World in Flames is Matrix Games’ computer version of Australian Design Group’s classic board game. Covering both the European and Pacific Theaters of Operations during World War II, World in Flames is global in scope while simulating each branch of service in detail. Land units are corps and army level, supplemented with specialized divisions. Naval units include individual counters for every carrier, battleship, cruiser, and light cruiser in the war. Using 1000+ unique bitmapped images, air units represent groups of 250 to 500 airplanes. With 6000+ unique units, 250+ countries, and a global map of 70,200 hexes, World in Flames is the premier World War II grand strategy game.
Harry Rowland, Game Designer of the original World in Flames boardgame, said: "ADG have produced some high quality games over the years but nothing compares to the top-notch components included in World in Flames: the computer game. It includes 24 full-colour maps, and 3 hard-covered books of over 600 pages, a real collector's gem".
Nine of the eleven scenarios from Australian Design Group’s World in Flames Final Edition are included, and they range from the small 5 turn Barbarossa offensive in Russia and the 5 turn Guadalcanal battle in the Pacific, through to the 36 turn Global War campaign which spans all of Europe, Africa, the Middle East, Asia, the Atlantic, and the Pacific. You can play either the Axis or the Allied side or take the role of one of the 8 major powers. Besides solitaire and head-to-head, you can play over the Internet. The last mode of play is for two players, Axis versus Allies.
In addition to the full set of rules from World in Flames, Final Edition, there are 58 optional rules. Australian Design Group’s expansion modules Ships in Flames and Planes in Flames are incorporated into the basic game, but the inclusion of other expansion modules, such as Mech in Flames, Carrier Planes in Flames, and Cruisers in Flames, depends on which optional rules are selected.
This simulation models national production from conveying raw resources to factories using rail lines and overseas pipelines for producing infantry, armor, naval, and air combat units. Because oil was so important during World War II, there are separate optional rules for synthetic oil plants and deployment of oil reserves to the front lines.
Game units represent armies and corps, aircraft carriers, naval task forces, and air groups that took part in World War II. Everything you need to re-fight the greatest conflict in history is provided in World in Flames. The players make the strategic decisions that decide the fate of nations. What forces to produce, where to commit them, when and how? No two games of World in Flames play the same, no strategy is foolproof, any decision may have unforeseen, long-term consequences.
If you want to change the world then World in Flames is for you.
IMPORTANT: For news on the state of Multiplayer at release and World in Flames, please read this Forum post.
For more information on physical copy shipment and customs costs, please read this Forum post.
For more in-game content, read the "Seven Moments of WoW"!
IMPORTANT NOTE: This title does not include an AI player in the initial release. It is designed as a computerized, automated and online multiplayer-capable World in Flames, including an integrated multiplayer forum and an official multiplayer server for easy player matching and networking.
WHAT YOU GET - Wolrd in Flames can be purchased in a digital version or with an amazing physical package!
The game available in physical format includes three Hardbound Full Color reference volumes:
- Player's Manual Vol. 1 & Vol 2 (They cover the interface and gameplay of the officially licensed Matrix Games World in Flames computer game forming a complete reference on how to play the game). These are full color hardbound manuals totaling 552 pages, more comprehensive than any game manual we've done in the past!
- The Rules as Coded (it follows the structure of the World in Flames as Written, providing a complete reference of the WiF rules as implemented in the officially licensed computer game. Players can also use this as a rule book for tabletop play). This is also a full color hardbound volume totaling 192 pages and is an invaluable reference which gives you the entire combined Rules as Coded at your fingertips for computer or tabletop play.
THE OPTIONAL MAP PACK - A global consistent scale and tabletop-playable WIF map!
Additionally players for the first time can purchase an entire new set of full color WiF maps! The maps are identical to the in-game maps in look and match the hex scale of the board game maps so that they are entirely playable on the table top. These are the first global contiguous WIF maps to date! All at the same consistent scale, they cover the entire Globe in 24 sections printed in full-color heavy stock gloss paper. You can use the sections separately or connect them for the full global map. Total size of the map is height 9ft (2.7 meters) and lenght 21ft (6.4 meters). That's nearly 200 square feet of map!
For an idea of scale, see below
For more pictures visit this Forum Page