially greater roles in land attack and special operations forces delivery. — Admiral Henry Chiles, U.S. Navy, 2000
Today, you’ll have the chance to experience the lethality of modern submarine warfare, as Command: The Silent Service has been released!
The Silent Service is the latest instalment in the award-winning CMANO franchise, this time featuring 18 intense standalone scenarios featuring a vast array of missions involving submarines of different type, nation and decade.
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