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Anyone got a turn checklist?

 
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Anyone got a turn checklist? - 4/6/2010 5:05:25 PM   
newoldposter

 

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anyone got a turn checklist for AE?
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RE: Anyone got a turn checklist? - 4/6/2010 10:13:41 PM   
crsutton


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No, but it is a good idea to have one. Especially if you are new. You should be able to come up with one that works for you after playing a few turns.

Also, if you are not using it, download "WITP Tracker". I have had it a month and swear by it.

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RE: Anyone got a turn checklist? - 4/6/2010 10:34:12 PM   
tbridges

 

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Do you play the good guys or the bad guys?

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The easy way is always mined...

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RE: Anyone got a turn checklist? - 4/7/2010 1:02:26 AM   
John 3rd


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I am thinking about creating a turn-by-turn control sheet for my new Mod when I am playing Michael.  Will put some time into it and see what people think...


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RE: Anyone got a turn checklist? - 4/7/2010 1:38:39 AM   
ChickenOfTheSea


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quote:

ORIGINAL: tbridges

Do you play the good guys or the bad guys?



I'm always the good guys no matter which side I am playing.

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In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen

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RE: Anyone got a turn checklist? - 4/7/2010 4:03:44 AM   
carnifex


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Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
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1) Adjust CAP levels for every single fighter air group and check every single pilot fatigue level.
2) Click End Turn
3) Make peanut butter and jelly sammich.

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RE: Anyone got a turn checklist? - 4/7/2010 11:31:12 AM   
P.Hausser


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yup, but it is huge ^^
I plan my rounds a few days prior to plotting them, goes faster that way as I can plan while opponent has round.

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RE: Anyone got a turn checklist? - 4/7/2010 3:44:06 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline
Checklists are good, but I work a lot and have a new baby...so time management is key...also, on a game this scale, each turn should not be perfect in my view.  The shear mass of detail should overwhelm, as it did the real commanders.

I use a work-week checklist and a Sat/Sun morning checklist. 
The work week is simple:  watch turn replay closely for messages like "TF snooped by enemy carrier aircraft; read intel (if allies);  sort ship list by endurance to find all my escorts that are running out of fuel; refuel said escorts; give orders to units by Theater (always use the same order such as China the clockwise to Home Islands, etc.); double check orders to all CV TFs and any major combat sites.

Sat/Sun morning checklist:  Once a week, check all air units set to training and move pilots to the pools; review and update all submarine patrol areas; review all production; review all convoys; plan major ops and adjust LCU prep locations; perform work week turn tasks. 

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