Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Command Modern Operations v1.01 update - Build 1142.1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command Modern Operations v1.01 update - Build 1142.1 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Command Modern Operations v1.01 update - Build 1142.1 - 4/15/2020 9:04:20 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Download: [Superseded by B1142.2]

To apply: Unzip to the installation folder, overwriting as necessary.

Release Notes (changes from B1141.2)
----------------------------------------------------------------

* Significant improvements in mine hunting & sweeping:
- Allow UUVs to partake in Mine-Sweeping missions
- Allow ROVs/UUVs with multiple MCM to use them (if has cable cutter and explosive charge, try to use cable cutter on moored mines to preserve explosive charge)
- Allow UUVs/ROVs to sweep or neutralize mines
- Added track of mines being targeted (to stop all MCM units from going after a single mine)
- Tweaked the "targeted mines" list to exclude mines too deep, already being cleared, out of ROV range, etc
- Added: UUV with MCM included in Mine-Sweeping missions when mothership is
- Added: Ship with ROV will slow down when ROV is hunting mine
- Tweak: ROV will try to maintain position in a +/-45 degree wedge in front of mothership unless engaged with a mine
- Aircraft, ships and submersibles use basically same criteria for determining which mines to hunt. The nearest one is usually chosen. If a non-aircraft unit is closer to a new mine, it will drop the old targeted mine and go for the closer one.


* Lua: New wrapper properties:
- obeyEMCON : True/False
- sensors: able to turn individual ones by GUID off/on

* TWEAK: Show message for Doctrine failure for UNREP
* FIXED: #13723: Zapped to Africa
* FIXED: #13828: Cannot disable Collective Responsibility
* FIXED: #13760: Aircraft resumes patrol mission to previous position of relative patrol zone after engaging
* FIXED: #13761: Mission editor: Un/assigning units from mission doesn't remove the last unit until window refresh
* FIXED: Some CWDB scenarios were erroneously updated with DB3000 units.
* FIXED: Lua function SE_GetEvents() not registered

< Message edited by Dimitris -- 4/15/2020 6:07:02 PM >


_____________________________

Post #: 1
RE: Command Modern Operations v1.01 update - Build 1142.1 - 4/15/2020 9:34:04 AM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
Fantastic!

Extra thanks for the super quick Lua updates.

(in reply to Dimitris)
Post #: 2
RE: Command Modern Operations v1.01 update - Build 1142.1 - 4/15/2020 11:05:35 AM   
ParachuteProne

 

Posts: 207
Joined: 8/2/2004
Status: offline
Sounds Great !
Could this be used to hunt for sunken ships/aircraft etc. ?
Would make some interesting scenarios.

(in reply to KnightHawk75)
Post #: 3
RE: Command Modern Operations v1.01 update - Build 1142.1 - 4/15/2020 2:16:28 PM   
ParachuteProne

 

Posts: 207
Joined: 8/2/2004
Status: offline
In fact could we not just create an object in the database and call it an aircraft or ship and give it similar (but larger) characteristics to a seabed anchored mine ? Or for that matter since we can define the minefield size all we would need is a mine that will sit on the bottom that will not detonate - I think.
If so, I'll make a request in the database forum, along with some civilian and military UUV/ROV equipped research/recovery ships.




< Message edited by ParachuteProne -- 4/15/2020 2:43:34 PM >

(in reply to ParachuteProne)
Post #: 4
RE: Command Modern Operations v1.01 update - Build 1142.1 - 4/15/2020 4:48:02 PM   
Parel803

 

Posts: 579
Joined: 10/10/2019
From: Netherlands
Status: offline
thx, nice

(in reply to ParachuteProne)
Post #: 5
RE: Command Modern Operations v1.01 update - Build 1142.1 - 4/16/2020 12:18:05 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline
thank you sir.....

(in reply to Parel803)
Post #: 6
RE: Command Modern Operations v1.01 update - Build 1142.1 - 4/16/2020 2:40:29 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: ParachuteProne

In fact could we not just create an object in the database and call it an aircraft or ship and give it similar (but larger) characteristics to a seabed anchored mine ? Or for that matter since we can define the minefield size all we would need is a mine that will sit on the bottom that will not detonate - I think.
If so, I'll make a request in the database forum, along with some civilian and military UUV/ROV equipped research/recovery ships.




There is a 'Dummy Mine' object in the database already.

_____________________________

Michael

(in reply to ParachuteProne)
Post #: 7
RE: Command Modern Operations v1.01 update - Build 1142.1 - 4/16/2020 3:03:23 AM   
ParachuteProne

 

Posts: 207
Joined: 8/2/2004
Status: offline
I'll give it a try , thanks.

(in reply to michaelm75au)
Post #: 8
RE: Command Modern Operations v1.01 update - Build 1142.1 - 4/16/2020 3:32:44 PM   
COTrock

 

Posts: 22
Joined: 11/18/2013
Status: offline
Never mind found it...

< Message edited by COTrock -- 4/16/2020 3:34:39 PM >

(in reply to Dimitris)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command Modern Operations v1.01 update - Build 1142.1 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.156