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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> chs problem? Page: [1]
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chs problem? - 4/17/2009 11:42:40 PM   
cyqq

 

Posts: 34
Joined: 2/13/2007
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I'm playing a CHS full game vs another human. Lunga is just a beach at the beginning. I (allies) have had over 30 engineers there and 15000 supplies for over a week. Nothing is expanding (port, airfield, or forts) no matter what I do. Any ideas? Is this a known bug?

Thanks in advance
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RE: chs problem? - 4/17/2009 11:54:44 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
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quote:

I'm playing a CHS full game vs another human. Lunga is just a beach at the beginning. I (allies) have had over 30 engineers there and 15000 supplies for over a week. Nothing is expanding (port, airfield, or forts) no matter what I do. Any ideas? Is this a known bug?

Thanks in advance

I have that and more at Christmas Island (IO) and after a year it is a level 1 airfield, 43% to lvl 2. I suspect those places that start out (0) are really zeros.

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(in reply to cyqq)
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RE: chs problem? - 4/18/2009 3:44:06 AM   
jcjordan

 

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There's 2 kinds of eng in CHS - combat & construction, combats don't construct anything. Also since you're Allied move something like a SeeBee unit there that has construction vehicles & you should start to see it grow. If you expand only one thing at a time it seems to work better.

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RE: chs problem? - 4/18/2009 4:59:17 AM   
rtrapasso


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quote:

ORIGINAL: jcjordan

There's 2 kinds of eng in CHS - combat & construction, combats don't construct anything. Also since you're Allied move something like a SeeBee unit there that has construction vehicles & you should start to see it grow. If you expand only one thing at a time it seems to work better.

Actually, this happens in all versions of WITP, i think...

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RE: chs problem? - 4/18/2009 6:00:18 AM   
cyqq

 

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thanks, I'll check. More to learn every day......

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RE: chs problem? - 4/19/2009 3:12:20 AM   
n01487477


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30 engineers -- that is nothing for a beach ! An 0(0) takes 20X the amount to repair compared to a 0(1) ... come back when you have 200+ engineers doing nothing.



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