Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Request\Wish list

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> RE: Request\Wish list Page: <<   < prev  1 2 3 4 [5]
Login
Message << Older Topic   Newer Topic >>
RE: Request\Wish list - 5/15/2020 6:52:04 AM   
Saturnian

 

Posts: 99
Joined: 12/7/2013
Status: offline
quote:

There's a few bugs still hanging around too. In Normandy if you draw or lose a map with days still remaining in the operation it consistently ends the campaign for me.


I'm still noticing that after the last update. I hope that is fixed soon.

I would like a much more streamlined mechanics for the battle end conditions as well. Often I will hold back an enemy advance on the first map and it says the battle is an enemy victory and my reputation suffers, when really I did very well, considering the difficulty level. It just feels clunky and not really true to the reality of the situation. I never take the end conditions seriously. Then the icing on the cake will be that the campaign just magically ends, with days left. Just when I was making progress. Just happened to me in the Tunisia campaign.

Another thing that annoys me is when I have a vehicle that is damaged, or even so much as a crew member gets wounded, I can lose that vehicle for the rest of the operation. This doesn't seem right to me. You'll know that pain when playing on highest difficulty. When even so much as a little damage happens, it can be just as bad as the weapon being destroyed. When it happens you just know you won't see it again once the battle ends. So if any little thing happens to that ONE tank you got, it's finished for good. It doesn't feel fair. It's a freaking tank. It is mobile, the gun still works, the crew is intact, so send it back into action! That's why it was made! I need it!





< Message edited by Saturnian -- 5/15/2020 7:11:23 AM >

(in reply to jo005597)
Post #: 121
RE: Request\Wish list - 6/6/2020 8:25:50 PM   
SgtShultz2

 

Posts: 33
Joined: 1/9/2010
Status: offline
In the list of units seen in the upper left-hand corner, I'd like them to be arranged by type, and not in just a jumbled mess.

For the game lobby, I'd like a tone to go off when somebody enters the lobby. And a different tone to go off when somebody enters my game. I'm tired of haveing to stare at the lobby screen waiting for an opponent to show up, but I will hear a tone going off.





(in reply to wodin)
Post #: 122
RE: Request\Wish list - 6/22/2020 3:07:31 PM   
Duck Doc


Posts: 693
Joined: 6/9/2004
Status: offline

How many of the suggested improvements have actually been implemented?

Particularly concerned about the German MG ambush issue.

Thanks,

(in reply to Markowicz)
Post #: 123
RE: Request\Wish list - 6/23/2020 1:36:59 PM   
conrad44

 

Posts: 57
Joined: 5/17/2015
Status: offline
Get rid of the annoying "Were doomed", "I can't take this anymore". Was the voice overs made for 12 year old's.

(in reply to Duck Doc)
Post #: 124
RE: Request\Wish list - 6/24/2020 9:34:55 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: kweniston

Stategic map. At least make it optional for experienced/hardcore players. Leaving it out is an undue simplification for many, at least for me. Waiting for implementation/announcement before buying.


+1

(in reply to kweniston)
Post #: 125
RE: Request\Wish list - 7/24/2020 7:12:59 AM   
mukiblejlok

 

Posts: 34
Joined: 4/24/2020
Status: offline
mods mods, we need more mods :)

(in reply to Saturnian)
Post #: 126
RE: Request\Wish list - 7/29/2020 2:06:58 AM   
KnightWolf1000

 

Posts: 3
Joined: 2/3/2020
Status: offline
Any chance of ever seeing in this game the possibility of creating campaigns in some
sort or way without having to be a programmer? ie: Like we all used to be able to do ia ALL the previous versions? ... and if so, when?

(in reply to wodin)
Post #: 127
RE: Request\Wish list - 7/29/2020 8:33:58 AM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline

quote:

ORIGINAL: KnightWolf1000

Any chance of ever seeing in this game the possibility of creating campaigns in some
sort or way without having to be a programmer? ie: Like we all used to be able to do ia ALL the previous versions? ... and if so, when?

You do not need be a programmer.

(in reply to KnightWolf1000)
Post #: 128
RE: Request\Wish list - 8/14/2020 9:59:51 PM   
happyanger

 

