Posted: Tuesday, July 31, 2018 by Alberto Casulini
We're finally there - we just released an update to Battlestar Galactica Deadlock on Xbox One, enabling multiplayer on that platform.
Posted: Tuesday, July 31, 2018 by Daniele Meneghini
IMPORTANT NOTE: Anyone who has Field of Glory II can enter. You do not need to own any of the DLCs to enter. You are all invited!
The Western Roman Empire is crumbling. The central authorities are no longer able to assure the safety of Roman citizens along the borders, or even well inside the Empire. Southern Gaul and most of Hispania are in the hands of the Visigoths.
The clock is ticking, and the fall is imminent. Will you be able to stop the apocalypse in the name of Rome or will you overthrow the oppressors and establish your own kingdom?
We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.
Posted: Friday, July 27, 2018 by Alberto Casulini
Aggressors is the upcoming 4X strategy game developed by Kubat Software and published by Slitherine. It is an incredibly deep game set in the ancient Mediterranean and it gives players complete freedom to manage their faction as they see fit.
Posted: Thursday, July 26, 2018 by Alberto Casulini
The release of Warhammer 40,000: Gladius was a huge event for us, and we are really happy with how it went. We’re also very happy with how the game has been received so far: we’ve heard a lot of enthusiastic comments and opinions, from both the public and influencers. We’re really glad to see you guys like the game.
Naturally, we’ve also received some exceptional feedback: lots of good ideas, suggestions and criticism. We are really grateful for all kinds of feedback. We have been doing our best to gather all of this feedback and process it. It was particularly useful for all the updates we have worked on so far.
Posted: Wednesday, July 25, 2018 by Alberto Casulini
“You shouldn’t be going out there!”
“Who else will?” Sam turned on her sister. She needed to re-cage this anger, and made a conscious effort to unclench her bloodied fist. “Tell me who else can go out and do what I do.”
Helena didn’t meet her sister’s glare. “Who else will go back to Tauron and look after Zach?”
“That’s low, Helena.”
Posted: Tuesday, July 24, 2018 by Daniele Meneghini
Command: Modern Air/Naval Operations (CMANO) is a serious videogame, very much in the Matrix Games genre and was released for public sale in 2013. CMANO gives the Wargamer full tactical and operational level control of a conflict simulation, from a single 1-vs-1 dogfight, or naval skirmish all the way to theatre and even strategic-scale warfare. CMANO, developed by our Developer partner WarfareSims, was immediately recognised by our gaming community as a unique title and repeatedly voted Wargame of the Year (WOTY).
Since release, multiple DLC and expansion sets have been added and the very popular, yet controversial, Command LIVE series, based around evolving political and military events, has been a major success. Other examples of the realism of the series are Chains of War a battle set that explores conflict between China, the USA and their respective allies, taking place the near future.
Posted: Monday, July 23, 2018 by Daniele Meneghini
Juha Kellokoski, the main game designer from Veitikka Studios, will give us a short overview on a very important topic: how to effectively plan and manage your units during a battle! Kudos to Juha for this great article
In this Dev Diary entry I will show one way to manage a defensive battle plan. As an example, I've decided to play as the United States Army, defending against the Soviet Union. Armored Brigade battles have three phases: the setup phase, the action phase and the after action report phase. Here I'm going through the setup phase. The player must designate his target reference points (TRP) and place obstacles, if he has any, and optionally he can plan unit paths, fire missions etc.
Posted: Friday, July 20, 2018 by Daniele Meneghini
On July 20, 1969, at 10:56 p.m. Eastern Time, people across the Earth listened the words of NASA astronaut Neil Armstrong: "That's one small step for man . . . one giant leap for mankind". These now famous words marked the Apollo 11 mission as one of the most crucial enterprise for modern human history.
For the first time, human beings walked across the surface of the silent companion of our Planet and the hearts of millions of people watching the event vibrated with an emotion impossible to describe.
Posted: Friday, July 20, 2018 by Daniele Meneghini
One thing I have never liked about 4X strategy games is the missing tactics. I never really understood why. Why cannot a game combine both – strategy and tactics? After all, quite a few generals became emperors!
Posted: Wednesday, July 18, 2018 by Alberto Casulini
Welcome to the first issue of Panzer Corps 2 Developer Diary. The initial announcement of Panzer Corps 2 was a little while ago now, and we understand that it left many people waiting for more information. In this issue we will try to provide a general overview of where we are going with this project and what to expect from it. We will provide much more information on each individual aspect of the game in future diaries.
