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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Carrier Strike Page: [1]
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Carrier Strike - 5/24/2000 6:04:00 PM   
Rodney

 

Posts: 2
Joined: 5/24/2000
From: Wilhelmshaven, Germany
Status: offline
Carrier Strike is definitely the best Simulation of Aircraft Carrier Battles, but i always missed the strategic component, so the outcome of these battles get an impact on the whole war. In PW i found this strategic element and I always hoped for a combination of both games. I noticed that shipbuilding will be possible, but how about ship design? P.S. sorry for my bad english

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- 5/24/2000 8:36:00 PM   
A_Master

 

Posts: 29
Joined: 5/12/2000
From: thornhill,ontario,canada
Status: offline
Theoretically it might be nice, but in reality it would kill the game. We are talking about a weekly turn. Can you imagine plotting and controlling each squadron of each base and aircraft carrier. This would be tiresome especially near the end of the war when the US had dozens of carriers.

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(in reply to Rodney)
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- 5/24/2000 9:31:00 PM   
Rodney

 

Posts: 2
Joined: 5/24/2000
From: Wilhelmshaven, Germany
Status: offline
How about switching bases and carrier groups between "automatic" mode and let PW manage battle results, and a "manual" mode where aircraft/battle management is solved in a carrier strike style. The Player can decide how much "micro-management" he desires and players who prefer the more strategic way can set their battle group/base management to "automatic". I believe some guys like to manage "every" plane, even when it takes a long time.

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- 5/25/2000 3:36:00 AM   
Major Tom

 

Posts: 525
Joined: 4/8/2000
From: Canada
Status: offline
Still, the problem gets to be for the programming. If this would be included, not only do they have to create a Pacific War style game, but, they also have to program in a Carrier Strike game. That will drastically increase the amount of time and effort toward programming, leaving the possibility for more bugs, and, other details being left out that are more important.

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Post #: 4
- 5/25/2000 6:45:00 AM   
norsemanjs

 

Posts: 145
Joined: 5/11/2000
From: Enderlin, ND, USA
Status: offline
The option of add in modules for more advanced gameplay such as more detailed carrier strikes is an interesting idea. It would definitely complicate the programming, but it this takes off and is very successful it would/could make for a good follow up. As I've talked about before a surface combat module would also be nice. But I don't think either of these should be included in the base release. Let's get the ball rolling first. Do any of you guys (or gals of course) recall a game called Action Stations. It was a really excellent surface combat game for WW2 era naval combat. It was CGA graphics, probably 15 years old at least. But it was definitely fun.

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- 5/25/2000 1:51:00 PM   
Dunedain

 

Posts: 224
Joined: 4/4/2000
Status: offline
I have Action Stations. The most realistic WWI/WWII naval gunnery combat sim there is.

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Post #: 6
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