Posts: 1
Joined: 8/14/2020
Status: offline
Hello,
I Have never posted before but here goes.
I have played almost all of the Close Combat games since the very first one, except for the Warhammer and what not. I don't know anything about coding and play in campaign mode, I don't play head to head or mod any of the games. I will try and propose 3 things I would like to see fixed perhaps and 3 things that I really like.
1) Fire and Maneuver, I'm an old Infantry Paratrooper and I get stuck on being able to suppress then maneuver, BAR Teams should be able to suppress say an enemy squad, while the lighter Infantry squad maneuvers to the flank or favorable terrain and closes with and destroys the target. It seems that no matter how much I try to suppress, two BAR teams + 30cal, the enemy always detects and kills the flanking unit, suppression should be keeping their heads down and unable to return accurate fire. Usually when pushing to an objective I just drop a crap ton of mortars and bum rush.
2) Ambush and Defense mode. I wish there was a setting you could use to set a distance and sector trigger, say if anyone approaches within 100m or 200m or so in this sector engage them, otherwise keep watch only, with Defense, most units just start blasting away at anything that moves, and in Ambush sometimes they hold until its too late and the enemy is right in their face.
3) Mortars, they are a bit overpowered in my opinion, mortars are used to suppress and kill but they mostly provide suppression, I have been under mortar attack a few times (Russian 82mm) and have used organic 60mm, although quite a scary (big crump) casualties were usually light, but when on the receiving end, you spend more time hugging the ground than scanning your sector.
Things that are good
1) The new engine is nice and the terrain is really nice. it was taxing on my old computer but i bought a new one just to play the Bloody First.
2) Campaign mode is also good in that I can go for a Hasty Attack, Planned Attack or wait till morning to launch.
3) The Graphics of the Vehicles and troops is very good and hope that you all keep that up.
My wishes
I used to like in the older games where I could build my own Core force, say a Stug or machine gun team and be able to carry them through the entire campaign, I know its not very historical but I enjoyed watching my boys grow as I progressed.
I would also perhaps like to see something on the Russian Front, the heroics and ferocity on both sides is the epitome of WW2.
I know there was the "Russian Front" and then a remake of the same one. (I have Both) but there are so many varying terrain types and battles it would be nice to give it a go.
Sorry if long winded but I am glad you all are keeping the Close Combat series not only alive but going strong. Thank you for your time




_____________________________


(in reply to wodin)
Post #: 129
RE: Request\Wish list - 11/19/2020 5:53:36 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
I'd like the red cross casualty icons to 'float' up in front of unit icons. Oftentimes theyre partially or wholly obscured by the unit icons thus denying me the full dose of dopamine or adrenaline I deserve for the event.

_____________________________

Quid si

(in reply to happyanger)
Post #: 130
RE: Request\Wish list - 11/21/2020 1:10:17 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Auto-pause battle when the Game System Menu is displayed. As is, the Resume button really just closes the menu as a battle in-progress will continue with the Game System Menu open.




Attachment (1)

_____________________________

Quid si

(in reply to Saturnian)
Post #: 131
RE: Request\Wish list - 11/21/2020 1:14:18 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
The SetAllowedOrderUnit(#); function can be subverted by grouping a non-allowed unit with the allowed unit and issuing an order to both.

_____________________________

Quid si

(in reply to ineffable)
Post #: 132
RE: Request\Wish list - 11/23/2020 4:18:49 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline
Thanks for the report!

Cheers

Pip


_____________________________

follow me on Twitter here

(in reply to ineffable)
Post #: 133
RE: Request\Wish list - 12/1/2020 4:19:19 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Any chance that the organization numerics can be shown on the Teams List? Possibly as an overlay like manpower count, to avoid the limitations of IDS_UNIT_NAME#. Difficult to keep track of specific teams and soldiers (eg. those with a skill award) w/o being able to easily correlate between the Soldiers screen, Force Selection Screen, Teams List, Soldiers List and the various soldiers & teams on the battle map.




Attachment (1)

_____________________________

Quid si

(in reply to PipFromSlitherine)
Post #: 134
RE: Request\Wish list - 1/3/2021 4:52:50 PM   
VonVolks

 

Posts: 31
Joined: 2/12/2009
Status: offline
Good idea ineffable.... the lack of coordination between soldier screens makes things very confusing....

Also:
Troops shouting "we're doomed" etc is overdone..... Sure the odd total panic is good, but not constantly...

Also:
Had a "weird campaign finish" for no reason as reported above. It was last map of Tunisia campaign in GC... Tine Valley. I lost a decisive defeat, with 6 days of Operation left. But it said "operation over, moving on to Sicily"...

In terms of personal "wants" I would like 2nv level housing etc. Also I dont get why small guns cannot be placed inside buildings in a prepared defence?

Finally biggest issue being suffered as mentioned in tech support post is the "time Lag" difficulty in H2H play.... Its making H2H unplayable..... so I would like that to be comprehensively solved as it works sometimes and lags other times..... Its the reason I play CC, to PVP against my brother.

(in reply to ineffable)
Post #: 135
RE: Request\Wish list - 1/3/2021 8:52:17 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
re: 'We're doomed!' -
Sounds better if you record yourself voicing three choice expletives and replace \Close Combat The Bloody First\Data\Sounds\Nation0\English\sound_117.wav;sound_118.wav;sound_119.wav

_____________________________

Quid si

(in reply to VonVolks)
Post #: 136
Page:   <<   < prev  1 2 3 4 [5]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> RE: Request\Wish list Page: <<   < prev  1 2 3 4 [5]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.344