Posted: Tuesday, July 17, 2018 by Alberto Casulini
Today we are releasing our second batch of infographics depicting the units of Aggressors: Ancient Rome!
This time it's the turn of the real protagonists of the era: the Romans, as well as a mighty empire which was Rome's most dangerous antagonist for centuries, the Persians.
We are also showcasing the civilian support units as well as the ships you can build in the game.
Posted: Monday, July 16, 2018 by Daniele Meneghini
The Armored Brigade artificial intelligence (AI) is fully dynamic, which means that it can handle any scenario within the game parameters, without a need for any scripting from the scenario designer. This approach has been the basic foundation of the game. I've always found the procedurally generated game content fascinating, and that can be seen in the design philosophy of Armored Brigade.
In Armored Brigade, there's an undefined number of maps, units, environmental conditions, and so on. The system must build a readable representation, process the input and then produce output that creates a credible impression of intelligence that behaves in a realistic, unpredictable and challenging manner. That's quite a challenge indeed. A "chess AI", where you have a finite number of possible states, is out of the question.
Posted: Thursday, July 12, 2018 by Alberto Casulini
The first ever 4X turn-based strategy game set in the Warhammer 40,000 universe is now available on PC (Windows and Linux)!
Posted: Wednesday, July 11, 2018 by Alberto Casulini
Time for the second video depicting the playable factions in Warhammer 40,000: Gladius - Relics of War!
Posted: Tuesday, July 10, 2018 by Alberto Casulini
We are publishing the first of a series of videos describing the strengths and unique features of each playable faction in Warhammer 40,000: Gladius - Relics of War.
The first of the featured factions will be the heroical Astra Militarum.
Posted: Tuesday, July 10, 2018 by Alberto Casulini
Heavily-muscled, aggressive, eight-foot-tall fungal thugs with a love of warfare, the Orks were a spacefaring peril long before the human Imperium entered the galactic scene. Spread evenly across the galaxy, for the most part they are an irritant to any other inhabitants, like lazy, belligerent neighbours. But occasionally, as a swarm of locusts, the scattered tribes and clans form into a Waaagh! – something between a crusade and a riot – and devastate entire sectors until they run out of things to fight and fall instead into internecine warfare.
Posted: Monday, July 9, 2018 by Daniele Meneghini
Armored Brigade development is proceeding straightforward and today Veitikka Studios is very proud to announce that the game is ready to enter the Beta Phase!
If you are of a mind to contribute to polishing the game, then look no further and apply by clicking here.
Posted: Friday, July 6, 2018 by Alberto Casulini
Throughout human history it has been expected that those accepted as leaders or emperors would be responsible for bringing the country wealth, prestige and prosperity.
I have always felt that country management has been quite underrated in many other strategy games. The reason is simple, micro- and macro-management can be quite tedious, repetitive and in a way ruining the “fun”.
But sidelining country management has, in my opinion, also provided less realistic experiences. We accepted the challenge and came up with a few new game concepts that on one hand keep the economic, military, social and cultural decisions in the hands of the player whilst, on the other hand, complementing the robust and logical game mechanics. All whilst bringing in surprising elements that deepen immersion. Country management should be mostly automated and decisions should be either made actively by the player or he should be alerted in special circumstances to reduce the boring and monotonous tasks.
Posted: Thursday, July 5, 2018 by Daniele Meneghini
It’s time to turn the tide of the war, once and for all! Are you ready to lead your brave soldiers in the early hours of the biggest airborne and amphibious assault ever made?
Normandy, the second expansion of the acclaimed tactical wargame Tigers on the Hunt, is released!
Posted: Wednesday, July 4, 2018 by Matrix Support
Excellent news from all Advanced Tactics Gold fans!
User Ernie has been working hard on his third version of Global Domination Mod 1938 for ATG, with a bigger map and hundreds of troops. This is a tremendous work, with tons and tons of new features, so I invite all the community to thank Ernie for this incredible effort. Kudos!
Even if the mod is still in private testing, the development is progressing steadily and the release is getting nearer and nearer.
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This expansion extends Field of Glory II forward to 1040 AD, exploring the rich military history of the so-called Dark Ages, from the whirlwind Arab Conquest ...